October 16th, 2011, 21:20
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Ceiliazul Wrote:Where you at? Get lost at the Bob Marley concert?
Hah, read the tech thread, short version, there are barbarian submarines in the main inland sea, and T-Hawk is fixing that little quirk via hacking the TwinkleToes save. I'll probably see the next turn tomorrow.
October 16th, 2011, 21:26
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Even Mack was updating his thread during the break, so I fig'red to check.
Looks like the 25 Veterans are running into schedule problems too. A bad weekend for RB I guess.
October 18th, 2011, 01:08
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Okay, after a long time away, back in the saddle. I looked around for a few moments, wondering what the heck I had meant to be be doing. Hum...oh, wait. Crashing my economy via over-expansion. Right, getting onto that. Settled Chimera for sheep, ivory, and canal.
With any luck, next turn I'll be able to open borders with Gaspar to help with things a little bit more, Operation: De-Fog is about to conclude. We'll see if this works. I note that Gaspar opted for the southern expansion arc, rather than my northern route.
My truly pitiful economy is going to be helped by this little riverland, with both Manticore and Gyphon prioritizing growing cottages over most everything else. Yes, I am aware of the irony of their respective builds while they're trying to right the economy.
My butt-ton of libraries are being felt when I tick up research even to a sedate 40%. I kind of realized that if I was going to make Moai I needed stone not just settled but also Mason'd, so I grabbed the quarian tech. I should collect gold for ten turns or so to allow me to run one turn of 100% science and scare the pants off of everyone.
Oh, one other little handy thing...
That'll help both gold and the spread, so I'm a happy camper. Gogo Hindu St. John!
October 18th, 2011, 08:19
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yay! welcome back, i was suffering without my favorite daily soap, "As the World Overexpands".
I see your settlers keep on coming... going back to your dotmap of a few turns ago, what's your schedule for getting those settled?
Commodore Wrote:![[Image: dot24final.JPG]](http://dl.dropbox.com/u/28594063/24T65/dot24final.JPG)
October 18th, 2011, 08:22
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Why do all the posts from my mobile show up with that girly little heart symbol? Bah!
October 18th, 2011, 11:07
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Quote:I see your settlers keep on coming... going back to your dotmap of a few turns ago, what's your schedule for getting those settled?
Right now it's looking like four more turns to orange, and then either pink or purple three turns after that, then the other and maroon within three turns after. I need to get Currency before I settle more than orange, anyway. Interestingly enough, TT is having to scramble for cottages too, biting the non-river bullet just like me. I'll be poking him for more settlers in a few.
Made the Hindu shrine, which is going to be nice both for more spreads and also for priest slots...Gaspar with his easy access to Caste System can pop scientists easily, and now I have enough GP points to make another fast prophet. I see a good trade in fifteen turns or so.
Right now, Gryphon is working on another little side project as she grows, the Great Wall. Hopefully that will yield some 200% efficient fail gold. If not, eh, I'll take the GSpy points and move on. Now that I think about it, the Great Wall would have had really distorting effects if those barb subs had still been in the game.
The new little city of Chimera is going to be quite nice, the granary chopped in quite soon. A lighthouse will make this a very fast grower, too, working lakes and the oasis in between whips. This is a candidate Forbidden Palce site, but I think I'll move it further westward still, maybe in grey dot four above.
I'm still unsure what exactly lies within these peaks, but it should be nice and juicy down there. I'm still crossing my fingers for marble, particularly.
IF=ELSE, Infra. The lovely little workboat here is booking it towards the lake passage, to get Orange clams on turn 2 of its existence. My workers are actually in sufficient numbers now, now it's more just a case of moving them around fast enough.
Heck of a fun game.
October 18th, 2011, 12:38
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Commodore Wrote:Now that I think about it, the Great Wall would have had really distorting effects if those barb subs had still been in the game.
Great Wall doesnt stop water units. (learned that the hard way in SP.)
Commodore Wrote:Heck of a fun game.
I love logistics puzzles like these. Keep up the good work, and good reports.
October 18th, 2011, 14:33
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"Logistics puzzle" is one word for it. I'm absurdly outstripping my settlers by this point, I have a road network about two cities ahead now (or will soon, anyway). This is a fun little exercise, I just wish I had Currency routes to fund it.
Speaking of TR funding, Gaspar's Stone Island is a monster. I'm pretty sure that's +3 for every city available, impressively done Gaspar. My GNP is so far in the tank it's getting pale. Still better than TT's though.
If Gaspar isn't willing to trade a GS for GP, then Naga here will be able to make one without too much more of a delay. This spot will definitely need all the happy it can spare once the rice is online and wet, it's probably getting the National Epic unless the chewy center is much, much more chewy than thought.
All this is assuming Mackoti doesn't Lib Robotics to launch the spaceship soon, of course.
October 18th, 2011, 14:46
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Commodore Wrote:Speaking of TR funding, Gaspar's Stone Island is a monster. I'm pretty sure that's +3 for every city available, impressively done Gaspar. My GNP is so far in the tank it's getting pale. Still better than TT's though.
The trade route's yield is a base profit times a multiplier, and I guess the multiplier is probably +100% right now from intercontinental. The base profit however will be capped at 1.0 until the city grows past size 10, so I think the trade routes are probably just worth +2.
There are some formulas on CFC and buried in Spaceman's and mine PBEM17 spoiler thread.
I have to run.
October 18th, 2011, 16:54
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Yeah, I'm guessing that your cities will be seeing a 1.00 base rate, +100% for foreign, +100% for intercontinental (for the stone island city), +50% for sustained peace, and +25% for connected to capital. So domestically you'll get 1cpt for regular, 2cpt for the island; internationally it's 2cpt for regular, and 3cpt for the island.
Edit: Foreign and sustained peace are one multiplier. 3% per turn up to 150%
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