Since I'm excited to be building berserkers next turn, it's time to share what we're going to do with them. Here's my plan to attack Yuris125.
My attack plan calls for 3 groups:
Northern Group it's staging tile is represented by the #1 in blue, and will consist of troops built in FHA, FDIC, CCC, and CAA. Since I kept screwing up the micro in CAA, none of it's 'zerkers are going to be in the initial thrust. Galleys to transport the troops have largely been built locally, but a few of my original galleys are being called into action. We're bringing a trireme up from the south, and CCC will have another built right before the war.
Northern Group will move against and capture Vilcabamba on the first turn of the war, and then move south to capture / raze Corihuayrachina on the second turn. I expect these cities to be lightly guarded, although that may change depending on how Yuris reacts to my power increase.
Central Group is represented by the #2 in magenta, and will consist of troops built in New Deal and AAA
Central Group will move against Vilcas on the first turn of the war. If Vilcas' garrison is increased by the start of the war, we may also bring in some troops from Southern Group to assist. Central Group can then reinforce Northern or Southern Groups' efforts depending on the situation.
Central Group Forces
4 Berserkers
2 Galleys
Southern Group is represented by the #3 in orange, and will consist of troops built in CWA, FAP, and FCC, along with ships from FCA, FERA, and FLA.
Southern Group will take Ica on the first turn, and then attempt to raze Ollantaytambo on the war's second turn. Hate to raze a town as developed as Ollantaytambo will be, but I won't be able to defend against a land attack and continue to keep up pressure on the seas. Ica should fall easily, but Ollantaytambo will be reinforced as Yuris will see the threat coming.
Southern Group Forces
10 Berserkers
5 Galleys
3 Triremes
From there it depends how successful I am. If everything goes according to plan, Southern Group will move along the southern coast of Yuris' starting island, razing and capturing towns as appropriate. If I can remove all towns on his southern coast, he will have far less avenues to counter-attack by sea. Northern Group will move to threaten the capital and his western islands. If I discover his second source of iron, I could attempt to starve him of strategic resources.
[COLOR="DarkOrange"] Commodore:: Pretty well.
Noticed a scary power spike, wondered where you were going a-Viking.
And if you needed the help. [/COLOR]
[COLOR="Plum"] Me: so far its all navy
haha
i think i know who you have in mind[/COLOR]
Commodore:: Well, we have two mutual neighbors now.
Me: so its win-win, really
Commodore:: I know Rego has power out the wazoo, but it's all longbows.
Me: yeah, longbows won't do crap for him if he doesn't have a navy
[COLOR="DarkOrange"] Commodore:: Yuri, meanwhile has the huge empire that will hurt if it mobilizes but right now he's just rolling settler.s
I'll keep whatever you say confidential, naturally.[/COLOR]
[COLOR="Plum"] Me: they're both tempting for different reasons, i know
but maybe i'm going to capture malaka'jin [/COLOR]
[COLOR="DarkOrange"]Commodore:: That might be unwise.
Our caravels are faster than your galleys. [/COLOR]
[COLOR="Plum"]Me: true
and then while we fight it out the 2 farmers ride off into the sunset
i did have an odd notion about that town recently... is it doing anything for your empire, aside from giving you ivory?[/COLOR]
Commodore:: About to hook marble, actually, need HE and NE.
[COLOR="Plum"] Me: yeah, i saw your settler last turn
everybody wants marble now, i must have started a fad
i think rego just teched literature too
hard to tell since i can't check gnp and see how many people have it[/COLOR]
Commodore:: Want me to check next turn?
[COLOR="Plum"] Me: yeah, you have a good relationship with him?
i find him to be pretty coy[/COLOR]
[COLOR="DarkOrange"] Commodore:: Yeah, he is dang coy. :P
We're in the "annoyed, but not able to do more than kill all his nets" state.[/COLOR]
Me: really? you did pretty well against sian's maces
[COLOR="DarkOrange"]Commodore:: We has crossbows.
And Numidians, shock Numids get odds on maces.[/COLOR]
Me: dang
[COLOR="DarkOrange"] Commodore:: Longbows are worse for us.
