September 30th, 2011, 17:20
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Yay for the faster turn pace!
I saw where Fierce moved the settler; I bet he is going to put it 1W of that crab. I also saw that Buddhism fell. Good call by whoever was doing Hinduism; they may have missed out had they gone for the cheap and easy one.
What are your thoughts on a religion? Considering the timing for Buddhism / Hinduism, I don't think we have a good shot at Judaism. And we definitely don't have a shot at the Oracle, but that was never in our plans.
What are our tech plans after Bronze Working? I see options of...
*Writing
*Masonry/Polytheism and then either Priesthood or Monotheism depending on whether or not Judaism has fallen
*Iron Working
Now that I write them all out I don't see it as any contest. Iron Working feels the best route. We aren't going to be building libraries any time soon, so writing can wait. And if we are going to land grab then we need to get to grabbing the jungle areas. Hopefully we can get a settler and an axe/chariot ready in time for Iron Working to finish and then claim one of the jungle areas.
Right now we need workers, settlers, a few cottages to keep expansion funded, and a few units for defense/deterrant.
What's the next build in Raw Deal? Worker or settler? We still are behind in workers - only 3 for 3 cities and we are going to get more cities very soon.
Suffer Game Sicko
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September 30th, 2011, 17:35
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I wasn't really worried about religions at all. Since we're creative, it feels less important to get a religion. Maybe we can pick up one of the later ones, but I'm not too fussed about it.
For tech, we still need to get pottery. But that should be cheap, and then we can get iron working after that, for all the reasons you said.
We should start a settler next in Raw deal, and maybe switch to an axe after we hook up copper? For the time being I just want to grab land, and not worry too much about having lots of workers.
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We finished Bronze working at the end of this turn. We also had a new worker finished in the capital, so I took a chance and moved him onto the desert hill. And, as it happened, that's right where our copper is!
Fierce settled his city in the south, next to the crabs
It's going to be a bit tricky to settle down there. The settler will finish in 5 turns, and we'll need 4 to mine the copper. Luckily it's connected by the river, so we won't need a road. But, the gold city isn't connected to the trade network yet, so it can't build axemen. Do we want to chance building the settler first, and sending the axemen after it? Or build the axe first and delay the settler.
If we really want to be mean, we could settle as close as possible to Fierce's city, and try to culture flip it . But that's probably a bad idea when his power is so much higher than ours...
October 1st, 2011, 15:08
(This post was last modified: October 1st, 2011, 15:32 by luddite.)
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I calculated that if we do settler first, then axe, and have the worker near raw deal build a road, the city would be undefended for 2 turns. That's probably OK, especially if we move those two warriors into it. We could speed it up by having the southern worker chop a forest instead of mining the gold, but then we'd lose a lot of commerce.
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Let's go with settler first then and the two warriors to accompany. Although if Fierce brings all his axes then even 1 axe won't be able to help us, yet I think that's an unlikely scenario.
Suffer Game Sicko
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Yeah, the warriors are just there to slow him down a little by putting more bodies in the way, and maybe intimidate him with the possibility of upgrading them.
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Played another turn- this one wasn't very eventful. The barb warrior attacked our warrior across the river, and we killed it without taking damage, nice. We had the opportunity to attack Yuri's scout at 70% odds, but i let it be and advanced both our warriors instead. Started mining the copper and moved onto the cold. Started researching pottery and set research to 0 %. Mackoti now has 3 cities, putting him way in the lead for MFG, while Fierce's power has stayed flat for a while now. And I've set all our espionage points onto Yuris.
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Caught the save this morning. Not much to do except a little bit of scouting: there's another crab 2W of the one we knew about before, but I don't think that's going to change any settling priorities. And the warrior up north found another peak. Woohoo.
I also named our 3rd city; just went down the filmography list for Arnold, so it's called "Long Goodbye". Next film is "Happy Anniversary and Goodbye" so we're going to get to shorten that one a bit.
Workboat finished at end of turn, and warrior finishes in Raw Deal end of next turn.
Suffer Game Sicko
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Wow I just checked and it's already back to fierce. We might get in 3 turns today.
I think we should switch Hercules to a settler next turn, without finishing the warrior. That'll get the settler out one turn faster, and it'll let us use the hammers in that warrior for an impi instead, which we'll need in case mackoti decides to get cute.
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May have jinxed it there. All the same, the turn pace is moving along very nice!
Suffer Game Sicko
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