Color me immensely impressed.
Now to start making really interesting asymmetric, but balanced, maps.
Now to start making really interesting asymmetric, but balanced, maps.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Map balancing and editing tool
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Color me immensely impressed.
Now to start making really interesting asymmetric, but balanced, maps.
Thanks spellman.
New version up today: Version 1.07 In this version I added a more sophisticated traversal algorithm that calculates an "expansion cost" across the terrain when determining what land "belongs" to what player. The expansion cost for a tile is basically a measure of how attractive it is to found a city on a given square and is used to estimate how attractive it is to expand in a given direction. The aim is that a jungled or food-poor area should be more difficult to expand through than lush grasslands, and a big desert is just as expensive to expand through as a lake of the same size. (Although it would be possible to expand around the desert in most cases.) Small example with an oasis map. Using version 1.06 algorithm: Using new algoritm: Here are some details about the expansion cost algorithm.
I have to run.
New version, with undocumented changes to the balance checking algorithm and a new routine for finding balanced starting positions:
http://dl.dropbox.com/u/15215428/MapEdit..._v1.08.zip
I have to run.
dunnp Wrote:Any chance of also releasing the source for this, novice? There's a chance. Let me think about it.
I have to run.
novice Wrote:There's a chance. Let me think about it.I also would like to see the source, to throw in some support for FFH/EitB maps. novice Wrote:There's a chance. Let me think about it. Hart Wrote:I also would like to see the source, to throw in some support for FFH/EitB maps. An alternative is for him to set is up to read in an xml / config file that defines terrains and resources and what they're worth. Sareln Wrote:An alternative is for him to set is up to read in an xml / config file that defines terrains and resources and what they're worth. Also things like not throwing an exception at the different colour definitions.
How goes mod support for this tool? FFH/EitB and PF are rapidly developing to the point people will want "balanced" maps.
PF will be especially hard since water is colonizable.
MP
Pitboss Demo - Darrell's Tropical Trolls PBEM45G - Sareln |