Ok, time for what I hope is a quality post.
First the various pieces of good news:
My scout is healed (ok, to 1.0/1 which I may regret when he dies to an animal by like 1hp) and has found a hut. Gold is hooked up and will be worked in 2t. I'll have a second warrior the next turn.
My demos are also good in perhaps the most important early categories, "am I growing?" and "am I going to die?"
Now some bad news:
Mist, if I hit the "jackpot" a lot of other players still got nice consolation prizes. To review, one person has more GNP than I do working gold and another tile, and at least
two civs can match my food output on two irrigated grass corn tiles. Now you might be thinking "well there's Creative, and a Holy City, plus some civs have grown higher than size two..."
Ok, lets compare me with my neighbor:
Now I'm not saying that's 100% right (I'm especially confused why a hammer or food growth doesn't show up when the pop grows, so I might be off a bit on that), but it's pretty clear Mali has two good food resources and some hammer+commerce generator. There might be something else
possible, such as having grown to pop3 and working like a corn, fur, and mine, or picking up a tech that added known tech+pre-req to the beaker output, but I'm pretty confident his land is still pretty solid.
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In other news,
please give me worker advice. I'm thinking chop settler...