Got it.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
[spoilers] Gaspar and Commodore welcome you to the islands, mon!
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Got it.
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I write RPG adventures, and blog about it, check it out.
So, I mighta kinda wenta little nuts with the signpostage.
I also think we might need to hold off on the revolution one more turn. The two above denoted whips are going to be nice but not vital (Gundrak's whip to avoid starvation), but we have got to stop this trireme in our core. Witness the solution: The event log looks a little sad, but nothing too shocking. The mace, as you saw above, is getting crossbow'd to death next turn, we have another in range even if the RNG gets angry. A little disappointed that the mace didn't take more damage, but hey, another shock mace! Great for our crossbow/Numidian attack force to fight. We need to kill this dang city soon. Hagar, as Gaspar might have mentioned, is still covered by another mace. I dunno, move 6+ crossbows down to pop it? The trireme is annoying but no match for our C2 trireme nearby. Our current stack near DD is a bit weak to take on the city itself, but if he strikes out at either axe (no road, so no return same-turn) we can either take a shot at the city or, more likely, at least take out the offending mace. Domestically, not much is going on. Zim'Torga can whip in a happy-ful market next turn and then whip out a couple more shock or F2 Numidians for the final push. Poor abused city. Interestingly, because of the happy, I think we'll be running a fair number of Representation merchants. Speaking of happy, little Zul'Aman needs to make a workboat for the whales about to be settled, then it can chill out with its library scientists for a while. The forge here is online. Finally, important, Pindicator in chat confirmed he's hitting Yuri. Now that he told us in confidence, we'll not confirm anything for Yuri. Quote:Jon: sorry for being cagey yesterday, but i'm willing to let you in on the plans
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. Commodore Wrote:Finally, important, Pindicator in chat confirmed he's hitting Yuri. Now that Hmm. Good thing I sent that email 3 hours before the chat?
I've got some dirt on my shoulder, can you brush it off for me?
Gaspar Wrote:Hmm. Good thing I sent that email 3 hours before the chat? What's that, right hand? I'm the left hand, I have no idea what you were doing. *Ninja-edit, what do you think of scavenging on the flanks? Yuri's been personally nice but a real pill in-game (note him covering our silks in his culture), and the new city south of Zim'Torga he settled from the other end. My feeling is that we wait around to see how the initial big battles go, and if Pindicator indeed does smash Yuri we cancel the rolling NAP and go a'scrapping.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Got it, again.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. Commodore Wrote:*Ninja-edit, what do you think of scavenging on the flanks? Yuri's been personally nice but a real pill in-game (note him covering our silks in his culture), and the new city south of Zim'Torga he settled from the other end. My feeling is that we wait around to see how the initial big battles go, and if Pindicator indeed does smash Yuri we cancel the rolling NAP and go a'scrapping. I'm all for taking opportunities. However, I feel like we're REALLY underexpanded in terms of the traditional sense, and for all our fast boats, we haven't done much exploring. We still haven't seen any mining happies so those are probably out there somewhere and I feel like nabbing some of those quality spots should be the priority. We've got to get out of war so we can focus on domestic micro - things like making sure we can hook up sea resources quickly, etc. So if it comes down to picking the bones off Yuri's corpse, sure. But any commitment larger than that I'd be opposed to. We're still way behind the other three in terms of long-term potential - they have way more cities than us, for one.
I've got some dirt on my shoulder, can you brush it off for me?
The turn began with Yuri offering his second sugar for dibs on our second whale when we hook it up. No issue, and glad to see the resource making our angry people happier.
Celebrating in the time-honored folkways of the Trollish people, we whipped a lot. This is a dead trireme sailing, methinks. Unless the RNG really hates us. We're expanding in the non-violent way again, shockingly. If we can reclaim the silks (through one way or another) this will be a decent little site, less important now that we have Sian's silks. Found another okay site with the exploring southern galley. There's a rumored treasure island site out there somewhere, we need to find ourselves gold in them there hills. Whales get hooked in two turn, which is actually perfect because next turn is the revolution! The horses + fish means a nice production city for this map. If the worker reveals seafood north, we can also settle 1NE. Militarily, it was a year of not-doing. Sadly, the forested mace has good odds against the new crossbow. We can double-team it next turn if ya want, or we can just bundle them over to Hagar or DD. In Donald Duck, a new mace is going to be a hard defender across the river. Might want to move them onto the flatland before we attack? Our flankers will be helpful, but we need to be able to kill what we damage before we strike. They will hurt anyone who tries to kill the forest axe, though. Here's the situation at EoT (shot taken before some units moved). Meh. NEED TO KILL THIS DANG PLACE.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. Commodore Wrote:What's that, right hand? I'm the left hand, I have no idea what you were doing. I love it What do we know about yuris? Does he have the ability to mass produce Longbows? What about the willpower? Given the trouble we've been having with Sian, when he had only 6 cities to begin with - I suspect that yuris will be able to absorb a big hit and and still stall pindicator in the end. If he has Feudalism and the willingness to whip into the ground, that is.
EitB 25 - Perpentach
Occasional mapmaker Mardoc Wrote:What do we know about yuris? Does he have the ability to mass produce Longbows? What about the willpower? We know that he's a peaceful player in general, a fair builder and okay if not exceptional general fond of horse units. He's not had a ton of success in war but he's not one to crumble. I expect determined but not inspired defense on his part. He's purportedly two turns from longbows, which defend against berserkers pretty well, especially behind his faux-Creative borders. He can certainly whip himself in the ground and I think he has the will for it, eventually. What I am not sure is how hard he will commit to the defense at first, and how well he'll defend his backlines too. He seems to be a bit blind on the naval side of things, and his wide empire is pretty vulnerable to the faster hit-and-runs that Pindicator can deliver. What I am not sure of is how well Pindicator himself is going to conduct this war. He seems to be doing the 100% commit thing, which is very good, and he's got a navy that is only surpassed by ours. However, he spoke of hitting Yuri's homeland, which is the hammer-heavy prize on a map like this...but also the sure-to-be-strongpoint, every bit as nightmarish to hit as Sian's has been for us. Basically, we'll be adopting a wait-and-see here, but if the home goes, we need to scramble to take advantage.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Got it.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |