Waited for you to come online for chat but I have to sleep now. If I don't make the turn, can you play it for me?
Team Bring It!⢠Planning Thread
|
ugh. Sorry mate. Wound up running late last night a didn't get home until too late.
![]() Also, I played India's turn first thing in the morning while massively hungover. And did very poorly with my worker micro. 3rd Sugar is going to be delayed a turn or two. Sorry guys. I'll try and put in a better performance from here. I've been doing some looking at the F4 tech tab and looking at Team 1's graphs and the demo screen. Fancy pants bulbing and buildery stuff ain't gonna cut it. We have no chance of playing catch up on the economic front. Which leaves us two options that I can see (any other ideas are welcome, I am prone to tunnel vision at times ![]() 1) Lose gracefully (and hope this farce of a game gets called soon so we can all find something more fun to do with our lesuire time) or 2) Go all out military now while we still have something close to military parity. Put togther some strike teams and go after our Eastern neighbour's cities and some pillaging squads and go after Team 1's villages. I'm in favour of option 2). We'll still probably lose, but at least we can go out in a blaze of glory. We're too far behind economicaly to play catch up (F4 is just depressing). Let's go bonk some heads. ![]() To that end, we need hammers. And the best military hammer multiplyer in the game is the HE. And if Mongolia swaps into Feudalism/Theo (we'll need one more turn of anarchy to get into a religion to fully use Theo) Jkean can build us some level 4 mounted units out of the box. 1 per civ, and we all get all three HE's unlocked. We have two sources of Marble (one connected, one in need of worker turns) which makes the HE dead cheap. We all have a solid HE site with forests available. Lets get some boots on the ground (Knights are only a handful of turns away, Muskets are a bit longer) now and see how much mayhem we can wreak before we die.
fnord
Jkaen Wrote:are we sure I can gift the L4 units and hence let you get the HE? See the agreed game rules. Jkaen Wrote:are we sure I can gift the L4 units and hence let you get the HE? kjn Wrote:See the agreed game rules. Thanks for the link kjn. ![]() The setup thread is a monstrosity to wade through. Based on the post kjn linked to, we're good to go with gifting l4 units for our HEs. ![]() nabaxo Wrote:I agree with plan #2 as well. Wreaking havoc should be our main priority. :D Jkaen Wrote:Sure, I am fine with that, death or.... well just death I guess ![]() I'm glad we're all on the same page, but I was hoping you guys had some better ideas. ![]() Jkean: Do you have any idea who has built which wonders? The f9 list isn't very helpful as most of the Wonders have been built by "India"....and every team has an "India". In particular, I'm curious about who built the Sistine Chapel. Team (2 I think, I'm still a bit fuzzy on who's on which team when checking F4) has Music as well as Team 1. Either could have built it as they both have the tech. It's a handy Wonder to have in general for border pops ect, but it's a key Wonder for a Cultural vic.
fnord
WarriorKnight Wrote:Err, Jkean still needs to play. Jkean? I thought you had played your turn.
fnord
I did but didnt hit end turn incase I caught you guys online and got a chance to talk about that invasion force that has turned up on my border.
Note we need to get on chat somehow and talk about what to do about an invasion force that has turned up on my border |