Speaker's picture is actually pretty outdated. We were researching Economics techs about 10 turns ago. I'll see if I can get some screenshots of Speaker/sunrise land later. Here's an overview of my territory, spoiled for size:
I actually hate the "giant screen grab of every city" that I've seen in a lot of online games here. Outside of the capital and one or two other key cities, there's rarely much to see, and they take up a ton of room. You can pretty much get the full idea of what I'm doing just from this screenshot. Cities have almost all built in the following order: forge, library, university, observatory. I have massive beaker multipliers everywhere, and basically zero gold multipliers. Cities with extra production have added some military stuff (barracks and stables). I'm also going to need more happiness in the most developed cities, so that means theatres (dyes) and mausoleums. Port cities are adding drydocks. A couple cities will also start levees next turn; unfortunately my capital probably does not qualify. Ah well. Factories soonish in every city, we need 1t for Steam Power and then 4t for Assembly Line.
A lot of these cities are straining the health and happiness caps right now. The one unhappy face in my capital actually comes from war weariness, heh. Killing those French ships must have ticked over the first war weariness threshhold. Well, mausoleum are pretty attractive to build regardless for India (yay!), and I'll get Mount Rushmore in time later. Beyond that, I need to get the remaining resources on the map. Here's where they are located:
I need both deer and silks, which this latest city will grab. I actually goofed badly with the planting of Feel No Pain, which was supposed to go one tile south. However, I put my "X" marker on the wrong tile when I zoomed out, then never realized it until after the city was planted. Oops! At least all of the lake tiles are 3 food thanks to the lighthouse, making it viable. Later I need to get another more deer resources and the silver down in the extreme south. I will probably plant the eastern location first despite being much weaker, if only because it's also far easier to defend. I have not settled over in the west because that will create a 2 city front, very vulnerable to forking attacks. Only when we have very strong military superiority in this region is it worth taking.
The next city is going on this X tile to pick up wines and clams, both of which I lack at the moment. Thunder Claws also has a bananas resource which is yet to be connected, and another dyes. I actually have dyes right now from Speaker, but he can really use the resource himself for more happiness. Just needs the 50 culture border expansion, and that's easy to force with a rushed theatre. Together, the bananas + deer + clams + wines resources are worth 3 base health and 5 health with a grocer. This should be enough to absorb the hit from factories and power plants in my top cities. Meanwhile, wines + dyes + silver will get me additional happiness to cover any war weariness popping up.
I'd like to add another city eventually on the red dot tile, but once again safety is an issue. These seas are a heavily contested region, and just defending what I already have is a burden already. Dave has at least one more city in the fog between Louisbourg and Dien Bien Phu, which I'm hoping to explore next turn. We probably won't have real control over here until we get to Combustion and can pump out destoyers, which is still a long way away. Ironclads will have to hold the line for some time.
We'll be able to see coal though next turn. Hopefully it's already connected!