75% damage cap... *sigh* I really do feel I've made a sub-par play now. Even if i detour to get some cultists of my own after this it will take ages to get up the OO Infrastructure to spam the units I need.
An Army of Cultists, Edilon-Cultists and Stygian Guards would cake walk over every coastal city.
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At the moment I'm just limping to Angels and their lovely Iron and War mongering. 6 turns to Fanaticism. Wish I could push the tech slider higher but my economy is once again in tatters due to being back in Runes and the Cultists destroying my improvements near the coast.
One is coming round from the east. I don't fear just one razing my cities but he will safely destroy all the mines and towns. Just need to hold out...
Still no sign of Mackoti Army. At this point I have to assume he isn't redeploying somewhere otherwise I would have seen hints of it with my hawks. Logically the thing for Mackoti to do would be to push into Amelia but I have no idea what deals they have. Thus once again I can't anticipate the future due to political blindness.
Mr Yellow sent the places he wanted cities. Thankfully no drama as he doesn't want a place I already have. But his map does show he hasn't spotted my western expansion.
Even with producing 4 Settlers for Yellow I can still produce 14 SoK's to rush the gate in time. Which really shows you how LITTLE it costs me to pump out Settlers.
It's really hard not to start counting my chickens before they hatch. I have nothing to do really until the Gate is built and it's tempting to plan out future attacks now. Of course Mr Yellow could stab, Mackoti could walk in with a giant Cultist army. (he doesn't have Fanaticism so no Stygian guards.)
I wish I could trust Mr Yellow to honour his NAP. I think he might as long as I do nothing. But I feel if Ichabod pushed the angels into war against Mist to get Angels take out the weakest player Mr Yellow would just NAP stab.
Mackoti and Sareln are fortresses, I don't know wether they plan to explode outwards or turtle up. Cracking them open will be hard. Sareln hasn't even used his panic button yet. Focusing on one just hands the game to the other. Them fighting themselves gives me time to make a comeback. Of course we all know that.
A part of me thinks we need to lure them to us. Even with the Angels in play we might be able to push the AC enough for them to worry? I think Razing Rune cities boosts the AC so Mist and Amelia are juicy targets. Mist by land and Amelia by sea. Need to look up the details of razing to push the AC. If you don't get much it wouldn't be worth it.
What you want is a Domino effect, weaken one of the big two enough for the second to try and get in on the war and then backstab that one. Unfortunatly neither of them would fall for that.
Sareln is keeping a large Priest army on my borders. If I could snipe that I could force him to use his panic button and weaken his army which would take longer to replenish then my own.
Mackoti has lots of water border cities which a Water strike force could go for. Alternativly I could go by land via Amelia. Fighting there would minimise Esus Shrine invisability. But if i pass peacefully through Amelia's land why would mackoti come out? If I attack Amelia would that draw Mackoti out? A part of me has been thinking that Mackoti needs Amelia's metamagic mana if he wants to turtle up and go for a tower victory. Don't think I spotted any unclaimed mana nodes in the north. Tower is the easist for everyone at the moment.
Except me. I have one mana node in the second biggest empire in the world
Anyway this is just a stream of thought as I can't really find the passion to update until the Angels appear. If I pull that off i'll do a summary of the whole empire.
Final thought: What the hell are those two horsemen doing? I havn't seen a event that says they died yet.