Full turn update commencing! It's been 5 turns since the last update. Let's see where we're at! Note, all these pictures are from after I hit end turn on T80, so things are not reconfigured for T81.
Let's go through cities first:
In the capital, I am trying to work as many cottages as possible for as long as possible. However, last turn I was 2 hammers (or food) away from completing a worker so I swapped off one cottage to work the plains hill. Next turn I'll start a Market and grow which will be perfectly timed with the gems that are due to come online next turn (see below). I'd really like to have a library here but it's never been in the cards as a high priority build but it's ironic that I have four libraries and none in my best commerce city. The market here will be worth 9gpt.
Quadratic needs some more worker turns itself since it's already working an unimproved plains forest. The thing here is that I was hoping to make this a GP farm, but I need to hold off working any more specialists here to avoid getting a great scientist first. I may just suck it up and pop the great scientist because once the gems come online I can grow to size 9 and won't have much better to work.
I let Integer grow into unhappiness because I am about to get Gems online (again, see below). I'm working all the hammer options in order to get the market asap. I'm gonna let it grow into another unhappy face and then whip it off to get the market faster. The market here is worth 7 gpt.
Base 10 is just a settler pump. I'm not sure why I snuck a library in there (krill, no need to say anything). It was before I had currency and was considering the need to run scientists to get currency ASAP and I didn't have the deal with Xenu yet for the gold that funded me. I had played around with working the plains hill but it couldn't make the settler finish any faster so I just stuck with the river cottage to get more gold!
TI-83 is gonna be a military pump with a considerable amount of whipping since it doesn't really have anything worthwhile to work beyond size 5. I did decide to take a shot at the Great Wall. I can chop one forest (NW of the city) which I'd want to chop anyway for defensive purposes. I'm only gonna use one worker for this project because it's a low priority for me right now. The only reason for it is for the +2 culture which would help in this contested region. I'm actually thinking I'll swap to a spear, work it 1T, whip it, then let the chop come in on the GW. I want to spend as few turns actually working the GW as possible in the off hand chance someone else finishes it. Conversely, I may just spend one turn on the spear, then go back to the GW and whip the spear after the wall. It'll depend on the micro for the chop coming in. I'd like to finish the wall with the chop.
Building wealth here is kinda a joke since it only get's 1 hammer per turn. However, it's allowing me to save the overflow from the last build a few turns. I'm going to 1T a WB for the new city to the west. I know buildings that are part done decay, but
question for lurkers! Will the overflow from the last build decay as well if I keep building wealth? If so, how long does it last? After the WB, I'll go lighthouse for the extra food.
All three of those forests are prechopped so you're about to see some Moai-stone chop multiplication coming in. The only bad thing is that I think the grass forest is only 1t pre-chopped. I'm gonna want this city to grow a lot to take advantage of Moai so it won't be a worker or settler pump. Military is the way it will go.
Have I mentioned before I don't like Calculus? Well, I don't! If Base 10 had the surplus food I'd borrow seafood and let it grow quicker but it doesn't. Granary then lighthouse. Then.... whatever I can get out of it.
The Archer here is probably inefficient but I need more military down here and Geometry isn't making enough hammers to build wealth. I just need it to grow bigger!
Granary -> lighthouse -> max growth in Square Root. Will work the Iron at size 5 and still be at +6 food! Will probably mine the plains hill and work that too and do whipping at sized 5, 6 or 7 depending on the need.
Need to get another WB here asap. I can't do anything with the silk until I get calendar. I'm actually planning to just leave it as is for now until Calendar comes in. You'll note that I did tentatively change research to Calendar because I can actually make use of Calendar immediately after teching it while if I did CoL first, I would have to build courthouses and I'm currently working on Marketplaces instead.
Algebra is the newest city currently in the empire. I am skipping a monument for now becuase I don't need the 3 ocean or 2 coastal tiles. In fact, I won't need them for a long time. It'll work two river side grass cottages, I'll have to farm the plains to irrigate teh corn and I'll be at +6 (after civil service). Then i'll work mines or lighthouse coast depending on the need.
Overview shot of the core:
Here's the site I'm bee-lining a settle for in the middle:
Once the jungle is all cleared, that's an awesome site. It's also important to note that Sian's focus on the islands means that he will have no dyes, gems, pigs or sugar. Also, if he's slow, I may get his banana too (not pushing that becuase it'd be hard to defend).
The tundra for fun:
That worker there on the snowy hill is a gift from slowcheetah in exchange for a NAP. HAHA! I feel a little bad but heck, if I can get a free worker out of a NAP that I really want, I won't complain.
I'm not sure how much to prioritize this new city site. It'd be hard to defend in a war against Xenu and would get significant cultural challenge from Gary Johnson . I don't know if he settled ON the stone or on the plains hill either. If he settled on the stone, that makes a lot of overlap there. If I want this site, I need to make it happen asap. I'm leaning towards not pushing too hard on Xenu since he's the only one I don't have a long NAP with.
Slowcheetah has a trireme up in Xenu's land. If you ask me, that's a waste of a good trireme when he's at war with Sian. But whatever, his choice.
Notice that Sian has a vulture in his capital. I know the capital is the most important city, but if I were him I'd switch the vulture and the warrior. No one is gonna attack the capital without him knowing well in advance. Look what else I noticed about his capital:
Obviously, I can't see his whole capital yet, but those are three rather undeveloped cottages. I know he's relying on the GLH right now, but still, he needs to be thinking long term too. I see 7 mines and 7 cottages right now. It's the same deal in the city I can't see to the west:
Anyways, back to the home front:
I am gonna use that scout to pick the best sites on this island. After the jungle, this is my next major goal! I will also use the galley to pick up the two workers on the marble island and take them to a place where they can be more effectively used.
Hmmm... do I go for this site? terrible to defend in a war. will fight sian for crab. but, it's a great site......
My worker army is gonna get the Gems online and then move down to start clearing jungle. There's two more workers on the way as well. In case you wanted a better close up on the jungle:
I'm also going to settle the border site I negotiated with Xenu. I shoulda settled it one turn sooner but I didn't notice that the worker had already exhausted it's turn so when I went to switch him from cottage to road, i couldn't.
Here's the whole empire:
And another version that's less crowded: