Ok, its been five turns since I last snapped a picture of the empire for your greedy selves, lurkers. Here, have some fun at my expense.
First off want to make clear the stupid, stupid thing I did so you don't think I'm some sort of front-running updater.
You recall I settled the city 1S of Marble, and then discovered a barb, which forced me to chase the Silver settler away? Well, I calculated I had 4T before the warrior attacked. Originally, I had planned to build a scout and hope for the best. When working the PH marble tile, I got 5H/T, enough for a 2T scout build. No problem, I can get 2 in the city before they attack and I'll be fine until I can get a Spear or some such over there. But wait, I say. 20H is a Chariot. I can build a Chariot in 4T, it'll pop right before the barb attacks and I'll be sure to win, plus I can roll him out and clean up the second barb in the area right after. Take a look at this picture from before the Barb attack and see if you can tell me where I went wrong:
(waits)
(waits)
(waits)
Times up. Here, take a look at this second picture where I've spelled it out for you:
The numbers correspond to the turns after this one and what path the barb warrior would obviously take.
T0: Barb as pictured, 5/20 towards chariot
T1: Barb at 1, 10/20 towards chariot
T2: Barb at 2, 15/20 towards chariot
T3: Barb at 3... STANDING ON MY 3H YIELD TILE... 17/20 towards Chariot, as there are no tiles with any hammer yields available to be worked.
T4: City razed.
So that's right, tell your friends and neighbors, Gaspar lost a city to a barb warrior on T81 of a quick speed game. Just painful. Obviously, there's a decent chance I still lose the city if I stick to the initial scout plan. But at least in that situation, I still have a chance.
I did, barely get retribution this turn by killing that warrior with the spear I had ticketed for the area, and there's 2 more settlers headed to the area, so its not the end of the world, but man do I feel like a schmuck.
Where are we beyond that? Well, I'll resettle Arroz Con Pollo next turn. 2 Settlers are coming from behind for Silver and Gems cities, but it does take a good while to get there, so I'm behind the 8-ball a little bit there.
In other news, operation grow vertically in the core continues. Arroz Frito has a happy cap of 15 right now, and that's with no HR extra garrison. It banged out a Jewish Monastery this turn and will bang out a Confucian version shortly thereafter.
Sopa Huevo is size 10 now and 11t from banging out a Great Merchant. I won't be able to keep Caste that long, but I'll whip in the Market when I swap back and keep 2 Merchant specialists, so it won't be much longer than that. Need to get Judaism in there.
Agria Dulce will get NE if I can figure out a way to get enough hammers to build it. Even with Marble on the way, the only way I can get hammers in there is from Citizen specialists. Might have to go with the less optimal Sopa Huevo just to get it built in a reasonable amount of time.
As far as wonders, I've got maybe half an eye on Parthenon, and less than that on Great Library. Right now I've got too many important normal things to build to worry about trying to snipe from mackoti. I suspect Commodore and I are headed for war eventually - I think he'll instigate, actually. I'm unconcerned. I'm pretty sure I can have pikes ages before he can get Knights, and I've built spear garrisons everywhere, knowing the score on that front. It's painful, but I could upgrade them all if it came down to that. Not to mention with everyone having Stone for Cheap walls, a Knight attack really doesn't make a ton of sense on this map. Cavalry - that's another story.
Here's the demos. Besides GNP - mackoti, Commodore and I are bunched together pretty tightly on all the other important demographics. Unfortunately, we're fast approaching the "tech uber alles" portion of the game where there's a lot of first past the post stuff coming up, so I expect mackoti to pull ahead. But we'll keep plugging, at least when we're counting properly.