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--Dogpilers click here-- (PB7 Player Communication Thread)

Well, I could live with Mist's proposal, even if we are a three-man team. That said, if we can't get a consensus, then I propose we just end the game and leave it at that.
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Mist Wrote:Once you end the turn, you go away for 8 hours. Have some sleep, spoil your family, go earn some money, whatever. No showing back before that. This can be ignored once every 10 turns no questions asked.

This is pretty much exactly what I was suggesting earlier, with the ignoring of the rule once every # of turns.
I also don't think either time (8 hrs or 10 turns) needs to be longer. We could probably even go 6 hours and still be fine.
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I agree with Mist. Maybe give civs with multiple players that log in the chance to log in once each or maybe the last player on the team to log could end the turn.

I also would like to somehow encourage in the rule to end the turn as soon as possible.

Just my own way of seeing it and not necessarily as Parkin's teammate. I don't log in to the game anyway.
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SevenSpirits Wrote:Well I don't really want anyone who a) we killed and b) who read our thread to be in the game. wink If Azza didn't read our thread I guess I don't mind so much; his map info of us is unfair but at least it's not punishing us for posting things in our thread.

I have read your thread, but I would follow the general plans that ASM had outlined in his thread. I'd try not to change anything too significant from what he'd said he was going to do. It's not ideal, but it's gotta be better than having an AI, or a non-player.

If someone can find a non-spoiled replacement for ASM's civ, that'd be the best case scenario, but I imagine that'll be a struggle especially since it's not in the greatest shape, with a city recently being razed and all.
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Nakor Wrote:Or maybe Gaspar?

You wouldn't get me to play in another Pitboss without the promise of at least vestal virgins and probably also a cash deposit roughly equivalent to a Nigerian dictator smuggling all of their ill-gotten gains out of the country.

It is kind that you think of me, though. smile
I've got some dirt on my shoulder, can you brush it off for me?
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SevenSpirits Wrote:I have several issues with this. One, as written it just encourages people to not end turn. Two, doesn't stop double-moving at all... just end turn more than 8 hours before the turn ends and you're fine. Three, it punishes teams of more than one player in a big way. Four... let me explain how we play turns right now (here's a sample) -

Seven, I don't really see the problem here. Ok, yes it definitely encourages people not ending turn, but we still have a turn timer. It doesn't stop double-moving, but it makes double moves a lot easier to catch. As far as your team goes, if you don't end turn at all you can do exactly what you do now, you just don't have the first 8 hours of the turn to play with. On the other hand, if you did end turn you could do exactly what you do now, just don't end turn until you've had a chance to both log in, debate, etc.

I'm with you in that I like to end turn early and still log in later, but I don't see changing that routine a bit as being that crippling.
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sunrise089 Wrote:@ASM - I'm sort of surprised I have to even say this, but...

In a game with no out-of-thread diplo allowed, it is not ok to privately message a fellow player to THREATEN THEM IN REAL LIFE!

I mean come ON dude. Going down that road, forum perma-bans are the least of your worries...

EDIT: Assuming T-Hawk and/or Sullla are ok with you both remaining in the game, I have a proposal:

Both of you stop posting in this thread except for in-game reasons. Seriously. If ASM wants to ask for someone to make the turn roll at X time go for it, but don't complain about one another or anyone else. I bet if we tried it for a week the stress level would go way down...

That's not diplo and that's not a threat and I had quit by then anyway. You're being silly. I'd hate to be the guy that advises congress on SOPA type things if this is the general comprehension of the internet that people have. I can understand outrage at getting it so I can play on my clock but you'd be punishing me for saying and not actually doing anything but the planning and research to potentially carry something out. And I don't really see that as fair.

Its like if you're in a race with someone who injures your legs in practice and then you follow them home and put a dumpster in his drive way so he can't compete. You force my hand and I didn't want to go there in the first place but no one was replacing me.

Anyway getting away from the topi I refusing playing anymore so you don't have to worry about it. I have no plans in this game and I don't see what exactly you can do after the last turn. Since I have no plans in the game, you're free to do whatever you want. I think Mist has it right. I'd like to see this game continue because I'm curious if anyone can stop LP in my position and if you guys can actually fix the rules in such a way where irrational escalation of our of game resource use can be curtailed.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Back when I spent a lot of time on Apolyton discussing Civ 2, it occurred to me that the atmosphere on the forums is kind of toxic: a bunch of hyper-competitive, detail oriented (or obsessive-compulsive) guys (and, yes, it seems to be almost exclusively guys). Admiration and respect is earned by spending excessive time on the game, often at the expense of real world responsibilities and relationships. People joked about how the game was adversely impacting their real life, but even then I didn't find it very funny.

When Firaxis came out with their Civ Anonymous ad campaign, I found it amusing and off-putting at the same time. The mock interviews with people who were so obsessed with Civ that they needed a 12-step program to quit playing were a little too close to what I'd read on the forums.

For me personally, the lesson of this whole tempest in a teacup is that I should stop spending so much time on a computer game and spend more time with my kids. Even if I magically improved my game enough to win one of these events, no one is going to write "winner of PB23" on my tombstone.
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sunrise089 Wrote:Seven, I don't really see the problem here. Ok, yes it definitely encourages people not ending turn, but we still have a turn timer. It doesn't stop double-moving, but it makes double moves a lot easier to catch. As far as your team goes, if you don't end turn at all you can do exactly what you do now, you just don't have the first 8 hours of the turn to play with. On the other hand, if you did end turn you could do exactly what you do now, just don't end turn until you've had a chance to both log in, debate, etc.

I'm with you in that I like to end turn early and still log in later, but I don't see changing that routine a bit as being that crippling.

Though this is kind of what I was hoping we could avoid. It gets kind of frustrating seeing teams (or players) logging in and out repeatedly throughout a turn and not ending their turn, and hence causing the turn to run to almost the end of the timer quite frequently.

Though I guess if some teams can do this while still being ahead of people who still haven't yet gotten a chance to log in their first time for ending their turn, it doesn't really matter too much. If , for example, there are 3 civs left to play, and all of them have been logging in and out throughout the turn (and had at least one opportunity to end their turn), that's when it really becomes a little annoying. But that's just me. I get impatient sometimes, especially since it's just me playing my civ because I couldn't get any teammates.
But on the flip side, there are times that I could and may do similar logins multiple times a turn, but just don't usually have a need or desire to do so. So the new rule as stated is fine with me. With any luck it works out well enough so as not to cause any more controversy. If we need to revisit the modified rule later (when turns get more complicated), we may just need to do so at that time. Right now, I'm sure for most people their turns are relatively simple and pre-planned out that massive changes don't need to be discussed, checked, and re-checked during a single turn.
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DaveV Wrote:For me personally, the lesson of this whole tempest in a teacup is that I should stop spending so much time on a computer game and spend more time with my kids. Even if I magically improved my game enough to win one of these events, no one is going to write "winner of PB23" on my tombstone.

I think that is a good policy in general smile

Anyway, proposal for no double moves? I'm not sure, I think it would be nice if you could but there was an opportunity to respond. You should be rewarded for putting in some effort. I would say you guys should swap to a 2 phase system:

You either wait for 1/2 the timer to expire or if the victim has already logged in before you can move units. You can adjust builds and stuff. That way you have an opportunity to respond. Messing with end turn doesn't matter since you can still move after you end turn.

I'm not opposed to advantages from being able to log in more, as long as you're not locking the other person out of decisions.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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