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Warlords 1 - Sarek Report

First...
I am not whining about Warlords, but the game now gives me trouble when compared to Vanilla at the same level!
Second...
I can win somewhat regularly at the Prince level, but stuggle higher than that.
Third...
In reading other reports I am totally blown away at, regardless of the level, the ability to simply report, "I went for X tech and then built X wonder...or used the resulting X GP for Y" as if it's a given. I wish.

And last, sorry, haven't mastered playing, note-taking and pics yet. I promise a future report will have pictures along with it.


My Report

Monarch scares me!
Monarch in Warlords scares me even more!
Monarch in Warlords with the AI advancements of v208 should be interesting, to say the least.
BUT I did go in with a great attitude, prepared to wage war and/or go the diplomatic route. While I've built the spaceship at lower levels, I was simply unsure of my late game skills at this level.

Here we go!

Shaka starts with Ag and Hunting and the UU needs only Copper to be available. Despite that, I first detour to fishing to utilize the starting position fish. I settle in place 4000bc. Ulundi is founded.

Taking that first hut would be too obvious, so I move the scout in a more northerly direction. I pop a hut up there and receive AH in 3850…cool! No horses in the scouted area though…not cool.

Interesting map. The border expansion of the capital seems to seal east-west movement. Could I be at the centre of some kind of landmass with attacks expected from all sides, or is this just a peninsula with plenty of land on one of the sides that will be all mine?

Budd FIDL in 3640. A quick almost thousand years later and I meet the first civ, Issy. Of course, she’s Buddhist and has a scouting archer incoming from the east. Also meet Qin (or is it Khan…they look so much alike) on the same turn. He also has an archer on the same tile. Are they pals already? Oooh, and spot horses a bit further east!

After teching thru Fishing, Archers (this is monarch…I told you I was frightened), I WENT Mining and BW of course to hopefully activate the Impi. BW is done by 2560 and I spot copper to the east. My scout actually found it, settled in some trees because of a bear and BEAT THE BEAR! An omen?

Hinduism FIDL in 2290, which is somewhat late isn’t it. Great, probably warmongers everywhere and no friendly religious types! I hustle a settler and send him east to found uMgung in 2140. That will secure copper and marble and more. Should be my production city for some time.

Mysticism…Wheel…Pottery…Writing…

Judaism FIDL in 1450. My great scout ends his turn next to a barb archer and dies. But, having pointed out the copper and horses, allows me to send a settler further east and claim horses with my city of Nobamba in 1120.

Masonary (for the Marble)…Sailing…HBR…

Qin and Issy are Budds now and ask OB…sure. But shortly after Qin adopts Hinduism. I have some Hindu religion in my civ, know that Issy will be tough later if she has horses and she seems to be the most immediate neighbour, so I adopt Hinduism as my first state religion. Predictably, she closes borders next turn!

Alphabet…

Confucianism FIDL in 310 and in 205BC I finish Alphabet. It hadn’t been much of a priority, given so few neighbours, but now I could at least trade with my new friend Qin. I receive Med-IW for Alpha.

I should mention that I was trying for the Pyramids in my capital as a first wonder! I had been avoiding wonders, working to build up my civ and stay competitive to the monarch AI military so I wouldn’t be trampled. The Impi didn’t seem to be all that useful however.

In 130BC Issy demands horse. That is a good thing! It means she doesn’t have them… I say no (knowing that it may just provoke her). Did I mention I was skipping wonders to stay militarily competitive?

In 50BC I lost out on the Pyramids when they were BIDL (I was still 35t away) and Taoism was FIDL.

Poly…Lit…

I really wanted the GL, again just to stay in the tech race at this level. So with Lit done in 140AD, I started the GL in my capital immediately.

Fast-forwarding through some trades with Qin, my buddy (Priest/Mono), I meet Monty in 320AD and by this time both he and Issy are Jewish…great.

Ulundi becomes my science centre with the finishing of the GL in 425AD! That felt good.

MC…Monarchy…

I was able to capture a barb city to the far NE (Teo), which, although it was remote, added to my civ. Then I founded the city of Kwa immediately N of my capital on its own sprig of land. That gave me a total of six cities to this point in the game. But I also noticed that Issy had planted the city of Salamanca near my horses and that they may either fall to a culture battle or she may just walk in and kill my easternmost city to claim them to herself. If that happens, she will be a handful, so…in 605AD, and with Issy being the stronger, I declare WAR.

