Save received, played.
I managed to kill Kleezyx on the first turn, and mopped up his remaining undead the second turn. From there it was a slow job of healing everyone and moving our Saurian to the altar, which was behind the wall south of Kleezyx' keep and opened up after his death.
I used the time to move Clammie to talk to the troll, who fought us but once defeated joined our side. Not sure if he will carry over, but if he did then we have a troll rocklobber available.
Strong level 2 unit, regenerates, ranged attack. I hope he is available.
Skandyx (or whatever the saurian's name was) reached the altar, and we get a long conversation about his life, death, etc. with a spirit of the last dire wolf. Skandyx is transformed into a dire wolf, and Clammie becomes his rider and transforms into a Dire Wolf Rider. These can promote to Dire Wolf Master, so Clammie can get stronger.
Also, goblin knights can now promote to Dire Wolf Riders and Great Wolves can promote to Dire Wolves. ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
We were given an option of continuing, or leaving the caves -- I chose to end the map. I suppose I could have moved Clammie to a keep, recruited a spear goblin, and spent 50+ turns walking him to get the spear. But that did not seem worth the trouble.![rolleye rolleye](https://www.realmsbeyond.net/forums/images/smilies/rolleye.gif)
Our next scenario involves orcs. We get a long story on how orcs and goblins are related and how interbreeding was killing both races, and how Clammie is a descendant of a powerful Orc chieftain, blah blah blah. Anyway, you can see it by loading the save -- I have posted the scenario start so you can get all the background.
When the map starts we find our leaders facing several orc archers and an orc crossbow. They have deserted from the Hammerhead Clan, hoping to find the rumored goblin riders and join them. The leader of the Orcs is unhappy about this and we will have to fight our way through. But we can now recruit orc archers if we want.
Finally some decent ranged units.
We have 250 gold to start, the orcs have about 450. Pretty rough terrain for this map, lots of hills and only a few narrow open paths. There is a keep to our west that I assume is where we need to go.
Good luck!
The Save - Hammerheads
I managed to kill Kleezyx on the first turn, and mopped up his remaining undead the second turn. From there it was a slow job of healing everyone and moving our Saurian to the altar, which was behind the wall south of Kleezyx' keep and opened up after his death.
I used the time to move Clammie to talk to the troll, who fought us but once defeated joined our side. Not sure if he will carry over, but if he did then we have a troll rocklobber available.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Skandyx (or whatever the saurian's name was) reached the altar, and we get a long conversation about his life, death, etc. with a spirit of the last dire wolf. Skandyx is transformed into a dire wolf, and Clammie becomes his rider and transforms into a Dire Wolf Rider. These can promote to Dire Wolf Master, so Clammie can get stronger.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
We were given an option of continuing, or leaving the caves -- I chose to end the map. I suppose I could have moved Clammie to a keep, recruited a spear goblin, and spent 50+ turns walking him to get the spear. But that did not seem worth the trouble.
![rolleye rolleye](https://www.realmsbeyond.net/forums/images/smilies/rolleye.gif)
Our next scenario involves orcs. We get a long story on how orcs and goblins are related and how interbreeding was killing both races, and how Clammie is a descendant of a powerful Orc chieftain, blah blah blah. Anyway, you can see it by loading the save -- I have posted the scenario start so you can get all the background.
When the map starts we find our leaders facing several orc archers and an orc crossbow. They have deserted from the Hammerhead Clan, hoping to find the rumored goblin riders and join them. The leader of the Orcs is unhappy about this and we will have to fight our way through. But we can now recruit orc archers if we want.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
We have 250 gold to start, the orcs have about 450. Pretty rough terrain for this map, lots of hills and only a few narrow open paths. There is a keep to our west that I assume is where we need to go.
Good luck!
The Save - Hammerheads