SevenSpirits Wrote:Novice is doing some really fantastic micro, I'll let him explain it though.
Thanks for the undeserved praise. Anyway, I'll succumb to flattery and take you all on a tour of our cities, after ending turn 65.
Our capital has reached a temporary comfort zone and is building settlers/workers while also cranking some specialists. I microed this current settler to complete in 2 turns. We have a chop coming in, but I'm thinking of giving it to DI.
Blameless Yin has built a monastery and just chopped an axe to reinforce Homely Pits. It's now on missionary duty. The governor has the right idea and slowed down growth temporarily to finish this first one next turn. It will head to our northern galley and spread the faith in our planned dyes city.
Cruel Guitar was whipped for a much-needed worker, and now has overflow to spend. Not sure what on, not the chariot at least, since that would waste overflow.
Dominate It got a free buddhism spread a few turns ago and instantly went from crappy city to decent contributor. With a chop it can complete a lighthouse quickly and grow onto those yummy coast tiles. It has recently whipped a settler for our dyes city, then produced a spear and chariot to reinforce the front towards Mackoti's jungle city.
Epic Smoots is indeed epic. It's paused for a worker build, and gold will be online next to remove that unhappy face. It can then keep growing, what with calendar resources coming online shortly.
Failed Sum just 1-whipped the lighthouse and will grow again next turn. The turn after it can work coast over furs to grow yet again. It will probably build military for our silver settlement.
Great Inferior can whip the library in 3 turns, or in 2 turns if we work a citizen for a turn. It will be nice to get some culture in here.
Homely Pits also needs a library, but will get a granary first. Another worker is sailing over along with an axe to help chop those forests. We might consider shipping a missionary too and get a monastery in here, to take over the clams from Mackoti's marble city.
Iced Mine is our latest city. The gold will be mined by the time the city grows.
Our northeast, with our planned dyes city. A settler and spear are on the galley and will unload next turn, with the city being settled t67. The galley will head back and pick up a worker and a missionary. A warrior will help garrison the city, I guess we should send a chariot over land as well.
And our southwest, with two possible silver cities. I think we'll settle a silver city before our marble, since we have a trireme guarding the marble island, and our galley is busy with the dyes city at the moment.
I have to run.