Three turns played, things went...OK.
There are two archduke factions, green and blue. The archduke himself is located in the keep in the northwest corner. This is where blue is coming from, and there are a ton of blue units moving east towards the mer-people. Our best bet here is to hold the line east of the river, and force them to fight from the water so we get the terrain advantage. There are too many of them for a standup fight on solid ground.
Green enemies are coming from the keep in the middle of the western edge of the map. These guys are mostly coming east through the middle. We can use the marsh and river to try to force them to fight on poor ground.
Be aware that the archduke has many horsemen and knights, so they can cover a ton of ground (where the terrain is good, anyway). They keep popping up from unexpected directions like the south, so keep a watch for them.
We are now out of cash and have no hope of getting more, so Clammie has moved forward. I have a big force in the middle region which just finished off a group of green enemies. Start them moving west to help in the middle. I recruited/recalled a bunch of archers and these should help fight the horsemen.
Our messenger returned with three saurians and three orcs -- these are apparently all the allies we are likely to get.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
But the orcs have some money and hopefully will use our keep to recruit more units. The saurians are under our control, the orcs are their own faction.
The enemy has a lot of troops, but so do we and our allies. Good luck!
The Save - Turn 7