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LP, can you share with us exactly what it is that you think you have done wrong then?
Certainly there seems to be general uproar in that public thread... I would like to understand the issue from your perspective, now that you have thought on it for a while.
Thanks,
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Hi Gazzahk,
I haven't explicitly done anything against the rules, but I have been rather ruthless with seizing any available advantages I see. In essence, I have played this game hyper-competitively to date, a trait which has been amplified by sharing a border with an equally (or more) obsessed player.
That would be fine, except many of the other people in this game are clearly not appreciating such extreme competitiveness. It's a shame as I do enjoy piecing together all of the little advantages I can - but I'm willing to tone that right down for the sake of the big picture (tranquility and a live game).
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Some pretty pictures to make a change from the dull arguments at the moment.
[Azza, you might want to unsubscribe from my thread at this point if you haven't already. ]
Trololopolis has finally grown to size 2, and can now start paying its way with the Gold. Once the Stele is done and the borders expand, we'll probably farm both flood plains in the BFC to enable some decent growth.
Finished a Stele in Pwnage, so its borders will be expanding in 8 turns (Cow + 2 flood plains available). Started a Warrior, which will turn into a Spearman in 2 turns. After that, perhaps we could build a Worker - or more metal units, depending on the situation.
Borders will be expanding at Aybabtu in 2 turns. Will get the Pigs improved there shortly afterwards. Can finish the Barracks and then chop out a Spear/Axe, or switch to a Warrior and whip out a Spear a turn earlier. Will have a think about what will work best. Remember there's at least one Chariot of Mongolia's that we've seen somewhere to the west.
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Wow...
Eh, can you turn resource-bubbles on? And can we have a screenshot of the western front?
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I'd like to make a gentle suggestion for you guys (LP in particular). Could you maybe offer to unilaterally refrain from double moving, turn timer tricks for some time, number of turns etc. in order for the game to keep going and staying simple (without additional rules). In addition, you could maybe suggest that you could work out on a case by case basis some deal with people you may have contact with when a war or something similar happens. I know that you'd be giving some advantage here, so maybe you can think more yourself and come up with something in this spirit.
Best of luck otherwise, I will continue to follow.
Kalin
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LP thanks. I thought you would reply along those lines, my only area of concern is how does one tone it down? As fas as I can work it out, you have not broken any rules, as you have confirmed. So, I am struggling with how one would tone it down, as you say.
Sorry to be a nuisance but EXACTLY what will you do and not do in an effort to appease? I am not trying to be funny, I am genuinely trying to understand.
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I just touched on that in the diplo thread.
Lord Parkin Wrote:The main issue that people have had is apparently with me playing too competitively. So how about I agree to behave how others wish for a while, and everyone else just plays as normal? (For example, ending turn during the first login or shortly after, and not playing the new turn if it's been less than a certain number of hours since I ended the last one.) Does that sound reasonable? It's not my preference, but I can live with that.
I do think that the response of people to my competitive playing has been blown a bit out of proportion recently. That's probably in part due to some of my ill-advised snappy responses in the diplo thread, and in part due to the determination of one player to make an uproar over things that really didn't deserve such attention (and were in fact often his own errors). What was once an occasional niggle to a few people has morphed into something completely disproportionate.
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LP, sorry that my suggestion seemed to cause more trouble than fix things.
Kalin
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No worries dude, you were just trying to help.
I think in the end the only thing that's going to fix this is just to play on and leave a bit of time for everyone to regain a sense of perspective. A lot of people seem to have forgotten that despite the occasional irritation to the odd person, no rules were broken on my part by trying to log into the game early, and I've now promised to essentially behave like a saint in-game for an indefinite period of time when no-one else is bound to such rules. Yet somehow the atmosphere has remained so toxic around here that some people seem to despise me almost more than ASM, which seems completely bizarre. I wonder if it's something to do with the fact that ASM essentially disappeared after some of the most inappropriate and poisonous remarks I've ever seen, so several people ended up taking out their frustration out on the only other guy they could.
It's unfortunate in a way that this was the first significant conflict of the game where double moves actually mattered, because nobody else has yet had the chance to prove that they wouldn't have taken many of the same liberties and advantages during war turns. It's all very well to claim "I wouldn't have done that", but when you're actually involved in a conflict and the excitement is growing, you tend to take more notice of these things. I have a hard time believing that no-one else in the game would have ever tried anything more than an accidental double move at any point. Especially some of the stronger players. Indeed, at least three of them have voiced their disapproval for the extreme stance taken by some of the others.
Anyway, the turn has flipped (surprisingly thanks to ASM), so let's just settle down and get back into the game.
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Lord Parkin Wrote:It's unfortunate in a way that this was the first significant conflict of the game where double moves actually mattered, because nobody else has yet had the chance to prove that they wouldn't have taken many of the same liberties and advantages during war turns. It's all very well to claim "I wouldn't have done that", but when you're actually involved in a conflict and the excitement is growing, you tend to take more notice of these things. I have a hard time believing that no-one else in the game would have ever tried anything more than an accidental double move at any point. Especially some of the stronger players. Indeed, at least three of them have voiced their disapproval for the extreme stance taken by some of the others.
Anyway, the turn has flipped (surprisingly thanks to ASM), so let's just settle down and get back into the game.
I agree with you here and I think you are taking the right approach in the sense of posting a bit less in the diplo thread and letting things cool. I think that most people want to keep playing.
I mentioned that some players also stated that they would take advantage of the double move when/if they could. I understand in your case that it got a bit extreme and I think that was due to an extent to the very bad start you got.
BTW, I think I would have also been frustrated if I played against you
Kalin
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