Alright, I have never played any form of multiplayer civ, and I think the only time I've played the bannor was the couple of missions in the main campaign before I could dump them for a useful civ, so this is likely to end in failure, but hopefully it'll be fun along the way.
I deliberately wanted to play a civ that I haven't used much in singleplayer, and in the end I went with
1) Rhoanna
2) Capria
3) Varn.
I'd be a lot more confident about this game if I'd got Rhoanna; she's got arguably the best builder traits of the non adaptive leaders but comes with the military threat of the hippus. I think with the bans we have she's one of the top restricted leader picks, and I have no idea why TheArchduke wanted Tasunke instead.
Instead we've got Capria. I'm going to miss the crutch of having financial but I'm hoping the flexibility of spiritual will come in handy for multiplayer. What I'm more worried about is having the Bannor, who are great once you have their tools running but have nothing at all early game, so I'd like a map with some room to expand (
Square Leg) and not to start next to one of the scary rushers.
There's not much more to talk about until we get the map, but I'll take a quick look at the competition:
Yell0w: garrim gyr (fin/def) of the luchiurp
Not hugely scary. Can't really rush early; has a scary late game but there are plenty of ways to deal with golems really.
nabaxo: Varn Gossam (spi/cre-ada) of the Malakim
Pretty blank slate civ with the best leader in the game; could go anywhere with it but again unlikely to be trying to rush someone in the stone age.
Tholal: Enion (phi/def) of the Elohim
Ahem. That's a better quality of monks anyway.
Decent civ, mediocre leader. Not going to be rushing me but nobody wants to rush into sanctuary.
Cromagnumpi: Tebryn (arc/sum) of the Sheaim
Yay, we're into scary rusher territory. I'm hoping this is going to be the nice sitting back and teching for mages/apocalypse sheaim and not the horrible burning zombies of death sheaim.
TheArchduke: Tasunke (agg/rai) of the hippus
With the Illians banned, this becomes the nastiest rusher in the game. Pick Tasunke and the only question you need to answer is whether to warcry-warrior rush or horseman rush. And we have no diplo to deflect with. And we're one of the obvious civs to rush. Pretty please can I not start next to them?
Overall, I'll back the bannor once we have fanaticism against any of that lot; so my priorities are
1) don't die to an early rush
2) try and do well enough on the builder side that the financial civs don't get a tier ahead in tech