In 620AD I capture the next most eastern city of Salamanca, which will secure the horses as definitely mine. And then look ahead to the city of Seville. This might be a tougher nut to crack. It’s larger and better defended. I think about it, try some approaches, but it will remain Spanish. However, I backtrack and take out a smaller city to the SE of Salamanca, Murcia in 755. I end the war shortly thereafter for 280g.

In 800AD I have 500,000 Zulus (#2 Prod, but 5 or worse everywhere else). I fear the Spanish backlash, given Issy’s temper and our not being the same religion, but I have the horses!!!

Things are humming now. Monty demands gold from me. He is powerful, so OK!

By 1025 I am up to 1-million Zulus and slipping a bit (#5, 6 or 7 in virtually every category…#6 Soldiers). Because of my war, the teching slowed down a bit. I burned a Gsci on Math and in 1040 get Feudalism. I revolt to Vass & Serf.

In 1085 Issy asks me to join she and Monty in Judaism. Did I mention they were rather powerful? I say yes. My association with Qin ends after many thousands of years as a faithful Hindu.

Fat forward to 1262 when I meet Alex. I am virtually last in most categories. Monty has banking already…Wow…and the next turn Qin learns Liberalism…Wow! I’m not even close.

In 1292 I meet Khan (as in Genghis) and finally have someone that I can actually trade a few techs with! That helps a bit.

“Breaking News”…Monty, now a Christian, declares on long-time friend and other titanic civ in this game, Issy in 1304! This could get interesting. Knowing that I have already been at war with her, she would be a logical choice from which to steal a bit more real estate and because Monty is a powerhouse, I adopt Christianity to remain his pal. Shortly after that, in 1346, Monty asks for my help (Ha!) in taking on Issy. He’s my pal, so I say OK. And while he actually fights with her to the north, I may just nibble around her southern flank with my “military”, such as it is!

1418 comes and I haven’t been able to really do a thing. I am simply too far behind in power. Monty calls for peace with Issy and, instead of remaining in a fight I will lose if she turns her eyes to the SW, I sure for peace as well. Oddly enough, after not doing that thing to her, she won’t drown me in tech for peace!!! So I offer up some gold and Philo just to get the heck out! Done.

Through this time I have worked my way thru CS and Machinery, then on to Engineering, trying to beef up the military techs. Monty asks for iron in 1514. I need to keep him as an ally, so I give it to him.

Engineering…Optics…Theology…

I burn another Gsci on Paper then move toward Astronomy. And in 1604 I enter the Renaissance with Astro. No real trade ops. And I notice that my friends Qin is standing at my border with Cavs/Rifles and a Settler?!? Hope he’s not up to something. I don’t quite have the answer to that yet if he comes knocking.

1613 marks 10-million Zulus (#3 Prod, but 6 or 7 everywhere else). This is a typical Monarch game for me…just hang in there! Then in 161 I meet Stalin, the last competitor, when he sends a caravel in from the west.

I continue teching along…Guilds…Guns…Bank…Economics…Liberalism (finally)…

Just before I get to Liberalism, in 1682 Qin adopts Emancipation…Yikes! So off I race down the Democracy path after Lib.

Another turning point, so I thought…Issy demands Economics from me. We do not get along, so I refuse (expecting the horns to sound). And I immediately look for more allies. I am able to sign a DefPact with Alex (who has been rather quiet).

Drama/Music (trade w/Stalin)…PP…Nat…Constitution…

In 1741AD I adopt Representation. It strikes me at that point how GOOD the Pyramids actually are…! Then follow with Democracy and Emancipation in 1761. I want to catch up, so I trade Demo around and get Chemistry from Alex and Corp from Khan. Then I take some time to upgrade my military a bit, mainly caravels to Frigs, hoping that I still may be able to mount something against Issy. But I remain 5, 6 or 7 in most demos.

All but Issy seem actually “pleased” with me or more! So, a lightbulb goes off in my head. Dreams of a Diplomatic try? I move through Replace Parts…Rifle…then bee line to Mass Media. I burn a Gsci on some of SciMethod…Physics…Electricity…

I’m just building banks, grens and rifles at this point to bring up my stats. Then in 1827 I give birth to a GE in my capital! Yes, that will help.