Although our optics+circumnav+GG shipyard makes us solidly top on the waves this side of world.[/COLOR]
[COLOR="Plum"] Me: ooooh
man, i cannot wait to get me one of those[/COLOR]
Commodore:: Which is why teaming up might make us unstopable if you were looking to take Rego down. Please keep that to yourself (and your lurkers)
[COLOR="Plum"] Me: of course
you must have sian pretty wrapped up to be thinking about the next target[/COLOR]
Commodore:: Yeah, he's gassed if really annoying.
Me: and with yuri wrecking him in 23 i don't blame him for signing up for two new ones
[COLOR="DarkOrange"] Commodore:: Just a matter of taking our time.
Yeah, hard to be Sian
Like my new map?[/COLOR]
Me: the one in 29? i just took a glance at it, but i like the idea
Commodore:: Yeah
Me: i had an idea that i wasn't going to post:
Edited out for potential spoilers
[COLOR="DarkOrange"] Commodore:: Hrm, good thought
Yeah, choices are fun.
If painful at times.[/COLOR]
[COLOR="Plum"]Me: like whether to attack or not
or whether to get courthouses
[/COLOR] Commodore:: Heh, we opted for yes and apparently no. :P
[COLOR="Plum"]Me: at least you're not as crazy as yuris
he just started building courthouses, if the EP graph is to be believed
20 cities and just starting courthouses...
[/COLOR] Commodore:: Whoa
Me: then again, they're more expensive for him than for us
Commodore:: He must be kinda crashed
[COLOR="Plum"]Me: i'm guessing so
he's still getting techs though, i think he just pulled a tech last turn
hmmm... you know what beats longbows really well? knights[/color]
[COLOR="DarkOrange"]Commodore:: Knights are okay.
Curs are better.
[/COLOR]
[COLOR="Plum"]Me: that will do the job and then some
i'd think your goal is to be able to produce 10exp Curs.
do they get amphib?[/COLOR]
Commodore:: Yep!
Me: sweet
[COLOR="DarkOrange"] Commodore:: I miss being Chm and Mongolia.
Although Numidians are amazing.
[/COLOR] Me: i'm so glad i didn't start by you this game
Commodore:: We'd have gone the other, most likely.
[COLOR="Plum"] Me: i guess i am a bit of a no name
but the move advantage can't be beat
[/COLOR]
[COLOR="DarkOrange"] Commodore:: More like having 50% faster ships is the reason we're beating Sian
Yeah, it's cool[/COLOR]
Me: well, i'm looking forward to using that advantage soon myself
[COLOR="DarkOrange"]Commodore:: Awesome.
Let us know which way we ought to be jumping.
[/COLOR] Me: i kind of want you to jump on rego, no matter which person i attack
[COLOR="DarkOrange"] Commodore:: Jump on, less can do right yet.
Poke at, keep honest...heck yeah
[/COLOR]
[COLOR="Plum"]Me: that's pretty cool
i'm surprised they haven't come out and asked me if i'm coming after either of them yet
Rego and i have talked NAP renewal, but i haven't really finalized anything on purpose[/COLOR]
[COLOR="DarkOrange"]Commodore:: Good on ya!
We'll keep him un-NAPed if you will.[/COLOR]
Me: no new ones from me
Commodore:: Make him nice and jumpy.
Me:
Yep, no new NAPs from me. Just indefinite ones.
And then today I changed my tune:
[COLOR="Plum"]Me: sorry for being cagey yesterday, but i'm willing to let you in on the plans
i was being territorial -- silly, when there's more than enough to go around[/COLOR]
[COLOR="DarkOrange"]Commodore:: Makes sense.
My spider-sense said that you were still in a flexible mood.
[/COLOR]
[COLOR="Plum"]Me: actually, i'm pretty set
i don't want either of them knowing htat though[/COLOR]
Commodore:: But we figured the guys with caravels, fast galleys, and crossbows were not your targets. :P
[COLOR="Plum"]Me: i was kind of practicing in our last conversation
yeah
yuri is in trouble
you want in?[/COLOR]
[COLOR="DarkOrange"]Commodore:: Oy, about to get berserks?
See, want in, sure, but it might be unwise for us.
We're more than a little behind, and will be having whip anger in places for the next 30 turns.[/COLOR]
[COLOR="Plum"] Me: well, i'm not saying we need to plan together. in fact, i'm confident in my numbers already
[/COLOR] Commodore:: Plus, we don't want Rego to coast even more than he already will be once he sees you hit Yuri
Me: but there will be easy pickings, probably with the troops you already have
[COLOR="DarkOrange"]Commodore:: Hrm, interesting.
