January 23rd, 2012, 16:21
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spacemanmf Wrote:So, Seven... how do we work out if they have city visibility?
Let's see...
Mission cost is 120. That gets multiplied by (100+OurEPvsThem)/100, so 411 for Mackoti and 243 for Luddicator.
Looking bad so far.
It's not exactly the same for each city. That intermediate number gets multiplied by a factor for distance from their capital. Let's see, "max distance" on this map is 96, so e.g. if the city in question is 20 away from their cap the cost is * (1 + 20/96) or about 1.2. Looks like this won't be enough to conceal our core from either one. All the other factors are discounts so I'm not going to bother continuing.
January 23rd, 2012, 16:36
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Ah well.
On the flipside, they get to see our amazing army. All holed up in one city.
And on the sixth day, god created Manchester.
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January 24th, 2012, 12:39
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Damn - busy site swallowed my post from earlier.
The turn tracker says the save is with us but since I'm no longer on the mailing list, I can't access it.
And on the sixth day, god created Manchester.
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January 24th, 2012, 12:47
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Yes, I've taken to always copy the text of the post before I hit submit, after I got a long post eaten twice.
Or maybe one should find a web browser with better text writing capability...
January 24th, 2012, 12:53
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kjn Wrote:Yes, I've taken to always copy the text of the post before I hit submit, after I got a long post eaten twice.
Or maybe one should find a web browser with better text writing capability...
I copy the text too. But when I forget it and the site goes down, if I click the "return to previous page" button, normally I find my post intact. I use Mozilla Firefox as a web browser.
January 24th, 2012, 15:53
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Can't you download it from the tracker?
January 24th, 2012, 16:29
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SevenSpirits Wrote:Can't you download it from the tracker?
Yeah, did occur to me later. I couldn't view it anyway since I was on my work laptop.
Anyway, a survey of the scene follows.
And on the sixth day, god created Manchester.
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January 24th, 2012, 16:30
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Ok, they have moved mostly to the hill S-SE of Ganymede. The following units are threatening both Ganymede and Janus:
65 knights, 11 slightly injured HAs, 6 impi and a chariot, totalling 83 units. And a mace that can’t do anything next turn.
In Ganymede, we currently have 56 units and a settler, of which 23 are siege. However, we can improve on that.
We can have a castle in Ganymede next turn which is probably just about worth it over a unit since it will make it difficult for him to attack Ganymede.
However, next turn I suspect that they will move either 2E to 1SE of Ganymede, threatening Europa, Ganymede and Janus, or E-NE to S-SE of Ganymede, which would threaten the big three – Europa, Ganymede and Titan.
To recap, this is what we have at stake in those three cities:
Ganymede – Heroic Epic, Pyramids
Titan – capital, the Kremlin
Europa – Shwedagon Paya
Moving SE of Ganymede would threaten 3 cities, but it would enable us to attack out of Ganymede without leaving the city.
I’ve selected builds everywhere, which is pretty much muskets or pikes (the former get better odds on defending, the latter on attacking, from what I can gather, so I changed quite a few from muskets to pikes). We should whip everywhere, and draft (probably) Callisto, Titan and Europa.
Here are some units we can get into Ganymede:
Callisto – pike + musket x 2 (after draft)
NW – musket
3N – musket, mace, spear
Titan – cannon + musket (draft)
NE of Luna – war chariot
Galley – 2 muskets
Challenger – cannon, mace, pike (straight unload?)
Columbia – 3 cannons [via chaining]
Rhea/Luna/Tethys – cannon, mace, pike [via chaining?]
E of Callisto - 3 maces can get to 1NW of Ganymede (or inside it via a galleon)
That’s an extra 18 non-siege (51 total) and 6 siege (29 total). More importantly, they would be very unlikely to take the city the next turn they play.
Plus, next turn, drafted musket.
Into Europa, we can get:
Existing – axe, pike
Janus – 2 maces, pike, archer? [might as well leave the guerrilla II musket]
Galleon 2SW – musket, 2 pikes
Drafted/whipped – musket, pike (plus, next turn, musket)
Next turn – 6 units from South Island (unfortunately, the galleon from galeon can only reinforce Janus next turn – without chaining anyway) via the two galleons down there – can choose 6 from 3 maces, 2 cannons, musket, pike (and axe/WC) – all possible with movement points next turn I think.
So 18 units ready to attack next turn, including optional 2 siege.
Plus Titan could have another musket drafted.
So around 70 units (plus maybe the odd bit extra, such as whatever’s in Janus, although might be less if all the chaining doesn’t work) – still not enough, even allowing for their laggard knights!
But the idea would be to leave our attacking units in positions whereby they would automatically be defending Titan (SW), Europa (NW) and Ganymede (SE if their units go 2E).
So, they attack Ganymede next turn, it will hurt them and would be our favoured option. We should probably promote some units in Ganymede to Combat II since they will use that anyway if attacking.
But as noted earlier, they have two other, better moves, though:
Move ESE
We attack with all our siege units (promoted to Barrage I/II presumably). Attack with units from G/T/E/J, leaving units in Ganymede, SW of Titan, NW of Europa. It feels like we could have a chance of taking out maybe 50 units of their stack, although it depends what damage (approx.) 15 cannons/15 cats do (hard to get a feel for that vs 80 units). Hopefully we could do enough damage to make it hard for them to take one of our three key cities.
Move 2E
Similar attack, although many of our units will be left 1SE of Ganymede, and there are some slower knights (including Luddicator’s in mackoti’s land), which could threaten Ganymede next turn. Given that they couldn’t threaten Titan, we could leave more units in position to defend Ganymede and Europa (that oasis is surprisingly useful for cutting down the attack routes).
So there are pros and cons for both of us for both of the above moves.
Looks like mackoti has researched Military Science as Seven predicted, although he’s burn out his cash.
I’ve sent the save back to our inbox with selected builds but I haven’t moved a single unit.
And on the sixth day, god created Manchester.
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January 24th, 2012, 16:33
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Picture of the scene:
Latest demos:
And power graph:
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
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January 24th, 2012, 16:54
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It's not often you see someone with a power graph like ours on the defensive.
I have to run.
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