I enter the modern age with Radio in 1833 and will have Mass Media in 9t!!!

This just in! Monty declares on Issy again! Monty has both infantry and destroyers prowling. I am at grens/rifles. Yet again he asks for my “help” in 1838 and again I stay on his good side with a YES. I am #7 in military, but again beef up with eastern front for a tussle with Issy on her SW flank?

In 1841 the great Herodotus says that Issy is the largest civ. Great! Nobody, I think, really likes her and if I can only get to the UN, I may have a chance of pulling this out?!?

1842 and I develop Mass Media!!! I burn my GE on the UN in my best production city (at the expenses of producing any military there for a while) and will have it done in only 17t!!!

1847 Monty completes the Apollo Project! Oops…now we’re in a space race! I can only look up at the stars…I have no clue how to get there!!! C’mon UN…

1849 is THEE turning point of turning points in my game. Someone builds the UN and…IT’S NOT ME! Qin…Ugghh. I am screwed. I am nowhere near space, certainly nowhere near being competitive militarily to steal enough land and peeps to get into the UN chair and culture is simply too late as an option. So, to sum up…

I essentially trade anything and everything to anyone who will play nicely.
I beef up my military, as best I can, just in case.
And I sit through endless UN votes. Qin controls and the first Diplo Win vote comes in 1895. I abstain. The results – Not enough votes! Qin-Alex-Khan vs. Issy (Monty, Joe and I abstain). That will prove to just drag things out longer of course.

Only thing I can think of it to War with Issy and hope to steal enough to get into the UN??? Long story short, while I can upgrade, she is simply too powerful and with better military I would not take any cities, just annoy her…so we play this thing out. And, what a religious machine. She controls Budd/Hin/Jew/Tao/Islam at this point.

Diplo vote after Diplo vote produces essentially the same results.

Alex in Space 1926!

Sorry…a VERY anti-climactic ending. I do wish I would have at least built the UN and had a chance to see where that might have taken the game, but now…another notch in the AI belt at Monarch level. However, I do take away the fact that I stayed in the game with the better AI at a higher level than I usually play and, once again, RB has helped my game!

And that…is the main thing!

And reading the victory reports elsewhere in this forum will help even more!!!
Sarek
"Seize every opportunity!"
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Nice report. It is good to see people stepping out of their comfort zones into a challenge.
Currently on Emperor in CIV
"Eppur si muove"
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Good report Sarek. This one was above me also, but I gave it try too. Not with the results you had as I Chose Unwisely ™ which ally to have.
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Trying to see through the report to the game... do you think this report accurately reflects your planning? If so, that may be an area of the game which can be improved with fast returns.

What I see, looking at this, is a bunch of short term goals, some suitable, some not, with no particular effort to put pieces together to integrate them into a stronger effort.

Sarek Wrote:Masonary (for the Marble)…Sailing…HBR…

Sailing, here, is an example of what I mean. you've tossed it into your tech stream, but provide no explanation for it. Why is it here? Why is it after Masonry? Why is it before HBR? What are you going to do with it? Where does it fit into your long term plans?

In a lot of cases, it will feel like writing up 1. e4 in chess.... everybody knows why you are doing that. But I encourage the discipline anyway - writing it will get you thinking about it as you play, and when you discover that you aren't sure how to explain something, or when you notice that what you would write doesn't fit well with your narrative, it may help you to realize that your play is about to get a little loose.
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Hi Sarek, thanks for the report. Pressing printscreen during the game or of a save game should copy a picture to your screenshots subdirectory, and if you upload them to imageshack we can see your settling pattern.

Sailing is a good early tech because it gets you trade routes without roads. With getting early sailing and masonry I thought you were going for the great lighthouse, which was really good on this map for me.

One thing that helped me on this game is to cottage over the wines at the capital.

Another thing I noticed was that you refused a few demands. I think it's best to accede to nearly all demands. Resource demands you should welcome, because you can cancel them in 10 turns and get a net +2 modifier. I only really don't give into demands when someone asks for alphabet or a wonder tech I am going for. That coupled with gifting away health resources early should give you some +ve modifiers to your neighbours and allow you to build wonders instead of horse archers.
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Thanks for Reporting Sarek. Doing screenshots is really easy, printscreen, upload at imageshack, cut and paste. Each one takes like 7 seconds to put in your report- literally. It could also help others comment on your report.

