Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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--Dogpilers click here-- (PB7 Player Communication Thread)

I fear that by making more elaborate double-move rules it will become just the kind of game I wanted to avoid.

Can't we just use some common courtesy? If your use of double-moving is causing someone else real-life anguish you're probably overdoing it a bit. Apologize and be a gentleman next time. The flipside is that indeed, you might have to contend with people double-moving. Everyone can see when this is the case and that the odds are stacked against you, just like they can see how good or bad your start was. No one's going to think ASM sucks, he's so slow. Feel miffed/devastated/whatever but accept it - that's life in a simultaneous turns game.
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antisocialmunky Wrote:Like I said: I AM DONE
ASM, the right way to do this is to ask for a replacement player (here in Civ General, or at CFC, or wherever), and be willing to carry on with a few turns if necessary until one is found. Until you do that, it's hard to tell the difference between a serious decision and venting in the heat of the moment.
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Oh, and LP.....just do us all a solid by logging in and ending your turn. You've already successfully completed a double-move turn, and eliminated a civ. Whether you have other stuff to "think about" for this turn or not, just end the damn turn already. The more frequently you log in and out multiple times a turn without ending it, the more ass-hattery it becomes.
If you decide to log in again later, so be it. But at least have the turn be ENDED!
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HitAnyKey Wrote:Oh, and LP.....just do us all a solid by logging in and ending your turn. You've already successfully completed a double-move turn, and eliminated a civ. Whether you have other stuff to "think about" for this turn or not, just end the damn turn already. The more frequently you log in and out multiple times a turn without ending it, the more ass-hattery it becomes.
If you decide to log in again later, so be it. But at least have the turn be ENDED!

'tis true. Looking at the game in civstats, you've logged in/out more today than anyone has for a long while.

*edit, actually, um, looking at civstats a bit more...

[Image: UmLP.JPG]

Okay, I think I now officially have no idea what the double-move rule is.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Commodore Wrote:Okay, I think I now officially have no idea what the double-move rule is.

FYI this came up in the lurker thread. Civstats says you "ended turn" if you happen to be online when the turn rolled even if you already ended your turn. If you scroll down in the log, it shows that he actually did end turn with about 2 hours to go. Screenshots have verified this. So the double-move rule was not broken.
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scooter Wrote:FYI this came up in the lurker thread. Civstats says you "ended turn" if you happen to be online when the turn rolled even if you already ended your turn. If you scroll down in the log, it shows that he actually did end turn with about 2 hours to go. Screenshots have verified this. So the double-move rule was not broken.

Oh, cool. Also, weird. Double move not broken, check. Having no life, also check. Ah well, moving along.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Well I am out.

My two cents:

This was a game designed to just be a bit relaxed on the rules and while it may not be to everyone's taste, LP hasn't broken the double move rules set out for this game. I harbour no bitterness towards him for me dying. I made mistakes, he played well and caught me on the hop with his chariot rush.

I think it might be nice if there weren't multiple logins and some clock gaming going on, but if that's his version of fun then as long as it doesn't break the rules then its fine. We could go on forever about the 'spirit' of the rules, but that would be completely subjective and so everyone would be right and everyone would be wrong. As a result, noone has fun.

So for my dying wish in this game, lets just try and tone it down a notch. A little more consideration of others from LP would be nice, but I would also like some people to cut him a little more slack and just try and enjoy the game.

If this is a game about having fun and being relaxed, then winning isn't everything. So don't just kill the game now because of this.

Please?
"You want to take my city of Troll%ng? Go ahead and try."
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I've pondered a while and I guess I vote for play-on with (sane acting) ASM and Parkin. I don't care too much about a lot of anger being thrown around here so long as the double move rule is not actually broken, and as best I can tell we've actually gotten good at following it.

If the real issue here is that Parkin's powergaming is just OMG TOO ANNOYING to some people I really feel we can handle it better than raging and personal attacks. I already referenced the idea of asking third parties to help control when the turn loads. That would have prevented the most recent issue.

Beyond that, just realize Parkin is an excellent player but he's still only one civ. If 3-4 nearby civs have a huge problem with his clock shenanigans why not plan a coordinated attack or pillaging push? Or, at least share intel or sentries or something. Lots of options have got to be better than "I quit."

One final thought - Parkin, I think you're certainly entitled to the benefit of the doubt here, but it was convenient that ASM suffered a server connectivity issue when he did. I definitely hope this community doesn't head down a road of interfering out-of-game like that.
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I was about to post about the spirit of the double-turn rule, but then I realized it's been so long that I wasn't sure that the 'spirit of the rule' was just my way of pushing my interpretation on everyone. So I went back to the original thread and dug around, and found that T-hawk can officially claim "I told you so" lol

T-hawk Wrote:Have you thought through the incentive that this rule creates? If you want to double-move against somebody, the right way is to wait to be the last player in a turn, in the middle of the night, and end turn. Then log in again two hours later still in the middle of the night to make your moves. The defense, of course, is for the other guy to also log in every hour throughout the night to make sure he's not getting double moved. I'm not sure that's a desirable interaction with a healthy real life schedule. smile

That said, this might be the least-bad option, as opposed to reams of rules about turn splits or unrestrictedly allowing double moves. Maybe bump up that 2 hours to something like 8 or 10?

But in all seriousness, I did find this one by plako.

plako Wrote:Double moves are inevitable so short time is ok. This particular rule point is just encouraging people to end their turns on timely fashion.

Starting post updated. Please check it.


Tell me if I'm not reading things right, but I see the intent of the rule is that "double turns are going to happen, try to play the game with that in mind, but don't constantly draw out turns by not ending turn because nobody likes that"
Suffer Game Sicko
Dodo Tier Player
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I'm a casual participant in this game, like others I have a family and a full time job (among other things going on that necessitated recruiting a teammate -- thanks Commodore) and constraints on how many times a day I can check in to this game. Basically, I have time to play once a day. Given that the clock is intended to approximate one day in real time it sounded realistic for me to expect to be able to reliably log into the game and play it about once per day. The game, as advertised, was that it was a casual, random game for fun. I'm probably closer to the worst player on this forum than the best player so what the hell, I hadn't played pitboss before, it sounded like FUN. I signed up with that set of expectations guiding my decision.

Guys, you're fucking it up for me. This has to be the worst behavior I've seen on this forum since I started lurking over a year ago. I think some of us need to realign expectations regarding how a casual, random, for fun game should play out. So who is it? People like me who just want to play the turns, do the best they can with their decision making, and play as well as possible and enjoy the ride (before it inevitably ends in defeat, in my caseshhh)? Or is it people who insist on playing what was supposed to be a casual game at a hyper competitive level, with all the typical clock bull shit that goes with it? If you can't play in a pitboss game without compulsively checking in frequently, multiple times per day, with overriding paranoia that someone is going to double-move you into oblivion, maybe a casual game isn't right for you. Or maybe I've misunderstood what a casual game is supposed to be about and need to realign my own expectations for what this game is. I'm not trying to single anyone out. I'm not trying to chide anyone for trying to play the game well. But you don't have to resort to clock games or do anything that makes the game less fun for other people in order to play well yourself. If winning is everything, a casual game is not for you.

So is this a casual, for fun game or not? Because if the signup sheet had said "for the hyper competitive only" I would have never signed up for this. I've been having fun playing in this game, but if we have different groups of people playing under different sets of expectations for how the game should be played, we're only going to end up with what we have now: one group playing to enjoy the journey and doing the best they can, and one group playing to win at all costs, because that's what is fun for them. If the consensus is for the "play to win at all costs" group, I'm exiting this game as well.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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