March 13th, 2012, 23:25
(This post was last modified: March 14th, 2012, 01:56 by pindicator.)
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Well this would be sad to have the game dissolve just as it was getting going. I know a ranted against LP, but where he was all annoying and gamey shenanigans, ASM took it to a whole new level with his accusations.
Edit: ASM! Dude needs to step away from this, that's way out of line.
Or is this just the inherent issue that different people have different ideas of what is fun? Do some people think that me planning out 10-15 turns in advance is not appropriate for a casual game? Although if they did I would give it up; there are other games here I can get my MM fix on.
Still, I get the idea that the spirit of the game was missed by some people playing. (Or did I?). It seemed like this was going to be a game where you played the hand you were dealt, didn't continually abuse the turn timer, and accepted that double moves were going to happen. Of course there's going to be instances where parties disagree, which is why mods are around, but it's sad that the light hearted atmosphere of this game has dissolved so quickly.
Maybe we should have raised the issue of LP's constant clock gaming earlier on. It's not like he hasn't done this every turn. But we let it simmer and bother people until everything boiled over.
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pindicator Wrote:Do some people think that me planning out 10-15 turns in advance is not appropriate for a casual game?
Absolutely not. This is a casual game, you can put however much effort into it that you want. There's not some mystical 'appropriate amount' - this game is whatever you make of it.
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pindicator Wrote:Do some people think that me planning out 10-15 turns in advance is not appropriate for a casual game? Although if they did I would give it up; there are other games here I can get my MM fix on.
I don't think I've ever heard anyone in this community complain about long-term planning. If anything, it's the bedrock of many/most of the gamers here, and I'd be willing to bet that the players would be in unanimous consent on this.
The fundamental draw of of these long pitboss/pbem games is that the game is stretched out over a long enough time frame that you do have time to think, plan, etc.
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Cool, well in that case if this game does end abruptly i'll be sure to put a report together to share all the crazy details that i put together today. And i promise, it is rather absurd
If the game continues, i promise to draw out the revealing of the plans just to keep you coming back for more
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pindicator Wrote:If the game continues, i promise to draw out the revealing of the plans just to keep you coming back for more
I can't wait! Not sure how you're going to beat the 'zerker shock and awe compaign of 26 tho! (Or get the full refund on your used units! )
I 2nd Injera. The fundamental difference between Civ and Age of Empires is the planning.
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Ceiliazul Wrote:I can't wait! Not sure how you're going to beat the 'zerker shock and awe compaign of 26 tho! (Or get the full refund on your used units! )
I still am kind of proud of that More the whipping and the logistics planning than the subsequent selling and shenanigans. Actually, a close 2nd was when I microed out that I could get Currency on t69 in that game, but only by running the slider at 70% on t67 using nothing but spreadsheets. Why t67? Because that was the turn I had the least amount of commerce coming in.
Anyway, I will drop the hint that the crazy plans are not military action.
Not yet, at least...
Dammit, now I want to go over the micro plan again and I need to go to bed
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We're running again!
Turn 073
There's a new city to the empire! Birdo was settled and has taken the sheep from Piranha Plant. We're going to whip in a granary in 5 turns and then go to military. One unintended consequence was my expenses went up more than anticipated. So Math ETA went from possibly EOT79 / definitely EOT80 to probably, hopefully EOT80.
New cities mean more food. So I've taken my biggest lead in that category:
Notice that I'm not #1 in demographic population. I think that's Lewwyn with his size 7 city. Maybe someone else.
Enough talk about what's going well. Let's look at what isn't going well:
I'm planting more cottages, but am not exactly flush with cottageable lands. So maybe I should slow down my expansion. Oh dear...
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pindicator Wrote:I'm planting more cottages, but am not exactly flush with cottageable lands. So maybe I should slow down my expansion. Oh dear...
No way! Drive her straight off the cliff! : popcorn:
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Turn 074
I joined the 6-city club. Good news is that losing unit costs canceled out the new city's maintenance increase, so the city was pretty expense-neutral. Bad news is we have a new neighbor.
That barb city is only going to invite sunrise's troops. Unless I raze it first... Then again, moving out the axe leaves Thwomp pretty vulnerable. And I'm falling behind in soldiers. My current plan doesn't leave much room for military. Birdo had a chop go into its granary and after it grows to size 2 it will whip that guy to completion then do military. Hammer Bros is finishing an axe this turn, but I need send that guy east. And Goomba ... is on a tight schedule. I messed around a bit this turn, trying to figure out if I could swap its library over to a spear and still stay on target, but it didn't look good. I suppose it would be "safer" to delay things and build military, but I have to stay on target!
My food lead may start putting a bullseye on my backside soon. I actually switched off my rice in Spiny to work a newly planted cottage. It actually ends up trading away 1f for 1c, which usually isn't a good trade... but I need every commerce to stay on target.
Ceiliazul Wrote:No way! Drive her straight off the cliff! : popcorn:
With monarch difficulty and huge maps, it makes sense to keep expanding simply because new cities don't add much for maintenance. Well, at least as long as I can defend them. This last city only added 3gpt to my overall maintenance (and then I lost 3gpt in unit support costs for getting those workers & defenders in my culture). So I will plant more if I can; it's my only shot at keeping up in GNP in the medium term. Well, that and the eventual Great Peeps*.
6 cities now, and only 6 workers. Oh man, strategically I am playing this so [strike]crazy[/strike] badly. It is a blast!
[SIZE="1"]*Linking to random youtube videos is fun! This one made me laugh because I can't tell if the guy is serious or not. And then he runs a black screen for the last minute just to finish out the song he wanted to play. Ah, YouTube [/SIZE]
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Turn 075
Lewwyn has to be the Great Prophet recipient since he built both the Prophet wonders. At first I thought he used the GP to bulb Code of Laws, but no that's not right. For one thing, he hasn't even logged in yet to play his turn! I imagine he'll shrine up.
So who teched CoL? Two people gained more than 12 points on the turn roll-over: sunrise & slowcheetah. I'm guessing it's sunrise, with his beautiful riverside gems. Lucky guy. I suppose if I want a religion that's my best bet.
You can also see barbarians are starting to peek in. I moved my Wood2 warrior to the forested hill and spotted a 3rd warrior moving in; he's 2SE of that hill. With axes there aren't any problems killing the barbs, but I'm light enough on military that it gets a little tricky when I try to figure out how to cover cities. When I decided to move the Wood2 warrior to that hill, it means Birdo is wide open to an attack. If a barb shows up 2SE of Birdo next turn I'm going to have to take the warrior in Piranha and move him to cover Birdo. Piranha will then start an axe and whip it to completion the following turn. (It also would be terrible luck for a barb to appear there since my warrior was just in that area last turn and saw no barbs in all the lands between birdo, the ice, and the ocean.)
I am going to try to get those barbarians to suicide against my W2 warrior. If I can get him to W3 that would be very nice.
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