As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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LKendter's Pain

The report is at the typical location - www.kendter.com.

I didn't enjoy this epic. When it first started it wasn't bad, but once frigates appeared in decent numbers and kept bombarding my cities it got tiresome fast. At this point I starting missing landings, and I think it was because I had getting overloaded by the bombardments.

The marble restriction turned out way too much for me, as I found Russia late. Losing the Great Library and not being able to get Taj Mahal was too much.

After this game I know I won't participate in any more AW mostly water games.

I hope future games outright ban the Oracle, rather then this doublers headache.
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I also hate landings and find them impossible to see too nod. I agree the game (could be me) always seems to highlight that a city got bombard or that a scout is near your borders instead of that stack of tanks that just landed. Good Game I hope you like the next one better.
On League of Legends I am "BertrandDeHorn"
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Way to stick this one out. I must say I didn't expect to see anyone win this type of victory.

As for those landings...I absolutely agree with you. There's a lot of micromanagement in Civ, from manipulating how your citizens work their tiles to the tactical use of your troops. But the issue I find most frustrating is using units to repeatedly scout the same area every...single...turn. It's actually a game-breaker for me: Even if my computer hardware were able to handle large maps properly, the effort involved in verifying AI troop positions, buildups and movements would bring me to tears.

I'm not sure what could be done about it either. Maybe workboats that can (from at least the classical age) be set to "listening posts" that will notify you at the beginning of the turn if any AI (or human in MP) unit (or transporting unit or your choice of what triggers it) passes within a 3-tiles of the location. Maybe sentries that run their turns first thing and notice any substantial change of AI positioning. I'm not sure, but I agree that it brings my interest level in the game way down.
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I never intended to "win" a time victory. My goal was space, and I just couldn't pull it off. Lack of scientist specialist was the killer.
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Yeah, props for hanging in there and clinch a victory! thumbsup
"Trying is the first step towards failure" - Homer Simpson
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If I have no open trade routes, can you explain how this happened?

If I'm understanding correctly, this remark refers to the spread of Taoism into Samarquand, which is easy enough to explain.

Samarquand isTradeNetworkConnected to the Holy City. That means that you, or whoever owns the Holy City, have the necessary technologies to put the two cities into the same plot group, and that you and whoever owns the Holy City are not currently At War.

Since you haven't met Ghandi, the two of you are not yet at war. So the religion can slip through the cracks. Since Ghandi was Hindu at the time, he didn't see you, so you don't meet just yet.

I've spent way too much time staring at the religion spread code.
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Your approach to the game was interesting, even if it didn't work out the way you expected. I agree with you about the tedium of scouting to prevent and intercept landings.
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Do you use "show enemy moves" option ? With this option checked, you can't miss a landing and you can see naval stacks passing by if you place outpost units
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blid Wrote:Do you use "show enemy moves" option ? With this option checked, you can't miss a landing and you can see naval stacks passing by if you place outpost units

I sure did. I saw such an absurd amount of fleets floating around that I couldn't keep focused on them. I just recently realized a possible answer - put a bunch of troops on sentry - not fortify. The are supposed to wake up if enemy troops are nearby.
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