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We just want our throne back Wesnoth SG 2

No mermen? There are a couple easy villages across the river to grab. Might be too late for it now, though.

Do we have access to gryphon riders? Could have some fun with those.

I have the save, should be able to play later tonight.
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3 more turns played. This map is boring. lol

Turn 4

- I recruit 4 gryphon riders to grab villages. They cost 23 gold so we will save a little recalling them later. But mostly this is just to play around with them. lol
- We are facing various level 2 undead. Our troops are rather spread out, but I decide to be aggressive and try to kill some undead before night falls.
- Delfador kills a chocobone, and Kalenz kills a wraith.
- I find Li'sar way the hell off in the middle of nowhere. huh She is now one of our most powerful units, and needs XP -- what is she doing here? I start moving her toward the fighting.

IBT Kalenz is our damage sponge. He takes a beating but keeps the undead off everyone else.

Turn 5

- I use the two druids to slow the two remaining wraiths. This reduces the life drain they get from their melee attacks, allowing us to swarm them with dwarves. If they were not slowed this would be futile, but with the slow both wraiths die. smile
- Delfador and Haldiel each kill a bone shooter.
- A dwarf fighter finishes off the other chocobone and promotes to steelclad. smile
- Our gryphon riders start grabbing villages. Li'sar is moving east.

IBT a revenant attacks Delfador, does minor damage.

Turn 6

- Delfador weakens the revenant and our arch mage finishes it off for nice XP. smile
- Li'sar kills a bone shooter. Need a bit more XP for her to promote.
- Grab multiple villages with the gryphon riders. One is hovering over the deep water for safety, maybe it can find a chance to attack for some XP now that we are heading into day time and the risk of dying is much less.

Here is our current situation. The undead king has no more troops, we have already killed them all. How pathetic. lol

[Image: 18T07.jpg]

Three of the grypon riders can grab another village each; the one over the water...try to find something useful. There is also a dwarf that can grab a village in the southeast. Otherwise...move in and finish off the undead king for the early finish bonus. The orcs are a complete non-factor -- this map is really not very well designed.

The Save - A Choice T7
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haphazard1 Wrote:No mermen? There are a couple easy villages across the river to grab. Might be too late for it now, though.

Do we have access to gryphon riders? Could have some fun with those.

I have the save, should be able to play later tonight.

My mind is very one directional.

that makes it powerful when facing one foe at a time.

however I tend to forget stuff when I need to go more then 1 way at a time
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fire&ice' Wrote:My mind is very one directional.

that makes it powerful when facing one foe at a time.

however I tend to forget stuff when I need to go more then 1 way at a time

It's not a problem -- I had the units I needed to smash the undead, which was the most important thing. Plus I got a chance to play around with some gryphon riders. smile
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Ranamar, do you have this turn?
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Sorry, I kind of forgot to check this forum all weekend. duh
(I might do most of my reading here when avoiding work, and work has been pretty demanding of late. rolleye)

It sounds like I can get this squared away pretty easily tonight, though.
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I really probably should have told you to skip me, given when I got home and how my computer was behaving... anyway:

T7: Ran griffons away from orcs, grabbed villages, and inched towards the undead leader.

T8:
[Image: httt-choice-8.jpg]
I slowed the leader with the closer druid and then took a whack with the one dwarf who could get in range.
Oh, and griffons ran from orcs and took villages.

T9:
Dunno why I didn't take a picture here... probably excitement.
Anyway, both druids took slowing potshots, the dwarf took a whack for the hell of it, and then Li'Sar finished him off with fireballs. (... with a mostly unnecessary boost from Konrad) She needs very little experience to level, now. (3? 7?)

As for the next mission, here we go:
[Image: httt-swamp-1.jpg]
(Kalenz and Delfador yack a bit about how this must be a particularly strong lich to control Death Knights.)
I'm pretty sure the bonus is one of the Death Knights dropping the Void Armor.

I tapped a friend for web hosting:
http://www.qotw.net/~rickynumber24/HttT-...o-Save1.gz
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Well, I have never played this level so can't really give much in the way of sagely advice, but I guess recalling impact mermen would be useful (netcasters etc)

Other than that I guess the same as last turn with some dwarf speed bumps, mage kill teams and a griffon or 2 to steal villages
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Looks good, Ranamar. I hope your computer issues were temporary.

Should be able to play tonight.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:Looks good, Ranamar. I hope your computer issues were temporary.

Sadly, it's a chronic problem that I've been putting off dealing with because it's usually "not too bad"... but I recently got a stack of books, so I think I can part with my primary computer for a week if necessary, now.
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