[SIZE="4"]Turn 162[/SIZE]
The event log for this turn:
First off, I founded the cities of Leipzig and Metz
I've already elaborated on what role each city will play, so I won't delve back into here.
I'm up to 17 cities now. Would be 19 were it not for the fall of Aboukir Bay and Damme.
In response to Spulla's landing, I fortified the city of Trafalgar.
At this point, they're pretty much just yanking me around and being annoying. To fend off the eight attackers, I have five defenders in the city. Additionally, a pike completes EOT and the borders pop to 60%. For t163, I can potentially get four more defenders into the city, but I doubt there will be a need to.
I highlighted the worker I moved south of the city. Because I'm paranoid, I decided to spare a worker to block that Combat II knight from hitting the city next turn. If he takes and deletes the worker, his knight won't have enough movement points to embark and will be stuck ashore facing my units. It's pretty much a win-win for me. The only way it's not is if he takes the worker than then covers the knight with the rest of the stack. However, I seriously doubt Speaker will take that risk. I expect they'll embark rather than chance me hitting their stack with collateral and mopping it up. My lack of available siege is really killing me here. Just a single cannon would allow me to kill that stack and be done with this dance; but I will be unable to get anything in range of that tile for several more turns, as my first cannons are just now coming off the lines. However, Speaker doesn't know this.
Also of note, Spulla garrisoned Map Control and presumably Teleport Gank. There are now two CG1 Longbows in map control and probably a third in Teleport Gank. At least it's not another galleon of cuirassiers here to annoy me. Sulla joined two of the caravels with the galleon stack, which are blockading the area. The southern caravel is sitting on Verdun's crabs, while the northern one is sitting on Trafalgar's fish. Lastly, he moved a fresh frigate into view.
Side note: Sulla didn't pillage my whales last turn Now if I can just lift the blockade I can get the happy back.
I spent a long time staring at the screen trying to decide what to do with my frigate. I could either:
A. Pop that caravel sitting on my fish.
B. Pop one of Sulla's galleons, but get the ship killed next turn.
C. Scout around Teleport Gank
Decided on A:
Ship of the Line would definitely be a nice edge to have here if Sulla is going to keep pumping out frigates.
My other military action of the turn was to pop Thoth's HA:
Won with 4hp left
All this puts me very close to our teams 2nd GG:
Just need to get 3xp somewhere.
My military, second largest in the world, though inflated by the inordinate power strength of musketeers.
Currently waiting on WK to play so I can end turn, will probably take a few more screenshots at that point.
Are there any screenshots the lurkers would like me to grab while I'm in game?
The event log for this turn:
First off, I founded the cities of Leipzig and Metz
I've already elaborated on what role each city will play, so I won't delve back into here.
I'm up to 17 cities now. Would be 19 were it not for the fall of Aboukir Bay and Damme.
In response to Spulla's landing, I fortified the city of Trafalgar.
At this point, they're pretty much just yanking me around and being annoying. To fend off the eight attackers, I have five defenders in the city. Additionally, a pike completes EOT and the borders pop to 60%. For t163, I can potentially get four more defenders into the city, but I doubt there will be a need to.
I highlighted the worker I moved south of the city. Because I'm paranoid, I decided to spare a worker to block that Combat II knight from hitting the city next turn. If he takes and deletes the worker, his knight won't have enough movement points to embark and will be stuck ashore facing my units. It's pretty much a win-win for me. The only way it's not is if he takes the worker than then covers the knight with the rest of the stack. However, I seriously doubt Speaker will take that risk. I expect they'll embark rather than chance me hitting their stack with collateral and mopping it up. My lack of available siege is really killing me here. Just a single cannon would allow me to kill that stack and be done with this dance; but I will be unable to get anything in range of that tile for several more turns, as my first cannons are just now coming off the lines. However, Speaker doesn't know this.
Also of note, Spulla garrisoned Map Control and presumably Teleport Gank. There are now two CG1 Longbows in map control and probably a third in Teleport Gank. At least it's not another galleon of cuirassiers here to annoy me. Sulla joined two of the caravels with the galleon stack, which are blockading the area. The southern caravel is sitting on Verdun's crabs, while the northern one is sitting on Trafalgar's fish. Lastly, he moved a fresh frigate into view.
Side note: Sulla didn't pillage my whales last turn Now if I can just lift the blockade I can get the happy back.
I spent a long time staring at the screen trying to decide what to do with my frigate. I could either:
A. Pop that caravel sitting on my fish.
B. Pop one of Sulla's galleons, but get the ship killed next turn.
C. Scout around Teleport Gank
Decided on A:
Ship of the Line would definitely be a nice edge to have here if Sulla is going to keep pumping out frigates.
My other military action of the turn was to pop Thoth's HA:
Won with 4hp left
All this puts me very close to our teams 2nd GG:
Just need to get 3xp somewhere.
My military, second largest in the world, though inflated by the inordinate power strength of musketeers.
Currently waiting on WK to play so I can end turn, will probably take a few more screenshots at that point.
Are there any screenshots the lurkers would like me to grab while I'm in game?