November 10th, 2011, 08:18
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Yeah. That's why I've been advocating waiting till phracts. If you really really want to hit the city now, then use a chariot. If we road any tile to the north of Laodica, we can insta-hit with 2-movers.
November 10th, 2011, 08:59
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He left the city unprotected. I will take it. We will lose the Axe, but a Chariot is a 1-pop whip, so we should be able to defend anything he might through at us in the next few turns. Then it's Longbows time
November 10th, 2011, 12:15
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T83
War declared, city razed, peace offered. If it was a bad decision, then I'm an idiot. No surprises there
November 10th, 2011, 16:14
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Since it was undefended, it was the right decision . I'd expect nothing less from leaving a border city undefended
Only thing you should have done differently was put a turn into a chariot, so you had the option of whipping it the next turn and killing the axe. Right now, if he attacks across the river, he'll be getting 4.17 v 5 odds. Plus, there's no chance of him unloading more troops and advancing towards Laodica the same turn.
Curious. Sian settled and popped his border the same turn. Does he have music to culture build? Was he hoping to settle, pop borders, and push us out using inner ring culture? Because it doesn't work that way, while borders pop at end of turn, you win culture battles at the beginning of turns. Maybe he wanted to preserve his axe and use his borders to defend against us for another turn.
November 10th, 2011, 16:22
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Nicolae Carpathia Wrote:Only thing you should have done differently was put a turn into a chariot, so you had the option of whipping it the next turn and killing the axe.
I did it! And roaded the sheep too, so the Chariot will have better range
Nicolae Carpathia Wrote:Curious. Sian settled and popped his border the same turn. Does he have music to culture build? Was he hoping to settle, pop borders, and push us out using inner ring culture? Because it doesn't work that way, while borders pop at end of turn, you win culture battles at the beginning of turns. Maybe he wanted to preserve his axe and use his borders to defend against us for another turn.
Yes, I was also surprised that he got a border pop immediately. Not sure he has Music, will need to check. But there's probably no other way he could pop borders on the same turn. Border popping mechanics are complicated, I also didn't know culture wars were calculated at the beginning of turns, although I did notice they were never decided at the end of turns
November 12th, 2011, 18:03
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Sian accepted peace. So no military fun yet
Meanwhile, there's military fun on the other side of the world: NS7 declared war on Mackoti. That's no. 1 power against no. 2 power. If NS7 win this war, our 'phracts push could end up being too little too late
We discovered Archery, and I will build a few Longbows, especially on the border with Sian. This should deter his possible aggression until we're ready to get aggressive ourselves
November 12th, 2011, 20:22
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Holy shit. I'm surprised they didn't go for us instead, nip us in the bud, cripple us just before we get a military advantage.
I *really* want to see what's going on. Between the teams, each has what? 3-4 PBEM victories under their belts?
Then again, for all I know, NS7 just declared war to get a 10 turn peace treaty, before turning on us. I know that's what Mackoti and I perfected back in #18.
November 12th, 2011, 20:32
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I suspect they want all those nice wonders Mackoti built (TGLH, MoM). Maybe we were saved by failing to complete MoM?..
We'll see if they sign peace next turn. I think declaring war just to get a peace treaty this late in the game is much more risky than declaring early, as they did against us. Remember this is no-diplo, they couldn't pre-arrange it
November 12th, 2011, 20:38
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Oh yeah I forgot they did that to us earlier
November 16th, 2011, 05:17
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No peace between NS7 and Mackoti last turn. No news about captured cities either
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