T50 - It's a shame I wasn't able to post this sooner, I tried to do a write up a few times and the server was busy. By now (T52) the war has been begun and ended, so this is a recap.
This image shows pretty much what was going to happen:
Spear + Chariot + 2 Bowmen meant that city was going to burn whether Dazed tried to defend it or not with those two warriors (last minute reinforcements not included). It looks like Dazed made an effort to build military in the turn before he settled that city, but his production base was too far away for it to matter regarding this battle. He made a very good effort in his diplomacy to try to scare me off, but I don't think he thought I could get this many units to the front in the amount of time I did. In all my SP games I haven't had to do much combat worker action so this was a fun exercise for me planning it out. The workers were able to chop the forest to get the units built on time, then they built the roads just when needed to rush the new units to the front in time for battle.
T51 -
Email from Dazed:
On his turn Dazed realized that city defense was hopeless and withdrew his two warriors and his worker, leaving the peasants to fend for themselves. Mao wasted no time getting to the slaughter:
After sending the chariot in to burn the city I settled our newest, Jon Huntsman, on the hill we originally wanted to settle. This will give us a defensible border and allow better access to our resources in the area.
The worker movements are detailed in the screenshot. First two turns we'll get the wheat farmed, then chop the forest into a city wall, so by T54 this city will have walls and a garrison not easily removed. Next will be a monument to get our fur and silver online sooner. After that we can worry about a granary for this poor little tundra town. I doubt we will whip Jon Huntsman very often. Working the wheat should allow us mine the silver and work it (unless we need to put a fort on it out of necessity), which will help this city pay its own way. Have you seen our GNP numbers? They're terrible!
Demographics from T51:
I sent Dazed an email requesting peace after playing the turn:
T52
Dazed accepted peace on his turn and continued to withdraw his warriors and worker.
GNP could certainly be better. Our next city placement will help with that (after it grows a few times). C6 will be the long overdue floodplain / crabs city east of Newt. It should found in 4 turns on T56. With cottages on all 4 floodplains hopefully that will help. Also, I'm working on scouting out both Catwalk and Dazed's territory to get trade routes setup. We now have open borders with both of them and hopefully trade routes in the next few turns. As for this turn, I finished a barracks in Rick and started on a galley. Finished a worker in Mitt, started a galley (that one should probably change to a workboat and sail it around to the C6 site for one of the crabs - no urgency there, the WB can explore a bit until C6 is settled and gets level 2 borders). We finished Polytheism, with the holy city landing in Rick Santorum, the true conservative's choice (lol). I set research to 0% to save gold and set us back onto Mathematics. We need Currency with all these cities going down and with foreign trade routes coming online. If you have a different tech path in mind let me know. We don't need Monotheism for OR just yet, as Hinduism is only in Rick for now.
Photo dump:
This image shows pretty much what was going to happen:
Spear + Chariot + 2 Bowmen meant that city was going to burn whether Dazed tried to defend it or not with those two warriors (last minute reinforcements not included). It looks like Dazed made an effort to build military in the turn before he settled that city, but his production base was too far away for it to matter regarding this battle. He made a very good effort in his diplomacy to try to scare me off, but I don't think he thought I could get this many units to the front in the amount of time I did. In all my SP games I haven't had to do much combat worker action so this was a fun exercise for me planning it out. The workers were able to chop the forest to get the units built on time, then they built the roads just when needed to rush the new units to the front in time for battle.
T51 -
Email from Dazed:
Quote:[COLOR="DeepSkyBlue"]Hail Regan!
Well, logic said to give it a try, but we logicians don't make great diplomats. Congrats on razing a city! One more turn and the outcome was going to be different (see power graph spike). You'll see that we have vacated the city and pulled all other military units in the area back in order to prevent unnecessary death on either side--logic dictates this is the best move for both our peoples. We will be anxiously waiting to see what move you make with your chariot as that will dictate our ongoing relations. Previous attempts at preventing this razing aside, logic does suggest that a white peace will be the best action moving forward so we await the outcome of your next turn.
Dazed[/COLOR]
On his turn Dazed realized that city defense was hopeless and withdrew his two warriors and his worker, leaving the peasants to fend for themselves. Mao wasted no time getting to the slaughter:
After sending the chariot in to burn the city I settled our newest, Jon Huntsman, on the hill we originally wanted to settle. This will give us a defensible border and allow better access to our resources in the area.
The worker movements are detailed in the screenshot. First two turns we'll get the wheat farmed, then chop the forest into a city wall, so by T54 this city will have walls and a garrison not easily removed. Next will be a monument to get our fur and silver online sooner. After that we can worry about a granary for this poor little tundra town. I doubt we will whip Jon Huntsman very often. Working the wheat should allow us mine the silver and work it (unless we need to put a fort on it out of necessity), which will help this city pay its own way. Have you seen our GNP numbers? They're terrible!
Demographics from T51:
I sent Dazed an email requesting peace after playing the turn:
Quote:[COLOR="Magenta"]Hail Dictator Dazed!
We've offered peace in game as we have no desire for a ruinous offensive war. You will find the only attack we took was into your city, and we have not advanced forward anywhere else. While the game engine will enforce only a ten turn peace, our hope is to resume the good relations we had prior to this incident and have a peace lasting longer than that.
To that end, we again urge to undertake collective action to deal with Sian's trade routes. While we acknowledge the rather large block pyramids Catwalk has built, we do not fear their rapid advance quite as much as Sian's and still view him as a common threat to us all. Catwalk has urged leaving borders closed with him as an opening action and we agree to that proposal as long as you will keep borders closed with Sian as well. As you've seen before in previous RB games, building the Lighthouse is often punished by closed borders, but there still remains the benefit via internal trade routes.
As a matter of trust I will not ask for a NAP at this time and hope our collective concerns will allow us to pool our efforts together in the turns ahead. If we were to see an offensive army upon our borders soon (or at the near end of that 10 turn enforced peace) we would indeed be suspicious and concerned about our way forward.
Hail Ronald Reagan,
Xenu,
Tyrant
Republican Party
PS: If you're wondering why Mao hasn't issued this message it's because he realizes peace means less suffering, so I've left him out of the loop on this one. But I promise this is still a legitimate diplomatic proposal. -xenu[/COLOR]
T52
Dazed accepted peace on his turn and continued to withdraw his warriors and worker.
Boldly Going Nowhere Wrote:GNP does not look good. At all.
GNP could certainly be better. Our next city placement will help with that (after it grows a few times). C6 will be the long overdue floodplain / crabs city east of Newt. It should found in 4 turns on T56. With cottages on all 4 floodplains hopefully that will help. Also, I'm working on scouting out both Catwalk and Dazed's territory to get trade routes setup. We now have open borders with both of them and hopefully trade routes in the next few turns. As for this turn, I finished a barracks in Rick and started on a galley. Finished a worker in Mitt, started a galley (that one should probably change to a workboat and sail it around to the C6 site for one of the crabs - no urgency there, the WB can explore a bit until C6 is settled and gets level 2 borders). We finished Polytheism, with the holy city landing in Rick Santorum, the true conservative's choice (lol). I set research to 0% to save gold and set us back onto Mathematics. We need Currency with all these cities going down and with foreign trade routes coming online. If you have a different tech path in mind let me know. We don't need Monotheism for OR just yet, as Hinduism is only in Rick for now.
Photo dump:
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon