Ceiliazul Wrote:They're good Commodore, and I'm looking forward to the battles to come.
Likewise
Good Luck!
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Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
[Spoilers] Commodore as Washington of the Mongols
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Ceiliazul Wrote:They're good Commodore, and I'm looking forward to the battles to come. Likewise Good Luck! ![]() oledavy Wrote:Likewise *cough* So yeah, about that. Mackoti's transports took Satyr, burned my coastal fp city, and were about to torch my entire inner sea coastline, when: Quote:Mackoti: hi Mw...mwuhahaha! ![]() I never intended to win by besting him in combat. 25 to 30 turns of peace, though? With TT nullified to my south and Gaspar a long trek away overland, not to mention behind a 7-turn rolling NAP? Yeah, it's time to activate closely-held endgame plan A. So of course I accepted Mack's peace: His powerful navy is now in retreat, leaving behind ruins and wounded pride, but an intact Mr. Commodore. My cavs are milling around uselessly, after being so very ready to retaliate for more city burnings. They can just get over that nonsense. Not much else is going on in the wider world. TT is about to burn, although I'm certain it'll be a loooong slog through all those many many pikes. It at least gives Gaspar more time to prepare. The great and powerful RNG evidently approves. Popped another one! Anyway, here's the victory plan. Whadaya think? Golden Age in one or two turns, to swap to the final configuration of US/FS/Caste/FM/Pacifism. Building anti-Gaspar forces is going to hurt the pocket book in that civic setup, but I've got no other way of efficiently starving down a couple of my biggest western cities in sweltering Great Artist camps, I figure in the next 25 turns I need to have five more to make it. Thank you, Gaspar, for trading me a GA for Great Prophet, it'll be very helpful! Gentlemen, Turn 165 is our target date. Infrastructure is in place, let's make this world Mongolian.
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Culture has never looked so evil. Brilliant! I look forward to seeing it play out.
Suffer Game Sicko
Dodo Tier Player pindicator Wrote:Culture has never looked so evil. Brilliant! I look forward to seeing it play out. Thank you sir. It's not a great chance, please note, just the best chance I'm going to get. The event log shows what I've been focusing on of late: As you can see, my core is sweating out the last religion-swapping, culture-building bits and pieces. Efficient culture wonders are finishing up, and there are now swarms of religions having their cathedrals unlocked. The choice is whether or not I fire off a Golden Age now with the GE and one of the two GAs, or push out a quick Not-GE here in Manticore first to save the artist. It's something I need to decide soon, I can get Liberalism in one more turn and then it's Free Speech time. Choices, choices eh? I think the GA fire will be best, honestly.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. Commodore Wrote:I think the GA fire will be best, honestly. One of the weaknesses in my game is that I'm not sure how to calculate the value of a golden age. I know *what* it does, but how can you quickly see how many tiles would be effected? Anyway, the most important effect is probably the GPP for you right now. If you're generating *more* gpp now than you will be in a few turns, pobably best to fire it now. If you'll be pumping more gpp at that later date, the multiplier will be more valuable (not to mention saving an existing great artist). Ceiliazul Wrote:One of the weaknesses in my game is that I'm not sure how to calculate the value of a golden age. I know *what* it does, but how can you quickly see how many tiles would be effected? It really is all about the GPP for this particular Golden Age. I'm planning of starving down two or three cities to get Great Artists, and then a natural one from Naga (GP farm) and then starve down Naga for the final fifth or sixth Artist. The big deal is that Manticore has the mixed 400 point pool lurking there...with GE points floating around in there. I'm considering looking to see if I can get a three-turn G-notE there with only a two population loss, but that might be a bit difficult, especially as I want to build mosque there too before the big push. I'll just have to fiddle with things next turn to see what I can do.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Right, so, turn. First of all, I know I'm the only one reporting on the TT/Mackoti war, so let's take a look-see. First off, the annoying city of Reach is at last gone, so that's an objective down. Pay no heed to the foolish settler, I need to avoid that temptation I think.
Insane Million-Man Defense (the IMMD) is still going strong, although TT is also scrambling to ensure flankers don't take everything behind the great fortress cities. I think those stacks might get killed by striking before getting killed with bullets. I checked what happens when someone sets me up da bomb, is that +2680 counting the effects of the two cathedrals already, or it is multiplied further? I think that's all effects baked in. Cassandra hit me up in chat, of course: Quote:Commodore: Hey Gaspar.He seems to be gearing up very slowly, though. All that is secondary to the planned artistic starvation of my empire. I'm working hard at spreading religions everywhere, just need one more Christianity spread and two more of Islam and I'll have the needed cathedrals ready to go. My anti-boat defenses are minimal, hiding behind my treaties here. Managed to keep Harpy from starving though! I fully expect to lose it in the endgame scorched earth battles. I toyed with the notion of Versailles in Sphinx, lovely 10cpt output, but the seven turns of hammers would be better spent on building culture, I think, especially as I'm about to lose OR. Manticore enjoys one more turn of happy normalicy before starving its way to a Great Somebody. Two more turns, fellas, then we launch the golden age of death and culture. Should be fun, eh?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. Commodore Wrote:Two more turns, fellas, then we launch the golden age of death and culture. QFT! :2dance:
Suffer Game Sicko
Dodo Tier Player
So before we can launch Operation Starving Artist, here's to Operation Starving Priest. Phase One this turn was to make enough GPP to one-turn a Great Somebody next turn, without going down a population point. Working just the wet wheat, deer, and flood plain town gave me just enough food to deplete the box but not starve down.
So then, next turn, we have 536-472=64 more GPP needed, and by tossing the final three outer workers into the priest/ scientist pool, we'll have 66 GPP at EoT. Assuming the engineer points don't bite me in the butt ( ![]() Hopefully, in a couple more turns, this graph will go "zoom-zoom". The final necessary tech is in place now, Free Speech is open. I considered Free Religion for all of ten seconds, but an extra 3-4 culture per turn is nothing compared to an extra artist or two from Pacifism. I hate being nice to Mack, but he'd slaughter me without notice if I pissed him off. Even with the awesome power of Hindu Pope backing me up, I opted for the "not poking the temperamental bear" option here. Why is the victory vote not an option, though? I spy with my little eye, a canal about to break everything wide open. The two fortress cities practically have to be bypassed, so Mack is going for the amphibious option. I'll miss you, trade routes. I'm not above a little opportunism, though. Three food resources and mature towns? Yeah, I kind of had to resettle in Reach's position. It also gives a good choke-point to funnel Mack or Gaspar at the most isolated of my legendary cities. A single point of egress, on flatland? Sure, that's also known as "the best shot I get". Yuri, Ceil, any thoughts on how to maximize this venture? I'm sorry for a lack of "Mongolian Ride of the Damned", lurkers, but this I shall certainly try to make equally entertaining.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |