January 16th, 2012, 10:29
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A small piece of sodium which lived in a testube fell in love with a Bunsen burner.
"Bunsen! my flame! I melt whenever I see you" said the sodium.
The bunsen burner replied :"It's just a phase you're going through".
That's right. The Incans like chemistry jokes. Deal with it:neenernee:
In all seriousness though welcome to my thread, it's nice to have you
January 16th, 2012, 10:32
Posts: 2,521
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Well, since you started a thread
Your start
Have fun on RB
January 16th, 2012, 10:49
(This post was last modified: January 17th, 2012, 06:11 by slowcheetah.)
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Thanks Mist, I'm sure I will have fun here
Wish I was expansive though. Look at all those trees.
Password is wangkon, because I was too lazy to think of anything else
January 16th, 2012, 13:23
(This post was last modified: January 24th, 2012, 09:07 by slowcheetah.)
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Sunrise is Genghis (AGG/IMP) of Egypt (Wheel/Agriculture, War Chariot, Obelisk)
Plako is Mehmed (EXP/ORG) of Netherlands (Fishing/Agriculture, East Indiaman, Dike)
TEAM FFH Hannibal (CHA/FIN) of Mali (Wheel/Mining, Skirmisher, Mint)
Slowcheetah Wang Kon (FIN/PRO) is of Inca (Mysticism/Agriculture, Quecha, Terrace)
Nakor, Tatan & Serdoa are Darius (ORG/FIN) of Rome (Fishing/Mining, Praetorian, Forum)
Team Googly is Louis (IND/CRE) of Carthage (Fishing/Mining, Numidian Cavalry, Cothon)
Pindicator is Lincoln (PHI/CHA) of China (Agriculture/Mining, Cho-Ko-Nu, Pavilion)
Mack and Seven are Justin (SPI/IMP) of Germany (Hunting/Mining, Panzer, Assembly Plant)
Lewwyn is Boudica (CHA/AGG) of Korea (Mysticism/Mining, Hwacha, Seowon)
Catwalk is Shaka (AGG/EXP) of Aztec (Mysticism/Hunting, Jaguar, Sacrificial Altar)
Xenu is Mao (EXP/PRO) of Native America (Fishing/Agriculture, Dog Soldier, Totem Pole)
Team Nyan are FDR (IND/ORG) of Ethiopia (Hunting/Mining, Oromo Warrior, Stele)
ASMonkey is Hatty (SPI/CRE) of Mongolia (Wheel/Hunting, Keshik, Ger)
Moogle is Peter (PHI/EXP) of England (Fishing/Mining, Redcoat, Stock Exchange)
Yuris is Joao (IMP/EXP) of Persia (Agriculture/Hunting, Immortal, Apothecary)
HitAnyKey is Brennus (SPI/CHA) of Ottoman (Wheel/Agriculture, Janissary, Hamman)
Azza is Washington (EXP/CHA) of Viking (Fishing/Hunting, Berserker, Trading Post)
Meiz is Gandhi (SPI/PHI) of Khmer (Hunting/Mining, Ballista Elephant, Baray)
This will be immensely helpful, I always forget the starting techs
Neighbours-
MEIZ East or NE
Yuris is a nieghbour of MEIZ
January 17th, 2012, 06:31
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Played the first turn
I moved the warrior and found no resources
I moved the scout and found no resources.
I moved the settler and found a plains hill sheep
At least I have lots of rivers
Plans going forward:
1) Move scout back west, hope to find wet corn and an unjungled grassland gems.
2) If scout is successful move back to where I came from. If scout is unsuccesful I'll probably settle one south of my current location.
3) Avoid getting a bounty put on my head.
4) Kill anyone who gets a bounty put on my head.
5) Do laundry
January 18th, 2012, 08:36
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The turn started out with me discovering wet corn at the starting region (I should have trusted the mapmaker). I decided on the spur of the moment that moving back was probably a waste of time, so I settled, a decision I now regret immensely However, all was not lost, because the RNG decided to intervene, electing to reward me with ANIMAL HUSBANDRY when my quecha popped the hut on the hill.
The hut pop revealed Horses, right at the turn 0 capital site
I also have good access to ivory, because three elephants were revealed (it's just a pity I can't build WE).
I'm also currently winning the game
Plans going forward:
I'm going to bring my Quecha back home, go worker first and explore with my scout.
Research will be set to mining-BW, followed by a beeline to Maths.
I believe this route will maximise my early game production.
1) Loads of trees, chopping is vital.
2) Pottery is on the way to maths, and my Incan terraces save me the cost of a monument (or lib) for culture. Pottery is also crucial to my tech rate because it allows me to produce riverside financial cottages.
3) Loads of trees, lets make them worth more
The only possible detour will be for hunting and archery if I'm under serious attack, however chariots and Quechas should be able to deal with that.
In keeping with maximising production, my only early game builds will be settlers, workers, terraces and military (for scouting and fogbusting as well as defense purposes). I don't have any cheap buildings (walls do NOT count :P), so I can't really afford to spend the production on delicious wonders (besides i don't really need 'henge anyway).
My city naming scheme will be based arond my forum name, i.e. name an animal and then put an adjective which is the reverse of the animals
typical 'properties' in front.
My capital will be names ObeseAntelope, and I think I will probably name my second city GroundedFalcon. However, lurker suggestions are of course welcome
January 18th, 2012, 11:19
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Well, at least you already know where you will put your second city!
You might find some hints for city naming from animals in heraldry. But I'd like to see ForgetfulElephant.
January 18th, 2012, 12:40
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Cheers for that kjn. I particularly like the fact that house snail is on the list 'Deliberation and perserverence'. Of all the animals out there, why would you use a snail as your herald.
Forgetful elephant will definitely be used as a name for the city by the ivory. Provided someone doesn't pinkdot me.
January 18th, 2012, 13:37
Posts: 5,607
Threads: 47
Joined: Mar 2007
Congrats on popping a tech, especially the one you need to develop that sheep tile. Good hut luck can make a big difference early on.
Snails in heraldry? Does seem an odd thing. Maybe you could use a SprintingSnail city name?
January 18th, 2012, 13:44
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How about RaceSnail (saw that in the Never Ending Story book)?
Kalin
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