Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[spoilers] Gaspar and Commodore welcome you to the islands, mon!

Okay, got it and played to not hold things up.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Commodore Wrote:Okay, got it and played to not hold things up.

And is circumnavigation official now?
EitB 25 - Perpentach
Occasional mapmaker

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So, first order of business, Commodore is an idiot. Nice micro plan, moron, except for the fact that loading into a galley does count as a movement, apparently, and so stone will be two turns off. I put a turn into a granary in Zandalar so that whip can still be tossed into the 'mids.

[Image: Civ4ScreenShot0559.JPG]

Meh. On the good news side of the coin, logistics is going to be a lot prettier. For instance, fish will be hooked the moment stone city goes down, thanks to the 3-move work boat here.

[Image: Civ4ScreenShot0562.JPG]

Looks like the home islands are all mirrors, while the surroundings are balanced roughly but different. Nosed around Pindicator's area with our successful explorers.

[Image: Civ4ScreenShot0560.JPG]
[Image: Civ4ScreenShot0561.JPG]

I concur with dumping overflow into the granary at Zuldazar, we can finish the galley in a couple turns. We generally need to look at getting another settler out of here after that, slated for the super-food location.

[Image: Civ4ScreenShot0558.JPG]

Only other thing is that I swapped to Writing, in in three turns. The one place that hugely needs the culture is also where we can run a scientist pair most easily, Zim'Torga.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Oh, Gaspar, are you buried under tons of snow and unable to play or even post? Just now remembered you were MA.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I'm good, we didn't get much snow here, though I doubt I'll be able to get any turns tomorrow due to work schedule.

Unfortunate about the Micro snafu, hopefully we don't lose 'Mids by a turn or we might throw a real tantrum, but it happens to everyone.

I'm ok with Writing, going to need Libraries and Markets asap since we can't really run Caste.

I think we really need to get at least 2 more settlers out in ~10 turns, for super food and copper. Wouldn't mind a 3rd for wet wheat also. Time is nigh for an expansion push.
I've got some dirt on my shoulder, can you brush it off for me?
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Commodore Wrote:So, first order of business, Commodore is an idiot. Nice micro plan, moron

If you made some pretty colorized micro plans for your lurkers, we might be able to help. ;-)
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Got it, played, but neglected any colorization.

We can do pretty, though. Take a gander at the site for our city #4, now with seafood hooked the turn it founds. For a tiny islands map this is actually a pretty lush and useful spot, although it'll be a fight to work that potential plains hill mine.

[Image: Civ4ScreenShot0571.JPG]

In other good news, the deer will be encamped just in time for Zim'Torga to grow. The it'll hit size 4 the next turn and work furs while making a foodhammer settler at a goodly clip. The other option is to rapidly grow to size 6 and 3-pop whip a library for copper and scientist slots. I'm actually fonder of that plan.

[Image: Civ4ScreenShot0570.JPG]

Zandalar also got whipped, next turn swap the eastern fp to a mine and the camp to a mine as well. Once the whip anger fades the granary can get swapped to and also whipped for good overflow.

[Image: Civ4ScreenShot0569.JPG]

Trying really hard for the great justice!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Commodore Wrote:Trying really hard for the great justice!

+1 thumbsup
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Heyo, Gaspar, Yuri kind of does deserve a response on the NAP/line thing. I'm all for the proposal, as it's basically a promise neither side settles the other's side of the line except for the corn island, which is on his side of the line.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Commodore Wrote:The other option is to rapidly grow to size 6 and 3-pop whip a library for copper and scientist slots. I'm actually fonder of that plan.

Don't forget, since we can't road it, the only way to actually hook that copper is to settle on it.

Commodore Wrote:Heyo, Gaspar, Yuri kind of does deserve a response on the NAP/line thing. I'm all for the proposal, as it's basically a promise neither side settles the other's side of the line except for the corn island, which is on his side of the line.

Can we reduce the cooldown at all? Other than that I'm good with it. Would be happier with a shorter cooldown, though.
I've got some dirt on my shoulder, can you brush it off for me?
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