Alright this game is super interesting. And I'm not doing it justice with the lack of updates. Lets remedy that right now. Going to spoiler some pics, others not.
[SIZE="5"]T48:[/SIZE]
Masonry is in. I built my first axe in the cap that has a barracks. Yay XP. Settler for gold is done in Not Her.
Demos:
Hey, everything looks good to me! Tops in Food, soldiers, land and pop.
[SIZE="5"]T49:[/SIZE]
Here we have the galley with the settler and the worker on board.
After turn ends I check demos:
Notice anything odd? Someones building an army...
[SIZE="5"]T50:[/SIZE]
Demos:
The trend of army building continues. I'm sure its Gaspar/Noble. My only reasonable course of action is to:
Declare War!
Things I know... NG has copper, 2 actually since they popped one an extra one on a mine. Their soldiers are increasing. They haven't gotten Horses, but they do have stone which means they do have masonry. I'm currently trying to grab Judaism, mostly for denial, I also want OR.
I building a barracks in Not Me. If I want them NOT to be able to attack while I prepare I need unbreakable peace. SO I declare war - and offer peace. If they ACCEPT peace I can switch off Axe builds, and delay military. If they DON"T I need to build more.
Seriously... you think you guys can catch me sleeping?
[SIZE="5"]T51:[/SIZE]
They didn't accept peace:
Axes please. You can see I'm about 4-5 tiles from NG. That means 4-5 turns till their stack could reach. Their military is climbing:
Demos:
One good thing is I got that Gold city settled:
+2 gold trade routes in every city? YES PLEASE! Also this city has fish on the other side of the island, awesome.
I offer peace again.
[SIZE="5"]T52:[/SIZE]
Peace Declined.
In which I go sign crazy...
Here's my south. Good stuff. Another WB almost to that fish there. You can see this inner island has wheat and is probably connected to NG's gold. I should build immortals and sack it. Man I need missionaries. GO MONOTHEISM! 1 more turn and I'll snag Judaism, and probably piss someone off. Dunno who, but someone. I have Furs being hooked up next turn so I allowed the cap to grow into unhappy EOT, it will be fine next turn. Also... lots of signs.
Norther shot:
Factory maze is settled, not where I would have settled it, I mean come on, canal city! But look, it sets them up to settle another city right in my grill. *sigh* 10 bucks says he settles on that PH and is a thorn in my side until the end of time. Really want a sentry on that peninsula there. I have an axe ready to be whipped next turn in Not Them if I need it. Otherwise I switch back to granary and remind myself how long until it starts to decay.
Demos:
I'm back on top in soldier points with me new axes. 25 points up on the next rival crop WooT!
I offer peace again.
[SIZE="5"]T53:[/SIZE]
Peace Declined.
So this is when shit gets wild. First off in events I notice NG has declared war on No7. Also, No7 finishes the colossus... UGH. Then:
ARG! RED ALERT! Exploring Warrior finds 4 Bowmen. Bowmen? Jesus, I forgot about them. I seriously didn't think he'd build them to ATTACK with. That's some funky stuff right there. And they get Drill 1 from PRO.
But fear not yo. I whip the axe in Not Them, I have another axe close behind plus one coming from the cap, plus a spear in production behind! (NG's copper/horse cities borders popped so he has horses for chariots now.) Now I know some of you may say, axes? WHat are you doing Lewwyn? Bowmen get 50% vs axes! And you'd be correct sir. Luckily, I built Not Them on a hill. These axes will also have C1, also they will get maybe 10-15% fort bonus. We will have odds! ([SIZE="1"]barely[/SIZE]).
Additionally, one bowman is hurt from killing No7's scout or warrior. Also, if he wants to kill my warrior one bowman will move away from the city. Also, if I can get my damn borders to pop, I'll have horses and immortals which get 50% bonus vs these Bowmen. They can't break me but they could stop me from working my silver, disconnect it. Oh well I'll build another silver city! To the NE!
I also think its possible NG will use the bowmen stack to safeguard a new city build on that PH that I specified earlier.
At home:
Yay settlers. One is finished, one is finished next EOT. Both will move on the designated lines. One to each city. You can't slow me down NG.
Also, Booya, Judaism. I'll switch religion next turn to pop Not Him's borders, pls I'll switch into OR and give Not him a bonus to building that granary. ALso I'll be able to start Hindu missionaries in Not Her and Not Me.
Now to get Priesthood>Writing>Maths>Currency. Priest and writing will be quick and easy. Math less so, currency, limp baby limp. Maybe I'll get a library up and runs some Sci specs. I WILL be building a Temple in Not Him and running a priest. I need my first GP to be a GProphet for shrine, most likely Hindu. I'm going to need boats once my opponents get astro to protect those coastal cities.
