And I will demand a CelibateBonobo!
[SPOILERS] Slowcheetah is Wang Kon of Inca
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I think I prefer SprintingSnail (entirely due to the alliteration), I've also never read or heard of the Never Ending Story Book. Is it some sort of constantly evolving website or an actual book?
CelibateBonobo is definitely going to be in there as well slowcheetah Wrote:I think I prefer SprintingSnail (entirely due to the alliteration), I've also never read or heard of the Never Ending Story Book. Is it some sort of constantly evolving website or an actual book? It's just a book that was also made into a movie: http://www.fantasien.net/tnes/ SprintingSnail does sound better fwiw anyway Kalin
Turn 2 played:
Looking at the scores before playing, everyone but MackSeven (who based on the dogpile thread are running away from a clam resource) has settled. Me, Hitanykey and ASM have got lucky and popped techs. I started moving my quecha back to the capital, and found the coast, and another plains hill sheep with my scout. (Sorry about the resolution, I have to change my settings everytime I restart BTS and sometimes I forget to do it)
Nothing exciting happened this turn EXCEPT contact was made between me and Meiz who is playing Gandhi of Khmer.
I don't know where we met (his scout isn't visible), which is annoying. But i'd imagine an attack from him (or a pink dot) will happen sooner rather then later, because ivory unlocks his ballista elephants and it is within my sphere of influence.
A few turns back I found out where Meiz's scout was, I moved to threaten him:
This turn I moved my scout onto a hut: Finally the lay of the land near to the west of my capital: All in all, my start has been pretty advantageous, with no western neighbour, access to at least horses and a superb longterm economic trait. Provided I can stay in touch during the early game then I should be in a pretty good position. However, my start is incredibly slow, aside from Terraces (thank god for terraces) I have no early economic advantage: no free culture, no cheap buildings (walls dont count), workers, settlers. In addition my start has been further slowed by my idiotic settling of a capital with only a plains hill sheep as a visible food resource. All in all I feel pretty good about how this game could go, provided I don't get rushed during the first 60 turns or so.
Turn 11 (I think)
I completed my mining research, and started researhing BW. Also popped another hut and landed 37 gold. Lion related news The scout on the jungled grassland hill above was attacked and survived with 0.0/1 health (I wasn't even aware this was possible). My quecha (currently on a forested grassland hill) could be attacked by a lion next turn (if he dies that will be really annoying).
Turn Something (I really should keep track)
My Worker completed this turn, I sent him off to pasture the sheep, and set the capital to building a Quecha. I'll let the Quecha complete and then build a second worker at size 2, completing with a chop once BW comes in. I'm pasturing the sheep rather than farming the floodplains because the farm won't complete in time to effect growth and the sheep is a higher yield tile. My Scout is still wandering around, he got caught in a maze of peaks briefly and im sending him back around to look at the east of my capital, for city site locations and maybe knowledge of my neighbours. My Quecha survived the lion and is currently healing, he'll go and fogbust at my second city site when he's finished.
Bronze working comes in next turn, after which i'll proceed to chop everything in sight. I'm probably not going to revolt to slavery until the settler is on the move though.
In more exciting news, there's potential for me to ruin any claim for the 'gentleman of the turn timer' award next turn. I can double move Meiz's scout
Today in the Incan Empire, we realised our destruction might come sooner then we thought.
As you can see Meiz has copper in his capitals BFC, this means I'll need some kind of defense (either chariots or archers) sooner rather than later. Consequently I am going to move my second city site one south of the sign, so horses are first ring. The settler will be on it's way in a few turns, chopped out by my two workers (second one completes this turn)*. I am considering a choke on Meiz, but am probably going to back off currently. Out of interest can scouts pillage? *Ignore the build progress bar I appear to have used an older screenshot |