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Astronaut without sin confounds press, invites trio to control civilization

SevenSpirits Wrote:Yay. smile

Yay indeed!

SevenSpirits Wrote:And odd thing happened in this city: we only have 9h in the worker instead of 11. It seems like the HG pop didn't get assigned, or maybe we lost 2h by growing...? No clue.

It's the "growing while building settler/worker" bug, I think you're already aware of it. Apparently the code calculates gross yield, then does pop growth, then subtracts food costs for population.

SevenSpirits Wrote:Also scouted some YNL land. They do have another settler at least, in the capital.

Unless that is the settler that was in Thessalonica last turn.
I have to run.
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novice Wrote:It's the "growing while building settler/worker" bug, I think you're already aware of it. Apparently the code calculates gross yield, then does pop growth, then subtracts food costs for population.

But the pop growth should have happened way before then, during Io's city turn. Take every other city after Io: their gross yields are all improved, because the free pop comes before that step.
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I wish to nominate Luna for "most productive size 1 city ever". It has built half of stonehenge, the pyramids, and the hanging gardens, all while stagnating and pumping out workers. I like to imagine that the citizens of Luna wished only to have children, but they could not, for there were no crops nearby. So they toiled and toiled, exporting moon rocks to far off locales, until FINALLY their endeavors paid off: they produced 10 population and were allowed to keep just one of them as their very own.

Don't worry, we'll whip them next turn. Get those moon-peasants back in their place!
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I was looking over the map, and noticed something interesting that happened on T56:

[Image: Civ4ScreenShot1582.JPG]

The jungle 1N of Luddicator's stone disappeared, and they got a new city, Cactus Jack. So Luddicator are settling up on Mackoti.

From the tooltip over the corn we can see that it requires a farm, so it has not been improved yet. The crabs haven't been netted either, and this is still true as of T61.

It's good news for us that relations between Luddicator and Mackoti are suffering. It's also strange to me that Luddicator are settling cities like that, which claim no new food resources, when there are so many good sites to settle elsewhere. Hmm.. Maybe the city claims iron?
I have to run.
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SevenSpirits Wrote:I wish to nominate Luna for "most productive size 1 city ever". It has built half of stonehenge, the pyramids, and the hanging gardens, all while stagnating and pumping out workers. I like to imagine that the citizens of Luna wished only to have children, but they could not, for there were no crops nearby. So they toiled and toiled, exporting moon rocks to far off locales, until FINALLY their endeavors paid off: they produced 10 population and were allowed to keep just one of them as their very own.

Don't worry, we'll whip them next turn. Get those moon-peasants back in their place!

lol lol

Damn straight!

We've made many good choices in this game, IMHO:
  • Settled a coastal capital and went worker->settler.
  • Researched Pottery and Polytheism prior to Bronze Working.
  • Ignored Iron Working and the jungle.
  • Settled a junk city on stone.
  • Rebounded from a lost wonder race by diverting all the hammers into other useful stuff (settler+worker+galley).
I have to run.
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novice Wrote:The jungle 1N of Luddicator's stone disappeared, and they got a new city, Cactus Jack. So Luddicator are settling up on Mackoti.

I suppose a possible alternative explanantion is that the hill itself has iron and Luddicator improved it, and settled Cactus Jack elsewhere. I doubt that Stay Hungry could have gotten the requisite border expansions in time, though. The city was founded ~T41 so it probably had around 30 culture when the jungle disappeared. So my original explanation seems most likely.
I have to run.
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novice Wrote:It's good news for us that relations between Luddicator and Mackoti are suffering. It's also strange to me that Luddicator are settling cities like that, which claim no new food resources, when there are so many good sites to settle elsewhere. Hmm.. Maybe the city claims iron?

I think he's just trying to landgrab, but hasn't scouted enough to realize that island-grabbing is better.
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Got it.
I have to run.
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OK, T62 played. I think the age of micro plans is over, as well as the age of reporting every little detail happening each turn. smile

Some of what happened:

[Image: Civ4ScreenShot1587.JPG]

With 59/67 great prophet points in Callisto, we ran 2 scientists and a priest this turn and got a great scientist. lol

That's fine, we'll hold on to it and research Currency->Meditation->Priesthood->Code of Laws->Alphabet and bulb Philosophy. We can continue running mixed priests and scientists. Another scientist could build an Academy in Titan, priests are needed for shrines and bulbing Theology followed by Civil Service.

Also, since we're making a whopping 2gpt at max tax, I queued up three settlers.

[Image: Civ4ScreenShot1589.JPG]

In the north, Sian and Yuri seem to be racing for the 5 tile island outside Adrianople. Yuri had an axe and a settler in Adrianople last turn, they're gone and a galley has appeared where the sign indicates. Our scouting war chariot also found a naked YNL settler and an injured Mackoti scout (underneath our WC).

[Image: Civ4ScreenShot1588.JPG]

Down south, our own scout is about to get seriously injured. I offered OB and Rice to Luddicator. Next turn we could offer Silver, but we kind of need it for ourselves. Depends on how much we want circumnavigation, I suppose.
I have to run.
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I can play the turn if you need me too, although I would do it under consultation.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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