Demos:
Everything is right with the world.
Offered NG peace. :neenernee
[SIZE="5"]T48:[/SIZE]
Masonry is in. I built my first axe in the cap that has a barracks. Yay XP. Settler for gold is done in Not Her.
Demos:
Hey, everything looks good to me! Tops in Food, soldiers, land and pop.
[SIZE="5"]T49:[/SIZE]
Here we have the galley with the settler and the worker on board.
After turn ends I check demos:
Notice anything odd? Someones building an army...
[SIZE="5"]T50:[/SIZE]
Demos:
The trend of army building continues. I'm sure its Gaspar/Noble. My only reasonable course of action is to:
Declare War!
Things I know... NG has copper, 2 actually since they popped one an extra one on a mine. Their soldiers are increasing. They haven't gotten Horses, but they do have stone which means they do have masonry. I'm currently trying to grab Judaism, mostly for denial, I also want OR.
I building a barracks in Not Me. If I want them NOT to be able to attack while I prepare I need unbreakable peace. SO I declare war - and offer peace. If they ACCEPT peace I can switch off Axe builds, and delay military. If they DON"T I need to build more.
Seriously... you think you guys can catch me sleeping?
[SIZE="5"]T51:[/SIZE]
They didn't accept peace:
Axes please. You can see I'm about 4-5 tiles from NG. That means 4-5 turns till their stack could reach. Their military is climbing:
Demos:
One good thing is I got that Gold city settled:
+2 gold trade routes in every city? YES PLEASE! Also this city has fish on the other side of the island, awesome.
I offer peace again.
[SIZE="5"]T52:[/SIZE]
Peace Declined.
In which I go sign crazy...
Here's my south. Good stuff. Another WB almost to that fish there. You can see this inner island has wheat and is probably connected to NG's gold. I should build immortals and sack it. Man I need missionaries. GO MONOTHEISM! 1 more turn and I'll snag Judaism, and probably piss someone off. Dunno who, but someone. I have Furs being hooked up next turn so I allowed the cap to grow into unhappy EOT, it will be fine next turn. Also... lots of signs.
Norther shot:
Factory maze is settled, not where I would have settled it, I mean come on, canal city! But look, it sets them up to settle another city right in my grill. *sigh* 10 bucks says he settles on that PH and is a thorn in my side until the end of time. Really want a sentry on that peninsula there. I have an axe ready to be whipped next turn in Not Them if I need it. Otherwise I switch back to granary and remind myself how long until it starts to decay.
Demos:
I'm back on top in soldier points with me new axes. 25 points up on the next rival crop WooT!
I offer peace again.
[SIZE="5"]T53:[/SIZE]
Peace Declined.
So this is when shit gets wild. First off in events I notice NG has declared war on No7. Also, No7 finishes the colossus... UGH. Then:
ARG! RED ALERT! Exploring Warrior finds 4 Bowmen. Bowmen? Jesus, I forgot about them. I seriously didn't think he'd build them to ATTACK with. That's some funky stuff right there. And they get Drill 1 from PRO.
But fear not yo. I whip the axe in Not Them, I have another axe close behind plus one coming from the cap, plus a spear in production behind! (NG's copper/horse cities borders popped so he has horses for chariots now.) Now I know some of you may say, axes? WHat are you doing Lewwyn? Bowmen get 50% vs axes! And you'd be correct sir. Luckily, I built Not Them on a hill. These axes will also have C1, also they will get maybe 10-15% fort bonus. We will have odds! ([SIZE="1"]barely[/SIZE]).
Additionally, one bowman is hurt from killing No7's scout or warrior. Also, if he wants to kill my warrior one bowman will move away from the city. Also, if I can get my damn borders to pop, I'll have horses and immortals which get 50% bonus vs these Bowmen. They can't break me but they could stop me from working my silver, disconnect it. Oh well I'll build another silver city! To the NE!
I also think its possible NG will use the bowmen stack to safeguard a new city build on that PH that I specified earlier.
At home:
Yay settlers. One is finished, one is finished next EOT. Both will move on the designated lines. One to each city. You can't slow me down NG.
Also, Booya, Judaism. I'll switch religion next turn to pop Not Him's borders, pls I'll switch into OR and give Not him a bonus to building that granary. ALso I'll be able to start Hindu missionaries in Not Her and Not Me.
Now to get Priesthood>Writing>Maths>Currency. Priest and writing will be quick and easy. Math less so, currency, limp baby limp. Maybe I'll get a library up and runs some Sci specs. I WILL be building a Temple in Not Him and running a priest. I need my first GP to be a GProphet for shrine, most likely Hindu. I'm going to need boats once my opponents get astro to protect those coastal cities.
Demos:
Everything is right with the world.
Offered NG peace. :neenernee
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”