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plako Wrote:Agreed . HAK If you need some assurances of peace I can give them to allow you to focus on your west.
As a sign of good will, I'll warn you that the flatland spear that you've had on our border for quite a while could be easily double moved. I have decided not to take advantage of it, but you might want to retreat it nevertheless.
Well, the spear has been in my own border for protecting his farm. But I moved him anyway. You just stay away from where our borders meet, and I'll do the same.
As for LP, there's not much I can do about him. He's got too much military, and takes too many cheap-shots.
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HitAnyKey Wrote:Well, the spear has been in my own border for protecting his farm. But I moved him anyway. You just stay away from where our borders meet, and I'll do the same.
As for LP, there's not much I can do about him. He's got too much military, and takes too many cheap-shots.
Most of it is in my territory...
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Hey, Moogle. I'm just curious: did I have a chance to take your city if you didn't move first this turn? I'm assuming you moved your axe to attack without the river penalty and used all his movememtn points due to no construction yet. Then you lost the other battles leaving an empty city.
Am I right in my assumption?
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Meiz Wrote:Based on the power graphs it is me who should be expecting the huge stack from your direction 
What, you can see my graphs? You're not supposed to!!
I'm building units to make sure you send war elephants in a different direction, there are no offensive plans
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I wish my wife came as often as this turn.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Now this is why I shouldn't check the diplo thread at work. Busted up laughing after that one Lewwyn.
Suffer Game Sicko
Dodo Tier Player
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"Incoming player has logging enabled. Verify that he is trusted player" or something similar popped up while MackSeven was logging in. What is that?
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plako Wrote:"Incoming player has logging enabled. Verify that he is trusted player" or something similar popped up while MackSeven was logging in. What is that?
It's a setting you can turn on in CivilizationIV.ini that helps when you're debugging a mod or map script. I don't think it does anything with a non-debug-mode DLL or when you are generating a map, but I'm not going to confirm now in case there is info there I shouldn't have. Should I turn it off? I don't use it, of course, but I don't want to make anyone uncomfortable.
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SevenSpirits Wrote:It's a setting you can turn on in CivilizationIV.ini that helps when you're debugging a mod or map script. I don't think it does anything with a non-debug-mode DLL or when you are generating a map, but I'm not going to confirm now in case there is info there I shouldn't have. Should I turn it off? I don't use it, of course, but I don't want to make anyone uncomfortable.
You lost me at the ".ini"...
I don't have a problem with you using it, though, if there isn't any risks to other players computers.
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HitAnyKey Wrote:Killing that unit was completely uncalled for. I was already planning on leaving you to your side of things as long as you left me to mine, but I needed to at least know where your side ended. He was just up there to find out where the borders are with my northern neighbors (as his name clearly stated). He never even crossed into your borders and was going to be moving away this very turn. WTF?! I'll give you the benefit of the doubt - do you realise you can uncover borders without moving next to them, or within sight of them? Perhaps you didn't and that's why you moved there. But to me, it just looked like a 2-move unit positioned 2 tiles from a city and next to pillagable land. Sorry if it was genuinely exploring, but the way it was positioned suggested otherwise, and I had to protect myself. I'm sure many other folks would do the same if they saw a unit parked 2 tiles from one of their cities and within range of pillaging stuff.
plako Wrote:"Incoming player has logging enabled. Verify that he is trusted player" or something similar popped up while MackSeven was logging in. What is that? I get that all the time with them too. I'd be curious to know what it is as well. Sounds like it's something to do with monitoring the chat record, or the event log?
SevenSpirits Wrote:It's a setting you can turn on in CivilizationIV.ini that helps when you're debugging a mod or map script. I don't think it does anything with a non-debug-mode DLL or when you are generating a map, but I'm not going to confirm now in case there is info there I shouldn't have. Should I turn it off? I don't use it, of course, but I don't want to make anyone uncomfortable. What kind of stuff is it likely to log? I don't actually understand that. I guess I don't really have a problem with it, but if it's a .ini setting then you can surely change it back and forth in 5 seconds, right? So may as well do so.
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