3 more turns played. This map is
boring.
Turn 4
- I recruit 4 gryphon riders to grab villages. They cost 23 gold so we will save a little recalling them later. But mostly this is just to play around with them.
- We are facing various level 2 undead. Our troops are rather spread out, but I decide to be aggressive and try to kill some undead before night falls.
- Delfador kills a chocobone, and Kalenz kills a wraith.
- I find Li'sar way the hell off in the middle of nowhere.
She is now one of our most powerful units, and needs XP -- what is she doing here? I start moving her toward the fighting.
IBT Kalenz is our damage sponge. He takes a beating but keeps the undead off everyone else.
Turn 5
- I use the two druids to slow the two remaining wraiths. This reduces the life drain they get from their melee attacks, allowing us to swarm them with dwarves. If they were not slowed this would be futile, but with the slow both wraiths die.
- Delfador and Haldiel each kill a bone shooter.
- A dwarf fighter finishes off the other chocobone and promotes to steelclad.
- Our gryphon riders start grabbing villages. Li'sar is moving east.
IBT a revenant attacks Delfador, does minor damage.
Turn 6
- Delfador weakens the revenant and our arch mage finishes it off for nice XP.
- Li'sar kills a bone shooter. Need a bit more XP for her to promote.
- Grab multiple villages with the gryphon riders. One is hovering over the deep water for safety, maybe it can find a chance to attack for some XP now that we are heading into day time and the risk of dying is much less.
Here is our current situation. The undead king has no more troops, we have already killed them all. How pathetic.
Three of the grypon riders can grab another village each; the one over the water...try to find something useful. There is also a dwarf that can grab a village in the southeast. Otherwise...move in and finish off the undead king for the early finish bonus. The orcs are a complete non-factor -- this map is really not very well designed.
The Save - A Choice T7