Playing t37 now.
I have to run.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Astronaut without sin confounds press, invites trio to control civilization
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Lots of interesting things happened this turn. Mackoti adopted slavery, which made me check the foreign advisor to notice that Luddicator are still in tribalism. YNL built the Oracle in their capital. We gained visibility on a Luddicator city, and they have apparently noticed the plains hill location in the jungle and are roading towards it.
Back home, no barbs are approaching, and YNL have promoted to woody I and are heading home. Our workers were tasked to move onto the forest, so they took a small scouting detour. The warrior in Titan moved NW-NW in case there are barbs at the Io location.
I have to run.
I guess someone has whipped quite good to have a worse approval rate than you and someone must either swim in jungle or in floodplains to have a worse lifeexpancy.
Rowain Wrote:You know that looks like a dogpile on you is inevitable I'm pretty sure the dogpile on you was inevitable when you guys signed up as a team.
I've got some dirt on my shoulder, can you brush it off for me?
Nice worker scouting!
Rowain Wrote:I guess someone has whipped quite good to have a worse approval rate than you and someone must either swim in jungle or in floodplains to have a worse lifeexpancy. 52% is probably someone with 2 cities at almost happy cap (just -1). We've got 3 cities and the third skews happiness upward. It's not hard to have less life expectancy than us; we're expansive.
I played turn 38, and things are going more or less according to plan. Our settler managed to reach the Io spot unmolested, and our warriors are running around like confused chicken.
The exciting news of the turn, however, is what our workboat discovered: That looks like a nice island over there. We won't scout it more now, as the work boat will net Io's fish next turn.
I have to run.
OK, I've looked at how we can move our military units over the next 8 turns.
T39: Our spearman in Ganymede MUST move 2SE so that he can deal with the barb warrior down in the southeast. Avarice must move to the gold on T40 so we need a military presense. The warrior 2NW of Ganymede must therefore move into Ganymede and garrison it. The warrior 1N of Callisto can move W-NW-explore over the next turns. The warrior 4N of Ganymede can move N-NW-NW and take up a sentry position on the chokepoint there. T40: Ganymede is whipped to size 3 and can do without a garrison. The warrior in Ganymede moves SE-NE towards Titan, which will need a garrison by T42. Spear in the SE deals with barb warrior. T41: Barb warrior hopefully taken care of. Settler in Ganymede moves to Europa spot. Spearman moves back to Ganymede. Warrior moves into Titan and fortifies. T42: New axeman from Ganymede moves to Callisto. Ganymede can do without a garrison at size 4. T43: Spearman back in Ganymede, fortifies. Callisto will be undefended from T40 to T43, but with a warrior defogging the NW, the city should be safe. We'll also get a chop to Callisto on T41 that can be diverted to military in an emergency.
I have to run.
Turn 39 played. Luddicator are indeed going for the jungle spot. And there seems to be a barb city near them.
Back home, our units moved as outlined in the post above. Both we and mackoti founded our fourth city this turn. At end of turn sailing completed, giving us these demographics: I'm not doing C&D anymore. Here's an updated sandbox, though. It's a few beakers behind the real game, since we've gotten known tech boni on Bronze Working and Sailing in the real game.
I have to run.
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