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Some noob-ish FFH2 questions

I was thinking about faster sages for tech pops. Plus the extra 3 happiness, and extra tiles for finding those food resources faster.
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haphazard1 Wrote:I am guessing it is related to the range 2 on the Maelstrom. I wonder if it might also have been related to the Hippus unit that was hit being a worker -- they can't actually take any damage, so maybe something that would normally be checked doesn't happen?

Workers do take damage. You can heal them, though it is pointless. They heal but they die instantly anyways unless they get mutated and get attack or defensive strength that way. Workers can get XP too, but can't get promoted.
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Thanks, Yell0w, I didn't know that could happen. I guess it would have to occur as collateral damage, from spell or siege, or else the worker would be captured/destroyed.
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