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We just want our throne back Wesnoth SG 2

Nice work wrapping up the previous map, Ranamar! thumbsup Especially getting Li'sar the kill on the leader. Sorry to hear about the computer problems.

The Swamp of Dread map has a bunch of enemies, so we need to recruit quite a lot of troops. We won't see a lot of enemies right at first, as the lich and most of the death knights start pretty far away, but as the farther enemy waves start arriving there will be quite a battle.

There are a lot of swamp areas, so our mermen who can fight undead will be very useful: priestess, trident wielder, and promoted netcaster types. Not sure exactly how many of these we have, but we should use all of them we have.

Several gryphon riders will be very handy to quickly grab villages. Most units will move pretty slowly on this map, so having some quick raiders will be valuable.

Undead, undead, and more undead are what we will face, so as usual elves will generally be less useful than dwarves. All our druids, sorceresses, mages, etc. will have all the work they can handle. smile

The void armor will be dropped by one of the death knights. I am not sure if it is random or maybe always the last one. If we can kill all the death knights, the lich takes a bunch of damage but it can heal using villages. So we will want to time the final death knight kill with an attack on the lich. But make certain Li'sar is in position to grab the void armor before we finish off the lich and end the level.

Good luck, Mardoc!
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haphazard1 Wrote:There are a lot of swamp areas, so our mermen who can fight undead will be very useful: priestess, trident wielder, and promoted netcaster types. Not sure exactly how many of these we have, but we should use all of them we have.

we have 4

priestess
netcaster
hopilite trident wielder
warrior trident wielder

so atleast thats what I remember
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fire&ice' Wrote:we have 4

priestess
netcaster
hopilite trident wielder
warrior trident wielder

so atleast thats what I remember

We got the Netcaster killed trying to get the second trident.
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Ranamar Wrote:We got the Netcaster killed trying to get the second trident.

You would be correct good sir
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Not a lot of excitement, I recruited a mix - all our relevant mermen, white mages, paladins, and some dwarves. We're just starting to get into contact; I think I'd suggest one more round of recruiting, then aim to take out Brown, the nearby death knight. We can take over his keep and recruit from there if we need more troops.

The Save
EitB 25 - Perpentach
Occasional mapmaker

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Nice opening, I will try to get to the save tonight to play my turns
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Well mixed news, first the good news:

[Image: armour.jpg]

1 knight down, and the armour on the princess.

Means I leave the turn like this for you all to follow on with:

[Image: Swamp%20T7%20Start.jpg]

The bad news however, is that I lost the merman healer in the attempt, and the 2 griffons I put up north to stall the zombies found they are not quite as wimpy as I thought and are having to beat a very hasty retreat as is delfador who attracted the attentions of the death knight by getting a bit too close.

Really need to step the troops up a bit and get out of the sand and swamp where our defense is horrible.


The Save.
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Nice work, Jkaen -- void armor already taken care of! thumbsup

Sad to hear about the merman priestess. cry But there will be losses, as the enemies are quite numerous and dangerous on this map. Blue especially will be a pain, summoning tons of walking corpses and flooding the map with them. The minimap shows lots of incoming from green, violet, and grey as well. We are definitely going to need more troops, at least until we have defeated the main waves and are down to facing only newly recruited enemies.
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Agreed, a pity about the merman priestess...

Have we recalled our Shyde(s) yet? How about the Elven Sorceress? I have a feeling we could make good use of flying healers and arcane casters on this map.
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Shyde and 2 druids hav been recalled
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