September 27th, 2011, 12:59
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I think the best way around the jungle is to sacrifice just 1 worker turn: use the other of the two cottagers to complete the road 1SE of Gany, then the guy who started it can join the new guy on the forest 2W. They both road, both farm the rice, both road the rice, both road the cow, both road NW of the cow. (All this dance is so they can reach the tile NW of the cow instead of just W of the cow and still road that same turn.)
Alternately, maybe there's a decent plan that just plain involves less roading.
September 27th, 2011, 13:13
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SevenSpirits Wrote:I think the best way around the jungle is to sacrifice just 1 worker turn: use the other of the two cottagers to complete the road 1SE of Gany, then the guy who started it can join the new guy on the forest 2W. They both road, both farm the rice, both road the rice, both road the cow, both road NW of the cow. (All this dance is so they can reach the tile NW of the cow instead of just W of the cow and still road that same turn.)
Alternately, maybe there's a decent plan that just plain involves less roading.
One problem with this is that the workers on Callisto's rice can't reach the forest 2W of Ganymede and chop in a single turn, which is part of the (original) Stonehenge plan.
I have to run.
September 27th, 2011, 15:57
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SevenSpirits Wrote:I think the best way around the jungle is to sacrifice just 1 worker turn: use the other of the two cottagers to complete the road 1SE of Gany, then the guy who started it can join the new guy on the forest 2W. They both road, both farm the rice, both road the rice, both road the cow, both road NW of the cow. (All this dance is so they can reach the tile NW of the cow instead of just W of the cow and still road that same turn.)
Alternately, maybe there's a decent plan that just plain involves less roading.
I don't have anything better. Your plan gets my vote. On the plus side, roading 1NW of the cow fits better with a later road to Io.
We'll have to replan the exact details of Stonehenge, but all in due time. For all we know Stonehenge will be BIADL.
I have to run.
September 27th, 2011, 18:48
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OK, I don't see anything better either. That's annoying about the chopping though. I guess worst case we can just use the new worker from Ganymede to put the third chop into the roaded forest.
September 28th, 2011, 03:34
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September 28th, 2011, 15:14
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September 28th, 2011, 15:51
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t26:
Our scout survived! I promoted him woody 1 just in case there's a 2-move barb in the fog. I ran past the spot where we can see Mack's second city, Sparta, and onto the forest beyond. He's not working that farm yet...
I looked at his MFG and Mackoti's went from 4 (cap + deer) to 11 when he founded Sparta. Meanwhile his food only went up 2 (center tile). Therefor Sparta's working a 0 food 5 production tile. That's gotta be copper on the desert hill. (And that already looked plausible due to Fierce's early troops.) So, I think we should see if this changes our best micro plan any.
Home front: finished worker and warrior. Starting granary/settler next turn. And next turn is when we have to decide to road with Avarice and move Boredom/Cowardice onto the forest, if that's our plan.
Demos.
Sian grew 2->3.
Fierce + Mackoti got a tech. Mackoti got 2k, and there was 5k additional power gain by the other players. 1k of that is Sian's pop growth. Since rival best power is up 2k, it seems reasonable to think that Fierce got AH in the last 6 turns, and someone else built a warrior. Mackoti maybe got AH too.
September 28th, 2011, 16:00
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SevenSpirits Wrote:I looked at his MFG and Mackoti's went from 4 (cap + deer) to 11 when he founded Sparta. Meanwhile his food only went up 2 (center tile). Therefor Sparta's working a 0 food 5 production tile. That's gotta be copper on the desert hill. (And that already looked plausible due to Fierce's early troops.) So, I think we should see if this changes our best micro plan any.
Very nice C&D! This gives us the option of having our copper premined when Bronze Working comes in. Not sure if it will get priority, though.
SevenSpirits Wrote:Home front: finished worker and warrior. Starting granary/settler next turn. And next turn is when we have to decide to road with Avarice and move Boredom/Cowardice onto the forest, if that's our plan.
I think that's our plan, yes. It should be Belligerence, btw. Boredom isn't a vice.
I have to run.
September 28th, 2011, 16:01
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Here's something I still don't get: how did mackoti get copper up so quickly, on a desert hill (4t build plus maybe moving onto it), with one worker? He got BW EOT20 and the city EOT22 so must have started the mine BEFOREHAND.
Only explanation I can think of: his warrior found Fierce to his SE, who researched BW t14. Therefore mackoti could see that Fierce's copper was on the desert hill, and decided to mine his own. This might also partially explain Fierce's high power.
September 28th, 2011, 16:02
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novice Wrote:I think that's our plan, yes. It should be Belligerence, btw. Boredom isn't a vice.
Oh right, what was I thinking!
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