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Gazzahk Wrote:LP, creeping up the leader board... Yeah, quite a few points more than I expected last turn... I guess some from land 20 turns back or something. In any event we're now at 200 points and #5 on the scoreboard, jumping up from #10 last turn.
Gazzahk Wrote:Congrats on #1 production.
Are you going to share your good news with all your fans and friends in the diplo thread? I somehow think not.
nabaxo Wrote:If Pwnage is going to be our capital, we want that city to work on as many floodplain-cottages as it can, due to the +50% bureaucracy bonus. That's another thing to consider. Yeah, good point. Though that's still a fair while away, and it's always handy to have another city to help you grow the cottages early on. Hmm, could still go either way.
Twinkletoes89 Wrote:You're welcome... Thanks. When I was originally looking at that land I actually thought it might be slightly poor placement due to permanently blocking a Fish resource. But the city is good enough on its own right there that I think it's worth it. Heck, it's generating half my empire's hammers right now!
So yeah, thanks TT. Couldn't have done it without you... I'd easily be a backwater civ by now if I didn't have your land. Sorry I screwed you over in the process though.
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Dude, should I start taking care of our "diplo"? You always have this defensive, serious tone in the other thread...
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nabaxo Wrote:Dude, should I start taking care of our "diplo"? You always have this defensive, serious tone in the other thread... Yeah, go ahead if you want. I guess I do need to lighten up a bit...
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Next turn we'll be founding the Corn-double Gold city. Main suggestions for names so far:
Over 9000
Double Rainbow
Hide Your Kids / Hide Your Wife
I quite like Double Rainbow. Nabaxo said he liked Over 9000. Rego and Waterbat were keen on the Antoine Dodson reference. Any further votes?
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double rainbow for double corn/gold is good. HideYoKids (and wife) could be for more aggressive plants or renaming of captured cities.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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waterbat Wrote:double rainbow for double corn/gold is good. HideYoKids (and wife) could be for more aggressive plants or renaming of captured cities.
I say "Hide your Kids" and "Hide your wife" maybe for that island if it is an island and if it has room for 2 cities?
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Ah, the forum's back up at last. An epic battle took place while it was down earlier... Azza had moved his Keshik out of his capital, so it was 4 units of ours vs 3 of his in the capital. I had simmed it out and it was pretty close to 50/50 odds (we succeeded in 9 out of 20 sims).
Why would we go for it with 50% odds? Well, it was a rather heavily weighted gamble. If we won, we would do colossal damage... whereas if we lost, we'd just have to rebuild a couple of units. So the sensible play was to take the risk. If you have a 50/50 shot at eliminating a capital city with no real risk associated, you go for it.
Unfortunately Azz managed to hang on by a thread - in the end the deciding factor was a single Warrior which won against 3:1 odds, and he was left with 1.2/2 hitpoints. Oh well, was still worth the shot. We'll regroup and come back in a few turns... shame to lose the momentum, but it's really only a minor setback. We've still fairly well crippled him by eliminating 3 Workers and 3 Settlers over the past few turns, as well as a bunch of units. (As far as I can tell, the only units he has aside from Archers and Warriors are 1 damaged Keshik and 1 Chariot - and he apparently has no strategic resources connected.)
So yeah, a bit of bad luck on the 50/50, but if I was in the same situation again I'd do the same thing. Worth the risk when the potential reward is so much greater than the potential loss.
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Double Rainbow was founded. [SIZE="1"] [So intense...][/SIZE]
It's working the Gold rather than the Corn for the moment to speed up Literature and Masonry. Want to get that Heroic Epic online ASAP.
The capital's building a Library, which it will whip on either T98 or T99. Will build more units using the overflow, then onto another Settler.
Working a slightly subpar plains-river-cottage rather than a grass-river-cottage because that tile happened to be the one on which previous workers had stopped to prebuild a cottage on their way back and forth. Also, we're limited by our happy cap currently. Will build the grass-river-cottages shortly, in time for Monarchy happiness.
Checking out the demographics, things are looking pretty good. Although despite us being #3 in GNP and food, there's still a rather massive gap to #1 (and #2?). Guess one of those would have to be Sunrise, who's verging on 300 points already.
Also note our GNP is artificially inflated while we're at max research... breakeven is ~40-50%. So it's not quite as nice as it looks, though it's still respectable.
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Did you do what Azza said? Leaving 1/2 move on a chariot after ending turn only to move it after Azza and then before Azza on the next turn? And can't you see how that annoys people? Serious question btw, not trolling - just curious what your take is on it and figured I could ask you here without ASM and the like jumping on you when you respond.
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I was forking two of Azza's cities with 3 Spears and 2 Chariots. He could not have been unaware of this fact. I moved the whole stack 6 hours before the end of a 12 hour turn (bear in mind we've been playing 2 turns per day). After moving my stack, an unprotected Worker of Azza's became visible. This was the one I killed about 7-8 hours later.
Leaving it unprotected within double-move range of two Chariots was a risky gamble on his part - which would be fine, if he simply accepted the risk of it being spotted. I mean, what did he expect? Yes, I can understand his annoyance. But if you know you have units that risk death if you don't move first on the next turn, and you don't think you'll be able to play first, then don't leave them in danger in the first place. Or at least, don't swear and complain bitterly when the situation you could have easily avoided comes to be.
For the record, my final logins each turn for the past few turns have occurred 8, 9, 6, and 7 hours before the turn flip respectively. (And bear in mind that almost all of the turns have been 12 hours or less in total.) I feel like I have to point that out because reading some peoples' posts, you'd think that I've never left any chance for Azza to respond to any of my moves.
The problem seems to be that because there's been one big argument before, many folks are somewhat hypersensitive... some to the point where they seem convinced that the bad outcomes from ANY of Mongolia's own gambles/mistakes must not be at all their fault, but entirely mine. How am I supposed to get by in an environment where any time my opponent makes a gamble/mistake and I don't make absolutely sure to let him play first (regardless of how long ago I played), I receive a huge torrent of hatred? It's crazy.
It seems there's a divide between the folks who want to play a completely casual game where all of the veteran players play nice and actively make sure to never double move them except by accident, and the folks who think that you should expect the possibility of double moves in a game where double moves are permitted and plan accordingly. And I hardly believe that Mackseven and I are the only ones in the latter group... we're just the only ones that have been in major wars so far.
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