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RBP7 [SPOILERS] - The Chronicles of Nyania

nabaxo Wrote:I say we go out guns ablazing. Chop out as many chariots as possible and rush Googly anyway. If we make it, glory for us. If we fail, we died trying.

I think you've been spending too much time around me lately. tongue

Lord Parkin Wrote:One question for someone in the know - am I correct that barbarians and animals can't spawn within 2 tiles of both military units and Workers? If so, then I believe it should currently be impossible for any units to spawn in fogged land directly SW of the capital right now. Can anyone confirm this?

Barbs cannot spawn within two tiles (in any direction, including diagonals) of any unit, including other barbs.

Notwithstanding the above, Barb cities can spawn in any unfogged tile AFAIK. YMMV. wink
fnord
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regoarrarr Wrote:My top 2 votes (without looking at the list you linked)

1. You're the man now dog (YTMND)

2. All your base are belong to us
novice Wrote:Angry Chipmunk
Great suggestions! I'll add those to the list, and keep track of the votes.

Rego, I'd actually put down "All Your Base Are Belong To Us" earlier. Think it might be more appropriate to save that one for when we capture a city... seems to make more sense in that situation.

Thoth Wrote:Barbs cannot spawn within two tiles (in any direction, including diagonals) of any unit, including other barbs.
Okay, thanks for the clarification. I wasn't aware that existing barbs stopped new barbs from spawning too... interesting.

Thoth Wrote:Notwithstanding the above, Barb cities can spawn in any unfogged tile AFAIK. YMMV. wink
Hmm, fair point. Though that'd be fairly unlikely to occur. And even if it did, it might actually be quite helpful as a source of free XP and gold.

Still, better that it doesn't occur while our non-military units are en route to the new city site. wink
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Well, this turn was interesting. We got enough espionage on Team Googly to see their research for the first time. And they're teching... Meditation? huh

[Image: Civ4ScreenShot2424.jpg]

I'm sure I'm not alone in thinking, "what thing f---ing f---?". This seems to be a terrible idea on their part for a number of reasons:

- Early Mysticism is not needed, because they are CREATIVE.
- An early religion is not needed, because they are CREATIVE.
- As far as I can tell, the only critical techs they've researched so far are Agriculture and Bronze Working. Seriously, you're going to go for Mysticism and Meditation - as a CREATIVE civ - before getting basic stuff like Animal Husbandry, The Wheel, or even Pottery?
- They're surrounded by fairly hostile neighbours who have been openly commenting on their amazing land. And yet this doesn't concern them enough to move off the religious/cultural path - as a CREATIVE civ - and tech more useful military techs?
- Even if they're going for an early Oracle (which is possible as they're the only other Industrious civ aside from us), going for Mysticism/Meditation this early is still a terrible idea. As an Industrious civ, you really want Pottery before the Oracle so that you can take Metal Casting. And the Oracle is cheap, so you can chop it out faster than you can tech. So why not research Pottery first - especially when your start has FLOOD PLAINS!

Seriously, this is all a bit mind boggling. I can't think of any logical reason aside from poor play for them going this route.

Oh well, their loss. wink No-one tell them anything!

All of a sudden I'm actually a little hopeful about our chances. If Team Googly is apparently intent on playing this badly, we might have a shot in this game after all. As far as I can tell they haven't even got Animal Husbandry, in which case they wouldn't know that we have Horses at our capital despite them revealing the tile they're located on. And if they follow with their current tech path then they won't reveal Horses for at least 15-20 more turns.

I wouldn't say this changes things enough to give us a particularly good chance - they still have Copper where we don't, and overall we're still pretty screwed in this game. But at least this gives us a little ray of hope. If they do indeed get Buddhism, a holy city would certainly be a nice little bonus for us when rolling over their territory. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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In domestic news, our Settler along with one of our Workers begin their journey south.

[Image: Civ4ScreenShot2423.jpg]

Our other Worker is currently mining the grassland hill next to the Horse. A third Worker will be ready at the capital in 3 turns, then it's on to a Barracks in preparation for our Chariots.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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I say the next city should be called Trollolopolis. ;D
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nabaxo Wrote:I say the next city should be called Trollolopolis. ;D
Heh, nice one. Very tempting choice, was considering some variation on "Trololo" myself. Hmm... decisions, decisions! wink At least we've still got another 3 turns (~2-3 days) to make a final choice.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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I'm standing by it. But maybe it's better for the western gold city? ;D
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Hmm, true. Maybe something related to the geography around the new city would be better. Surrounded by coast, acting as a canal... perhaps "I'm On A Boat"? tongue

Or that could be reserved for our first Galley instead...
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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"I'm on a Boat!" sounds good to me!
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*dons flippy-floppys*
I've got some dirt on my shoulder, can you brush it off for me?
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