I shall consult with the other king.[/COLOR]
Me: can i trust your discretion?
[COLOR="DarkOrange"]Commodore:: We're not going to be able to do another total-war.
Now that you have told us this in confidence, not a peep shall be uttered.[/COLOR]
Me: thank you
[COLOR="DarkOrange"] Commodore:: No sense in letting Rego relax anyway. :P
So in this endgame, are you going for total war or merely a short victorious landgrab.
[/COLOR] Me: i'm going to take his starting island, and all our bordering islands. no reason you can't pick the cities that are on the border while i distract him
Commodore:: Yeah, that's pretty total. :P
[COLOR="Plum"] Me: you think the power spike is impressive? wait til i start making zerkers
[/COLOR]
[COLOR="DarkOrange"]Commodore:: HA or berserks as your weapon of choice? Ah, cool.
Yeah, that's going to get ugly.
One tip, though, even 'zerkers aren't perfect if he gets longbows.[/COLOR]
Me: yeah, i was looking at percentages
[COLOR="DarkOrange"]Commodore:: You can still beat that, but it needs to be by using 3-movers to fork everything.
That's what worked for us. [/COLOR]
[COLOR="Plum"]Me: well, yuri just teched aesthetics on t97. he doesn't have MC yet
i'm heading for optics
unless my c&d is wrong[/COLOR]
[COLOR="DarkOrange"] Commodore:: Heh should be fine then
One kinda cool note, explorers early promo'd G2 are great stack defenders.
[/COLOR]
[COLOR="Plum"]Me: i knew i kept that starting scout around for a reason! [/COLOR]
[COLOR="DarkOrange"]Commodore:: Heh
Although I guess maces are a bit different than Numids.
They defend well themselves...except against Numidians. Yay rock-paper-scissors.[/COLOR]
Me: i don't plan on getting off the boat
[COLOR="DarkOrange"]Commodore:: Point.
Keep those suckers around, they'll be nice rifles or grens.[/COLOR]
Me: the trouble is i have to choose one or the other
Commodore:: Rego is going to have Jans pretty soon, so I doubt anything earlier will cut it.
Me: i think if i were to go after rego, i'd have to be on the track to astronomy
Commodore:: For a naval line, Chem-MilSci is a bit shorter as you need frigates anyway.
Me: and then it'd be a war of attrition
Commodore:: Let's wait until we can both do that, eh?
[COLOR="Plum"] Me: hey, you're on a quicker path than i
did you use that GS on optics?
it'd be cool if you kept him to bulb astro[/COLOR]
[COLOR="DarkOrange"] Commodore:: Yep.
We can get another for that bulb, but Philosophy is in the way if you open CoL[/COLOR]
Me: yeah, for a second i thought maybe you research optics and were bulbing astro
Commodore:: That's too long to hold off on courthouses.
[COLOR="Plum"]Me: yeah, but it'd be damn cool! :D
another game, maybe one that's not a torroid[/COLOR]
Commodore:: Right
After last night I realized it would be silly to leave Gaspadore out of a war against Yuri. My expectations of the war are success for the first two turns, and then things start to turn into a slog. Rego tells me that Yuri is worried -- but maybe not so worried; I think he teched Literature last turn. If Gaspadore can poach a couple of the boarder towns to him and Yuri, that means less troops I'll be up against in my main push.
Do I really want to take Yuri's starting island? It would be nice, but a lot of my conversation with Gaspadore was posturing. The more confident I sound, the higher my power spike goes before declaring, the more likely they feel it's okay to join in. Do I really think I can take Yuri's starting island in this war? If things fall right, it's possible.
I thought a bit about going earlier. Yuri teched an ancient era tech last turn, so I'm betting that he's finally going the military route and picked up archery. He has 4 more turns before he gets invaded. His gpt is at 66 and he has 207 in the bank. I'm guessing he researched archery at 20% or so; last turn he was making 100gpt.
If he goes for longbows, I'll be happy. If he goes for metal casting then it'll be harder to get control over the seas. Having control of the seas is crucial; with it the war will be like fighting a player who sits in his cities.
So like I said, i thought about going early, but the galleys needed to pick up my berserks were planned to arrive right in time. So I have to hope it's a big enough punch. 24 berserkers should be a big punch.
