Got it.
I have to run.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Astronaut without sin confounds press, invites trio to control civilization
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Turn 40 played. Six player game, two turns a day.
In our southeast, the barb warrior reappeared. I didn't fancy our spearman's odds: So I fortified the spearman and also moved up a warrior as backup. In our northwest, we're sending a warrior scouting, with YNL barbbusting in front of us. Look, there's our stone: Scout in Luddicator's lands: And here's a micromanagement study from Callisto: The city only completed a granary this turn, but it will still be at 9/16 food next turn. The 5 food surplus will fill up the granary, and the 4 food overflow will be added on top when the city grows. After ending turn, three of our cities grew, one of them while building a settler. Nice. Demographics and top 5 cities: Oh and Luddicator are also at 4 cities now. YNL are still at 2, they double-whipped their capital this turn. I assigned our EPs to YNL this turn to regain their graphs, next turn we can put them back on Luddicator.
I have to run.
Reposting the rest of the micro plan so I don't have to keep hunting for it.
I also made a minor modification on T41: In Ganymede I'm working a 2/1 forest instead of a 1/2 forest. With a 1/2 forest, we get 41/40 hammers into the worker on T42, and the overflow is rounded down to zero due to the removal of the expansive bonus. So by working the 2/1 forest on T41 we still get 40/40 into a worker on T42 and we come out 1 food ahead. Note also that the warrior 1SE of Ganymede MUST move to Titan next unless we have very urgent need for it elsewhere.
I have to run.
novice Wrote:I also made a minor modification on T41: In Ganymede I'm working a 2/1 forest instead of a 1/2 forest. With a 1/2 forest, we get 41/40 hammers into the worker on T42, and the overflow is rounded down to zero due to the removal of the expansive bonus. So by working the 2/1 forest on T41 we still get 40/40 into a worker on T42 and we come out 1 food ahead. Heh. I got midway through testing out your plan yesterday and this is the one bug I found in it, but I figured there was no way we'd get to t41 overnight so I didn't say anything yet (having not had time to finish the playthrough). I guess I needn't have worried, you're too on the ball.
It's looking like the two mountain-accessible islands are much more bountiful than the close-by one we can reach from the other coast. Therefore I think we should prioritize getting a galley + settler + unit + WB to each of those.
I also think we'll want to settle a city on the northern stone.
t41: Some good news, some pretty bad.
Bad is that Mackoti (pretty sure) got masonry last turn. I think he also 2-whipped his capital (I assume the lighthouse). It's now size 3 - was 4 last turn. I'd assume he got at most 28 overflow (9 max production in Deer + copper at size 2 before growing back to 3, plus 19 max overflow from a single item). To get more than 28 overflow he'd have had to chain it like we're going to, and what are the odds of that? Say he has 4 available forests, for 52h (80 cumulative so far). He produces 12h/turn at size 3 (adding a mine). He has 5 turns to beat us (41-45), that makes 140h. So it seems quite likely to me that he beats us by a turn. I don't think we could possibly speed up a turn at this point. (Research alone (OR) is getting us 26 hammers, and our chops would have to be accelerated somehow too.) We do have one advantage over him, which is he doesn't know we're racing him for it. (He can't check tech multipliers because we're getting them after him.) He might see us found Judaism on the penultimate turn, but at that point all he can do is whip and it's frankly very unlikely that he could, if he wasn't finishing it that turn anyway. Good news: Hindu spread in Io! I hereby deem our warrior sacrifice, which primed the RNG thus, to be worth it. and: Our spear takes the 99.1% shot on the warrior(on the Oasis) and wins flawlessly. 2xp, whee. Followed the micro plan regardless of the Mackoti threat. Unit movements look like they will work, though the axe towards Callisto will be a turn later since the spear's a turn later coming back. My thought with leaving the scout where it is was it could sneak past the barb city next turn.
Do you happen to have a more advanced sim save? (Current-turn, or start of t46, for testing situations where GLH is built by someone else.) I had some autosaves but I lost them.
Also, argh, I wish we'd declared on Mackoti earlier so we'd have vision on his capital now and be able to check his hammer count. novice Wrote:Turn 39 played. Here's an updated sandbox, though. It's a few beakers behind the real game, since we've gotten known tech boni on Bronze Working and Sailing in the real game.
I have to run.
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