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[SPOILERS] Novice and SevenSpirits play Suleiman of Korea

novice Wrote:Thanks, Commodore.

Warrior NW, scout SW-SW, settler S-Settle, perhaps?

I'm in for Warrior NW. If that doesn't make us consider settling N I'd say settler S. Since it has sentry it might reveal something interesting, and I can't see the scout SWSW move making us decide to NOT go south. After that, scout probably goes SWSW but could investigate elsewhere if it seems prudent.

Settle and build worker.
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novice Wrote:By the way my brother had an excellent suggestion for a naming theme: RB Naming Themes.

If you make your capital "RB Naming Themes" that would be the most meta thing ever. smile
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SevenSpirits Wrote:I think we need to at least consider Agri-AH-BW. One possibility there is grow to 5 after the initial worker, whip a worker as soon as BW is in and we've revolted, then complete a settler with the overflow. Settler on t22 and we're at size 3 and have built three warriors, and have cows, corn, and the plains hill all improved.

I tried this, and it does look appealing. We save a forest and get an extra improvement instead, and we're one size larger than with the early settler.

I guess it depends on what our early scouting reveals. If we find a good city site downriver with a grain food resource, maybe an early settler is good.
I have to run.
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PBEM24 Spoiler:
Gaspar Wrote:Did my first diplo in a billion years and set-up Artist for Prophet trade. Huzzah. Still one too many artists and I don't want to piss off mackoti with PBEM29 coming up, so I'll I dunno, settle him? No idea really.

The PBEM29 diplo has begun. lol
I have to run.
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SevenSpirits Wrote:This is the strategy we are going to use:

Figure out what is good.

Do that.

Have fun.

Mackoti's on to us already!

Mackoti Wrote:1 attachment: rbpbemXXIX_BC-4000_to_Sultan_Novice_Seven.CivBeyondSwordSave

Have fun.

Also, the map maker is clearly trolling Seven (check out the game name).
I have to run.
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Since I'm incapable of completing a turn in one go, here's a partial turn 0 report:

[Image: Civ4ScreenShot2063.JPG]
I have to run.
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novice Wrote:I don't see us moving the settler east, away from rivers and wet corn.

I highly doubted that you would move the starting city away from the southern hill. The warrior to NE would have given more revealed tiles for planning the 2nd city.
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Rowain Wrote:I highly doubted that you would move the starting city away from the southern hill. The warrior to NE would have given more revealed tiles for planning the 2nd city.

Yeah, I wanted to see if there was food by the ivory though.

Anyway, turn 0 played, and we settled on the southern plains hill:

[Image: Civ4ScreenShot2070.JPG]

Score mouseover shows that there are 843 land tiles, 211 per player, 10 full BFCs.

Moreover, toroidal wrap is confirmed:
[Image: Civ4ScreenShot2067.JPG]

And the map is 40 tiles wide and 39(?) tiles tall. Fake edit: It's 38 tiles tall, the road segment through Seoul saves a turn on the southward trip.

[Image: Civ4ScreenShot2068.JPG][Image: Civ4ScreenShot2069.JPG][Image: Civ4ScreenShot2071.JPG][Image: Civ4ScreenShot2072.JPG]

Everybody settled on t0 and are making 5 food-hammers.

Wanted: Naming scheme(s).
I have to run.
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If you thought it was 39 and the road was actually saving a turn, that means it's 40 right? (And that would be eminently sensible.)
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SevenSpirits Wrote:If you thought it was 39 and the road was actually saving a turn, that means it's 40 right? (And that would be eminently sensible.)

Indeed. 40x40 it is.
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