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[SPOILERS] Novice and SevenSpirits play Suleiman of Korea

SevenSpirits Wrote:[Image: pbem29t19_1.jpg]
I have to run.
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Cheers. I had a ruddy good look whilst on the train but just couldn't see it.

That was the only place I didn't look. (That and under the sofa.)
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Turn 40 is in - I'll leave it to you, Seven.
I have to run.
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Indeed I played it this morning, and later did a little bit of sandboxing to get a feel for it. I feel like we'll want Hunting after Sailing and before Masonry. That extra happy cap is very important with the granaries we are throwing up. I definitely want to settle the ivory or fur next. Probably the ivory works out better with our workers how they are.

I had one other idea from sandboxing: that maybe we should settle Dominate It in place, instead of 1N at the sign.

Pros:

1) Being only 1 vertical tile away from the capital it is 1 distance closer for maintenance purposes.
2) Due to point 1), we save 1g on t42 and can therefore still run 100% science (-10gpt) and finish sailing in 2t. Note: the sandbox is one beaker behind the real game, so in the sandbox I got 1b short of sailing, then edited it in. Finishing sailing lets us not hurry to road to Dominate It.
3) This location will allow Dominate It to grow two riverside grass cottages for Attach Mimes!

Cons:

1) There are two adjacent coasts instead of one so it's less sheltered. However this is not a big deal since I don't expect to build any wonders here anyway, nor is it a particularly amazing settlement in the first place.
2) It loses a FP. One possible dotmap of the region to the northeast is to place a single city in the middle of all those FP, on the forested plains hill. This location specifically misses that one FP which the northern DI location claims! (And there would be no other way to claim that FP.) Therefore settling DI in place prevents us from settling that particular spot which we might otherwise wish to.

Thoughts?

[Image: pbem29t40_1.jpg]

[Image: pbem29t40_2.jpg]
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That PFH city is a no go since it orphans a fish. So I'm not opposed to SIP.
I have to run.
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ded lurker comment:
I think the PH north of fish and the DH west of copper are both nice locations and they do grab all FPs.
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Oh indeed. In that case I favor the settler's current position.
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SevenSpirits Wrote:with the granaries we are throwing up

That sounds like a nasty illness.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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I'm unsure. Should we build a 1t granary in Attach, or a 1t settler? I know we haven't been planning for the settler.

Btw Mackoti built the GLH as expected. We certainly would have been too slow.
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OK so I thought pretty hard about settler vs granary and planned out a settler sequence in my head. Then went with step one of that plan for t41. Switched tech to Hunting, settler in Attach, built half the roads to Dominate, and sent a vanguard worker onto the grass forest hill to road there. Once he finishes, two more workers join him to build a mine in 2t, which chops and allows a 2t Monument in the new city, whose name you will all love. It's so good it contains a non-word!

[Image: pbem29t41_1.jpg]

After t41 I ran through it in the sandbox and made a couple minor immediate adjustments in other cities, namely to build two more warriors before teching Hunting. Both Blameless and Cruel are spitting one out t42-43; they still finish their next projects (Colossus and Work Boat respectively) in time, with the help of a chop in the Colossus case.

After Hunting we get Sailing, then Masonry, with plenty of time to spare.

Here is the turn log after t42:

[Image: pbem29t41_2.jpg]

President Mackoti adopts Slavery!

Chances that Mackoti will try to hog the Pyramids too just dropped very low IMO. smile
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