You seem a bit disappinted at your performance, don't be everybody losses smile. However that doesn't mean you have to like it wink.

Why the Pyramids? I assume Representation, this is a very problematic strategy. You lack stone and are not industrious and there are not many trees to chop. Under these conditions you will almost always lose them at higher levels. The Pyramids and Representation pay off when you can generate a lot of specialists and/or run a lot of specialists. The Zulu section of the map was food poor (so you won't be running alot of specialits), you are not Philosophical so you won't be generating alot either, and not being Industrious means you won't get many Wonders to help generating them. The Pyramids were not the wonder you needed here. What was/were the wonder/s? The Great Lighthouse and the Great Library. The map is like a Archi map so the lighthouse is sweet and the marble makes the Great Lib. perfect. You got the Great Library which was good, but the use of it's great scientists can be tricky.

Using a Great Scientist on Paper? Hmmm. I once used one on Meditiation, huge weed. If you are in the race to Liberalism burn him on Education, where you will get full value for him. But once you have lost Liberalism, settle him, or build an academy. Why did you use him on paper?
On League of Legends I am "BertrandDeHorn"
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Dawn Wrote:Good report Sarek. This one was above me also, but I gave it try too. Not with the results you had as I Chose Unwisely ™ which ally to have.

Dawn. Thanks. I am excited by each RB game setup. I find them a fantastic way to stretch the "comfort zone". Just off to read yours now.


VoiceOfUnreason Wrote:...do you think this report accurately reflects your planning? If so, that may be an area of the game which can be improved with fast returns.

What I see, looking at this, is a bunch of short term goals, some suitable, some not, with no particular effort to put pieces together to integrate them into a stronger effort.

No denying that I enter each game with only a rough plan, with the first several turns sort of dictating whether early military is a goal or whether more building would be better. And yes, I would totally agree that most of my game at this point, especially on the higher levels, is unfortunately full of short term goals at the expense of......eventually winning?!?

I will strive to take better notes and document some of the thought process, if only to help retrace my reasoning at the time and learn!

And while I do know how to do the printscreens (and recently learned the shift-printscreen trick to actually "name" the file), I simply meant that playing, notes and doing screenies just is a bit much at this point. BUT I promise to get there sooner than later.


Atlas Wrote:You seem a bit disappinted at your performance, don't be everybody losses . However that doesn't mean you have to like it .

Absolutely not disappointed! Challenged, totally. Temporarily frustrated when the AI has "schools me again", oh ya. But I have "one more turn-itis" baaaaad. And RB just feeds that.

By the way, I am new to the game as of Civ4 (played one game of Civ2 out of the blue one day late last year...was hooked...bought Civ4 the next day).

Oh, and since the first time I saw the smoke smilie, I'm on the floor everytime it comes up. Altas, thanks for the use of "huge weed"...made my day!

Thank you for any and all comments. It really does help.
"Seize every opportunity!"
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Sarek Wrote:And while I do know how to do the printscreens (and recently learned the shift-printscreen trick to actually "name" the file), I simply meant that playing, notes and doing screenies just is a bit much at this point.

Oh, yeah - that problem. I have it too; here's my answer.

I focus primarily on playing. My note taking is usually limited to my planning periods: I usually have one at the beginning of the game, and then one every time I find myself starting to drift. Better would be to plan where the next note session is going to be - think "one person succession game" - but I haven't demonstrated that sort of discipline.

Screenies I usually go back and get later: this I manage by having the autosave set to save every turn. Not terribly efficient, and if I am thinking about it during the planning phase or during play I'll take additional pictures. The log viewer helps me figure out where the pictures are likely to be, then I open the appropriate save to go find them. This also means I don't take a lot of action pictures - matter of style.
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I currently keep a turn log of what I'm building, researching, thinking. It's good to be able to look back and say, "wow what was I thinking then?" huh There are a few standard screen shots I'll take along the way (1 AD, major war start/end, etc.). I haven't done the cut/paste of multiple pictures to form one (like showing my army and theirs) in the same picture. Don't really have the time for that right now.

Hmm. I like the idea of treating it as a "single player SG". I did think about playing them in sets of ten turns or so. However real life ( rant ) or "just one more turn" usually take over.
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