Sian accepted the peace offer!
Last Exile has such a startlingly large amount of infrastructure that I forget to rename it. Unfortunately it's only making 2 culture per turn from the library and is massively starving with only the first ring available. So OK, I whip a university for 5 pop (which will make the borders expand a turn sooner) and a worker for 2 pop (since there's still inexplicably a forest there and not enough roads). Maybe not the best call but I'm fine with it. Who knows, we may build Oxford someday. And we did need to get rid of a lot of citizens. And whipping from scratch for the Kremlin-owner is the same efficiency as whipping normally for anyone else, so that's nice.
These two cities are sweet, having 5 seafood (including 3 fish) and a riverside wheat between them. Incredible.
Also, hey, now those galleons are freed up to go irritate Luddicator from the south! Speaking of which, I pillaged a seafood of his and offed a galley with a couple of privateers this turn.
Oh also speaking of sweet new cities, our atlantean ones are really starting to come along expecially now that they've all had the chance to whip a granary/lighthouse in. Here's the best one (the one with triple food).
Now onto more serious things. War, for real! But not yet.
The turn opened with the unexpected message that our peace treaty with Mackoti was cancelled. Weird, I guess I understand deal cancellation worse than I thought I'd figured out. It still seems like a bug, so I asked Mackoti what he thought and he said he thought so too, so I agreed not to declare war this turn. He should get the first chance.
Instead I moved a bunch of units into position.
Here's Ariel's defenders (hover) and the stack 1E of it (selected).
They're facing this:
Basically Mackoti is threatening exactly one thing, and that is to attack Ariel. But I don't think he'd throw troops away on offense like that unless a bunch of navy was in port there, because he's going to need everything to defend. And in fact it seems he has positioned himself mostly defensively.
The only boats in range of our own naval stack are 4 0xp frigates - they aren't going to do crap against our top defenders (3 combat 1 frigates and an unpromoted frigate) with the 10% coastal defense bonus.
Meanwhile we are threatening a few things:
1) Crush his navy with our superior numbers (including a couple more frigates that were just produced in Ariel and Callisto) if he doesn't combine the frigates with his galleon stack.
2) Amphibiously raze Pharsalos. (No idea whether our actual forces are enough, but also he doesn't know what's in those transport ships.)
3) Dart forward and raze Thebes or Rhodes, both of which are very lightly defended.
4) Advance and threaten much more effective attacks next turn.
In the east we clearly have more frigates than necessary for the moment - no sign of a galleon first strike from him as I was careful to prepare for. So I guess we'll try to take over the water completely, at least.
Finally, demos. Remember how we were netting 400bpt? Not anymore!
(Did tech monarchy with overflow though, it's super cheap and at least +1 happy everywhere and also on the way to guilds and rifling.)