No whipping this turn; next turn is our last big round of whipping berserkers.
Demos after ending the turn:
I've traded being #1 in GNP for being #1 in soldiers.
Gave some serious thought to attacking on t101 with about half the troops. In the end, I decided not to. Yuris researched Feudalism if my C&D is right -- wow, he must have had a lot of overflow to get that in one turn. But that was what i was hoping him to whip. I'd much rather have him whip a longbow in every town than whip a trireme in every town. It also means he's all the farther away from Metal Casting and more importantly Machinery. His economy is starting to tic upwards though, so I'm betting he gets MC on t103, and then Machinery by t107.
This was my last turn of major whipping. 10 citizens perished to the whip; but 11 grew back at end of turn. Whips will be limited in the future to let the accumulated anger dissipate and so we don't completely tank the economy. By the end of the turn, my f1 screen once again was lined with berserkers.
I'll only have enough funds to upgrade 5 more axes, so instead of 24 berserkers it will be 22 and a pair of axes. I should make that ugprade money back with pillaging towns.
At the end of the turn, Machiavelli gave me top prize:
Regarding the map, the main focus is war, but there are still some local city locations to settle. There is a spot south of FLA and another north of FHA that have unclaimed fish resources; those are priorities for the next two settlers. We also need to get the whale online, as soon as Optics comes in and it is safe to do so.
Cities - a few highlights
New Deal, the capital
[spoiler]
New Deal will make one more berserk, and then it is choice time. I'm looking at t102 as a good turn to (finally) revolt to Buddhism. If the war goes well we may try to build Apostolic Palace right away in the capital, to get the hammer boost.
AAA, the Stonehenge City
Right now AAA is focused on hammers; it will continue to be a unit pump throughout the war.
CAA, the border city
With Civil Service in, this city is now making a respectable +4fpt. It will continue pumping a few more units and then switch to producing navy.
CCC, the holy city
Shrine gold is helping out nicely here. Next turn it sneaks out a trireme before the war starts.
CWA, my future great person farm
I'm really tired of prophets. I don't want another so AAA is fired from great person duty. CWA's overflow will also one-turn a trireme before the war starts.
FAP, the moai city
Aside from my capital, this is my other production powerhouse. It's going to contribute units to the war and then work on infrastructure.
FCA, another future great person here
It's going to build an archer to help with its anger problems, and then we're hiring some scientists to get another GP out.
FSRC, the gold city
This is the city halfway around the world. It's got a pretty decent production; it'd have been even better if I would have settled on the plains hill and no the iron. We'll chop in the forge and then whip a courthouse.
There are lots of other cities; if you want to see one in particular just let me know. Most have to rely on the whip for production, so I am looking at drama sooner rather than later; Globe will be a huge help for building units and infra.
[/spoiler]
Check back at this post later for more of the empire update; I need to take a break from this stuff.
Here's the expenses screen. Right now I'm at 100% tax, saving money to upgrade my axes. Taking a lesson from my Great Prophet debacle, I'm not going to blow my wad of gold until the last moment. This way it's a little less obvious that I'm upgrading units, too -- at least, until they're on Yuris' doorstep.
[spoiler]
Income is down from all the whipping, and expenses are up from the unit maintenance. But 18gpt is actually less than I thought I'd be paying at this point.
I took some numbers for you all, and right now I'm looking at:
Remember how just a few turns ago I was making 142gpt? When I look back at the end of the game, will I regret this war? Even if the war goes well, would it have been better to just avoid conflict and tech up? And if so, how boring!
[/spoiler]
Religion
Part of my plan to improve this is to start making infrastructure after the war. And building infrastructure is going to be helped with adopting Buddhism.
[spoiler]
A lot of my core cities already are buddhist, but my civ has waiting on officially following the faith. (Actually, Gaspadore had no idea that I had founded the religion until I slipped that info out by accident.) I think the best turn to swap to Buddhism will be t102. All my military for the first wave will be done on t101, and while it seems odd to throw a turn of anarchy in right before a war I'd rather do it then than during hostilities.
Buddhism is also going to enable me to build Apostolic Palace, and get some temples & monestaries whipped to up production empire-wide. AP will take 7 or 8 turns to build in the capital, and depending on how the war goes I may try to fit it in right away.