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[SPOILERS] Immortal Lewwyn, Justinian of Persia

Turn:

[Image: Screenshot2012-01-08at40217AM.jpg]

City.

Demos:

[Image: Screenshot2012-01-08at40326AM.jpg]

Top Crop.

New wrinkle to my build plan. Chop comes in next turn. I will put the chop into a worker. Then switch build to a settler. Then 2 pop whip settler. Then overflow back into the worker it completes in 1T. I need to do this because I'll only get a 1 pop whip if I use the chop in the settler now that I have the cow improved.

T23 chop in worker - 26h
T24 Settler started - 16h
T25 Settler whipped - 16+60+14=25/2 over
T26 Worker finished - 26+12+12=10 over

T27 Maybe overflow Worker then? 24h
T28 Finish worker with chop? 24+12+13

Will check micro on that... Really want Pottery for granary building. Looks like it may take 7 turns with 2nd city, possibly more with the 3rd.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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So I hear you've declared on the entire world. They all curb-stomp your emissaries into wells?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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:neenernee Update time.

[SIZE="4"]T23:[/SIZE]

[Image: Screenshot2012-01-08at13628PM.jpg]

[Image: Screenshot2012-01-08at13456PM.jpg]

Hello Noblefart!

[SIZE="4"]T24:[/SIZE]

War on Noblefart:

[Image: Screenshot2012-01-09at102702AM.jpg]

Let's see the capital, maybe scout choke?

[Image: Screenshot2012-01-09at102708AM.jpg]

Hello Mackoti!

Commodore you screwed my dotmaps:

[Image: Screenshot2012-01-09at102652AM.jpg]

Seriously dude. It's a nightmare. I hate your map. So many possible dotmaps. I hope you burn.


[SIZE="4"]T25:[/SIZE]

War on Noblefart:

[Image: Screenshot2012-01-10at13500PM.jpg]

I now have vision on the city and will skirt the edges. I will not ask for a peace treaty. I hope to keep them on their toes.

War with Mackoti:

[Image: Screenshot2012-01-10at13507PM.jpg]

OOh he's being proactive. How Mack-like. Mack I might actually choke...

Settler done:

[Image: Screenshot2012-01-10at13524PM.jpg]

He'll be settling on the plains forest next to the copper and corn.


[SIZE="4"]T26:[/SIZE]


No7 has a second city.

War with NF (lol):

[Image: Screenshot2012-01-11at122212PM.jpg]

They built a settler this turn. I assume they will try to build on that plains tile there. Next turn I will end turn on that tile in order to stop them from settling. Maybe delay them a turn. I am a competitive dick.

Also, Commodore you're screwing with me by giving them this awesome city site. Additionally look north. They have a 1 tile Canal city that is perfect with 2 food resources. I have no 1 tile connection. Only 2. And yes. I will bitch, because it will make you a better map maker in the future, (or just because its fun).

Mackoti asked for my city for peace. lol I declined:

[Image: Screenshot2012-01-11at122205PM.jpg]

Vision on Mack's cap great. JEEZ, He's already got a cottage there on the FP. He's going to be getting ahead soon. I think he is gunning towards Oracling MC since he has had pottery for a while now. And he has plenty of Forests to chop.

NF had a scout there next to me. So I offered Mack peace. He can either decline and use 2 warriors to take out my warrior. Or he can accept, I will be shunted out of his culture and he can then attack NF's scout with his warrior. I would accept and kill the scout. You kill a unit without losing your own. We'll see. Either way I have vision on the cap now. All I need is #7's.

[Image: Screenshot2012-01-11at122220PM.jpg]

I need to settle that silver. The warrior will go north to harrass Mack from both sides maybe. Maybe it'll go see #7.

[Image: Screenshot2012-01-11at122230PM.jpg]

Settlers moving. Worker finished EOT. I have 14 overflow. I will put 26 hammers into another worker. Then I will finish warrior with 2 overflow. 26+2+12=40.

T27: worker
T28: warrior finish
T29: worker finish
T30: grow on granary (hopefully)

Current new worker will go N-NE-E. Chop forest into a worker in new city. Next turn 1 pop whip. Another 2t worker.
T27: worker moves
T28: chop starts
T29: chopping
T30: Chop ends into new worker
T31: Whip to pop 1
T32: Regrow

By EOT31 I should have 3 cities, 5 warriors, 5 workers.

I am going to whip, expand and cottage my way to victory. Maybe threaten along the way.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Mack accepted peace. Though NF declared war in my place:

[Image: Screenshot2012-01-12at23011PM.jpg]

And NF offered me a peace treaty... for my city. FUNNY GUYS! FUNNY! LOLOLOLOLOLOL!

