As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Speaker's super top secret thread for the purposes of world domination; Neener Neener

Sullla Wrote:A couple cities will also start levees next turn; unfortunately my capital probably does not qualify.
Micromanagement Jesus cries when he sees the Ironworks going up in a city without a levee. cry
Reply

T-hawk Wrote:Micromanagement Jesus cries when he sees the Ironworks going up in a city without a levee. cry
If it makes you feel any better, I am building it in a to-be-leveed city. I have a 20% chance for an Engineer next turn. Wouldn't that be amazing, to get to rush-build Ironworks.

"There is no wealth like knowledge. No poverty like ignorance."
Reply

You won't be crying if I ever get around to adopting Universal Suffrage. lol

Honestly, there's not really another place worth putting Iron Works. The capital is size 20, completely maxed out, and likely to remain in Bureaucracy for quite a long time yet to come. I don't have another place to put the thing where it will be useful anytime in the forseeable future. I'm hoping to go factory -> coal plant -> finish Iron Works -> Pentagon in the capital, and build any other lategame wonder we need there later.
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
Reply

Wouldn't that give you massive health issues with all those floodplains?
Reply

ironstar Wrote:Wouldn't that give you massive health issues with all those floodplains?
Probably. We do have a lot of health resources though. He may need to build a grocer.

"There is no wealth like knowledge. No poverty like ignorance."
Reply

Speaker Wrote:He may need to build a grocer.

Blasphemy! This money multiplier is unclean and the psilon citizens of Requiem will brandish their sliderules in the fight to tear it down!

I remember a game called "Conquest Of the New World" (abandonware, I think) that awarded a production bonus to one type of resource if the city focused EVERYTHING on that resource. 15 lumber mills and no mines would give ~50% bonus to lumber production. Diluting the pool by building a mine would reduce your bonus to ~40%. It was a great turn-based game, that suffered terribly from lack of smooth multiplayer support. It's the same game where you could name rivers if you were the first to scout them.

Hmm, Dosbox is still installed...
Reply

he might have a hard time with the unhealth - I run into health problems in a city with factory/coal plant/IW and no FP.

On the other hand, the FP provide more food than unhealthiness, so it may be unhealthy, but it probably won't force the city to shrink.
Reply

[Image: RBPB6-SP17.JPG]
Sometimes it's better to be lucky than good. smoke

My capital is about to be a monster, with a 1-turn Iron Works and a 2-Turn Levee for +10 hammers per turn base! Screenshot coming soon™.

"There is no wealth like knowledge. No poverty like ignorance."
Reply

[Image: RBPB6-SP18.JPG]
This is weird. My units did not heal at all this turn, despite the fact that they did not move. This picture is after I ended my turn, and you can see they still have movement points left (though I couldn't move them if I wanted to. It's one of the oddities of the sequential turns format). I really would have liked that woodsman Rifle to heal. He should have healed 35%, I think, between the Combat I Knight on his tile, and the Combat III Cavalry adjacent.

"There is no wealth like knowledge. No poverty like ignorance."
Reply

Not moving this turn means they heal at the beginning of your next turn, right?
Reply



Forum Jump: