Cassiel had never been one for ambition. He simply helped the mortals who would have his help, and lived among them as equals. He refused to abide by demanding gods and sneering priests, but they were too powerful, too numerous to openly oppose; the most that was ever possible was to live in peaceful isolation. At least, that was what Cassiel always thought. Until a mysterious stranger, claiming to be from the realms beyond, came to the village and convinced him otherwise.
Religious zealots oppressed the world. With the stranger advising him, and his people roaring their support, Cassiel set out to fix that.
Description
Lead the Agnostic Grigori to victory over the religious civilizations of Erebus.
Restrictions
No trading or dealing with any AIs following a religion is allowed. This includes all peace deals, except for ones in which the AI just capitulates. Any other AIs without a religion (if they exist ) are perfectly acceptable trade partners.
Goal
Raze every holy city.
Map Settings
Speed: Quick
Difficulty: Emperor
Map: heavily modified inland sea (cylindrical wrap)
Living World
No Lairs
Wildlands
No Acheron
No Orthus
Compact Enforced, in a way
In-game victory conditions: everything but Domination (the player, of course, can stop after achieving out-of-game victory)
STARS [Stupid Tantalizing Achievements Rewarding Side-quests] Ivory Star of Constant Vigilance: Never lose a hero Emerald Star of Excessive Variety: Never have more than one upgraded adventurer in each unit category (arcane, melee, etc.) Ruby Star of Subverting the System: Vassalize both Hyborem and Basium (oh, yes, they're both in the game )
Scoring
None. Honorable mention (and bragging rights) goes to whomever wins in the smallest number of turns. STARS will also be awarded to those who achieve them, naturally; I tried to design them so that they're pretty feasible to get in a normal play-through without too much extra effort or difficulty.
Reporting Day is EDIT: Monday January 16th.
The Save is patch O, with the PZ fix (not that the fix should matter). It is attached in a zip file.
Good luck!
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
I would certainly play another adventure, so long as it's not too terribly big. I suppose I'd suggest imitating Mist's approach - polish it up, write some sort of intro for the rules and goals and whatnot, and post it here. Unfortunately it doesn't seem likely that it can be posted on the front page, but if you recruit T-Hawk you can have it stickied and whatnot.
Well, considering I already made basically the whole thing already on my own, I would consider it a success if just one person enjoys playing. I'll see if I can get it ready by sometime later today.
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
Edited in adventure description + save to first post. PM'd T-hawk about a name change.
Original post is below.
Quote:I was fooling around with creating a map in FFH recently, and I realized with some polish it might actually make for a neat adventure. So how does one go about, um, sponsoring these things? Is there even any interest? The last series of FFH adventures several months ago seemed to peter out from lack of players.
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
I will try to find time for this adventure, although with end of year work issues and holiday travel away from my Civ machine I don't know if I can finish in a month.
As a still mostly noob FFH player, can anyone provide (or link to) an overview of the Grigori? I am not not very familiar with them.
haphazard1 Wrote:I will try to find time for this adventure, although with end of year work issues and holiday travel away from my Civ machine I don't know if I can finish in a month.
As a still mostly noob FFH player, can anyone provide (or link to) an overview of the Grigori? I am not not very familiar with them.
Perhaps the best place is the FFH manual, found here
To sum up? Grigori are forbidden from getting anything religious. Their main compensation for this is the adventurers, who spawn from Adventurer great people points; they get those from their palace and from unique buildings. These units can upgrade to just about any path, and automatically gain 1 XP/turn. Combined with FFH super-strong promos, you can get either units that are about double strength, or easily get yourself mages and archmages.
In addition, Cassiel is one of the stronger leaders in the game - he's Philosophical and Adaptive (Industrious). That means you can switch traits on T70, 145, 220, etc (every 75 turns), to whatever you need at the time. He starts in Industrious, but can pick from a very wide variety of traits.
Should be interesting.... No religions does close off quite a few options, but I also don't have to spend time/effort/beakers chasing those options. Hmmm.
Does anyone know if it's actually possible to vassalise Basium? I've had issues in SP before where it wouldn't matter how far ahead I was, he would never actually give in. Not sure if it's hardcoded or a relic of him having a huge power boost from the palace or being on a team (which may not apply here?) or what.