SO now both Mack and NF have offered peace treaties in exchange for my city. This 'CTON' is going to suck, and I blame Seven for making AI diplo so annoying. Wishing for AW all of a sudden...

[Image: Screenshot2012-01-12at23033PM.jpg]

Not much just looking.

Home front looks solid.

[Image: Screenshot2012-01-12at23019PM.jpg]

As long as pottery still takes 2 turns with the new city settlerd next turn, I'll be able to start that granary after the warrior and worker finish in the cap. And start a granary in the second city too. And start a cottage on the FP after the road south of the cap finishes and gives me ivory via river-road. +1 happy... WHIP IT UP!

I'm much happier with IMP over CHA even without that one extra happy. I do not want to be forced to build monuments. Never again.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Seriously... Novice, seven, gaspar, and noble are all such spammers.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

NobleGas land:

[Image: Screenshot2012-01-13at13227PM.jpg]

Mackoti's land:

[Image: Screenshot2012-01-13at13221PM.jpg]

Mine:

[Image: Screenshot2012-01-13at13154PM.jpg]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Nothing too much is happening. T29 I followed my plan. T30 as well. Here's a shot from T30:

[Image: Screenshot2012-01-15at95252AM.jpg]

During this turn I chose to start teching Mysticism. I'm thinking I need a religion. Buddhism has fallen. Can I get to Hinduism in time? I'm the slowest techer with 3 cities. cry

Also Not you will grow in 2 instead of 3 when I switch the tile from the ivory to the FP, which will be cottaged. ALso started moving the Not me warrior towards Noble and Gaspar... I may choke them.

T31, followed my plan. Whipped worker in Not me. 5 workers EOT.

T32 I continued moving the warrior in the ice and the warrior from Not me towards Noblegas I may be able to stop them from getting copper with 2 warriors since they did not settle towards it.

[Image: Screenshot2012-01-17at14620PM.jpg]

I have a bit of a choice here. Not you is size 4. It has 3t to grow to 5. the granary finishes in 4 turns. I can grow to 5 finish the granary and whip a settler. Or I can whip the granary next turn and build warriors. Or I can put 2 turns into the granary, start a settler, whip it with enough food that the city will regrow from 2 to 3 the turn the settler finishes. Or I can start the settler now and whip it overflow into the granary while the food box is low.

I like the 2 turns into granary then whip settler with enough food to regrow to 3 immediately plan. It means there will be only 1 turn that I'm not working the FP cottage. I get the settler in 4 turns and I get granary at size 3 with an empty food box. At size 3 it takes 2 turns to grow to 4 and then I'll have a half full food box in 2T at size 4. Grow to 5 whip another settler, regrow to 4 or 5 build worker at happy cap until whip anger drops, whip another settler. This plan give a settler T36. and another by T42

Not me will also grow to 4 and whip a settler. Will grow to 3 in 2t. To 4 in 3t I think 1t into settler, 2 pop whip, T39 settler.

So I should have 5 cities and 1 settler by T44. 6 cities by T45.

Demos:

[Image: Screenshot2012-01-17at14626PM.jpg]

Yay for tops food and MFG.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Gaspar and Noble better be building warriors:

[Image: Screenshot2012-01-18at41734AM.jpg]

Going to sit two warriors there on those forests and if they try to settle the sheep wheat city...

I will plant that silver city maybe 5th. Galley and boat his beautiful copper/horse/corn city? Sure. I was blocked by ice before. But NO LONGER SHALL WE BE SHACKLED BY THE ICE FLOWS OF OUR LORD CREATOR COMMODORE!

:neenernee

My home:

[Image: Screenshot2012-01-18at41706AM.jpg]

Going with that grow 1 turn more turn plan. Also, I think the next city will be the 4 FP site west of the site south of the cap. Settler from Not me goes to silver. Settler from not her goes to the site south of cap. Then galley settler gold? Its a priority. I really want a religion though. 5T? can I make it? especially with the whips? Continued settling? Actually I probably should grow to 5 whip to 3 so I never stop working the FP cottage and can ensure the continued tech to Hinduism... Will think about it after next turn.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

I have graphs on #7 and NF now.

Power:

[Image: Screenshot2012-01-19at12555PM.jpg]

GNP:

[Image: Screenshot2012-01-19at12558PM.jpg]

Culture:

[Image: Screenshot2012-01-19at12602PM.jpg]

I guess No7 were the ones to get Buddhism. Here's hoping they don't want Hinduism too. I'm still going for it. 4ts out.

[Image: Screenshot2012-01-19at12639PM.jpg]

Meh. I'm average. No7 put down their 2nd city last turn. I wonder how fast they'll get their 3rd and 4th cities.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Remind me to declare war on you as soon as I see a unit of yours in FFH PBEM 14.
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