January 31st, 2012, 08:07
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If we get Pyramids and run lots of scientists we'll probably have a pretty low tech rate, and hence high science multipliers would be wasted on a cottage capital. This has got me thinking about making our capital specialist-based. With a library and Oxford we can run 5 scientist specialists even without Caste. Throw in an engineer from a forge and we've got plenty ability to use up food surplus. Great Library would add another two if we can snag it. So say 7.5 scientists, each producing 6b comes to 45b, and with Oxford and an academy we'll be getting 300% multiplier so 135b from scientists in the capital alone, sounds pretty nice. (Not to mention the large amount of GPP we'd earn.) Early Oxford isn't hard with PHI. What do you think? In this case we want to run Vassalage or Nationhood rather than Bureaucracy, or maybe move the palace.
Yeah I think the settler going to the FP area sounds good.
January 31st, 2012, 09:00
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SevenSpirits Wrote:If we get Pyramids and run lots of scientists we'll probably have a pretty low tech rate, and hence high science multipliers would be wasted on a cottage capital. This has got me thinking about making our capital specialist-based. With a library and Oxford we can run 5 scientist specialists even without Caste. Throw in an engineer from a forge and we've got plenty ability to use up food surplus. Great Library would add another two if we can snag it. So say 7.5 scientists, each producing 6b comes to 45b, and with Oxford and an academy we'll be getting 300% multiplier so 135b from scientists in the capital alone, sounds pretty nice. (Not to mention the large amount of GPP we'd earn.) Early Oxford isn't hard with PHI. What do you think? In this case we want to run Vassalage or Nationhood rather than Bureaucracy, or maybe move the palace.
Yeah I think the settler going to the FP area sounds good.
This sounds like a plan to me, assuming we get the Pyramids, of course. If our C&D indicates that we have no competition for the 'mids, we might want to delay Colossus to ensure 100% engineer odds in BY.
Random thought - a specialist capital + vassalage might fit well with a somewhat aggressive landgrab and early Feudalism for defense. We could go Math->Monarchy->Feudalism->Civil Service->Paper->Education. (Probably assorted other techs intertwined, e.g. Monotheism & Iron Working). Foregoing Code Of Laws will mean actually building Libraries, of course, but being non-spiritual I guess caste system isn't such a hot option anyway.
I have to run.
February 1st, 2012, 18:00
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t49 and we found Failed Sum. Cruel Guitar and Dominate It grow, Epic Smoots gets its granary, Blameless Yin gets its Colossus chop, and Attach Mimes whips a worker. After ending turn, we get a Buddhism spread to Attach Mimes!
Here's a map update. First, the poles.
Now the seas. Here is the Horizontal Sea, where we contest islands with Mackoti, and GasBle contests islands with Lewwyn.
And the Vertical Sea. We made a great discovery about the islands this turn as I revealed Mackoti's stone island in this sea. Which means that the seas are similar, instead of being fundamentally different from one another as had been indicated by one of them having our gold island, and one having our stone island. So I'm thinking of it loosely as an island chain, with stone at one end and gold at the other end, which we are contesting with one other player. In the Horizontal Sea we get the stone end and Mackoti gets the gold end; in the Vertical Sea we get the gold end and Gaium get the stone end. Make sense?
Of course, after astronomy, we'll be sharing the seas with everyone. And I suspect that even before then, a bit of over-island traipsing could get us to the others' half of each sea.
Finally some shots of enemy lands. Mackoti:
Lewwyn:
I'm sure everyone thinks this, but I think we got the shaft on this map. Look at Not Me - 3 tiles from where we would have our capital and 2 first-ring foods? And fish and furs second ring? Wow. And we thought his more southerly spot with corn and copper first ring was great. Both of those cities are better than any city spot we had available.
Btw, I checked how many people had masonry via GNP.
Everyone has it.
So yeah, let's not delay Pyramids at all, neither by delaying Colossus for 100% engineer nor by moving the engineer to AM first. If we can get it, we do so. It's too valuable. If having Pyramids in BY is a liability later, well shucks, I guess we can tech Constitution by around then anyway.
February 1st, 2012, 18:11
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But everyone knows aristocrats can't count! And what is so epic about dirty composites?
February 2nd, 2012, 12:49
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Interestingly, Lewwyn declared war on Bleparium again, and our advisors mistakenly tell us that we've completed two bowmen. Not sure what to make of that.
I have to run.
February 3rd, 2012, 03:57
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Our cities are small and our demographics somewhat lacking (especially GNP, max sci on Masonry gives us a 1.625 modifier), but we're about to start a vertical growth spurt, hopefully powered by representation happiness.
Lewwyn has 7 cities now. Mackoti's capital flood plains are 14 and 18 turns from becoming towns. We don't have a single cottage.
But who needs cottages when you can have colossus coast and representation specialists? Colossus is due eot52, Pyramids due eot53. Both in Blameless Yin (colloquially known as Egg Basket).
I have to run.
February 3rd, 2012, 04:14
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Just took a look at what will be going on t54, the turn we might be interested in revolting to Representation. t54 is the first turn of G's existence. What this means is that if we do indeed revolt then, we can delay G's WB by a turn; Dominate It can 2-whip the galley and complete the WB on overflow! This seems great, I think we should do it. I've been trying to find a way to get that 2-whip in DI, and also to get our new chariot on a galley sooner, but didn't want to delay G's growth at all.
February 3rd, 2012, 04:20
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SevenSpirits Wrote:Just took a look at what will be going on t54, the turn we might be interested in revolting to Representation. t54 is the first turn of G's existence. What this means is that if we do indeed revolt then, we can delay G's WB by a turn; Dominate It can 2-whip the galley and complete the WB on overflow! This seems great, I think we should do it. I've been trying to find a way to get that 2-whip in DI, and also to get our new chariot on a galley sooner, but didn't want to delay G's growth at all.
Yeah, that sounds great. Say, maybe we should build another chariot in AM and put two of them on that galley? Then go raze The Great Lighthouse...
I have to run.
February 3rd, 2012, 06:11
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novice Wrote:Then go raze The Great Lighthouse...
THAT would be a great deed and maybe earn you an enemy for the rest of the game.
February 3rd, 2012, 08:49
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They are all enemies...
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
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