T114 - Gunpowder is in. After evaluating my options, none of which look good from this far behind, I'm going to go with Theology at break even research (1T), will tech Alphabet while saving as much cash as possible, so that I can run 100% research on Paper two turns from now to make up a few beakers. I may leave Paper just a bit short so I can run 100% on the second turn with the double prerequisite bonus. That can overflow into something more expensive, like Printing Press for the economic bonus, then onto RP to Rifling. All of that is a rather long haul but I don't see a much better option at this point. At breakeven research that will take from now:
Theology - 1T
Alphabet - 1T
Paper - 1T (but will make it 2T for overflow)
Printing Press - 4T (probably 3 with Paper's overflow)
Replaceable Parts - 5T
Rifling - 7T
This plan completely negelcts my navy (I can build...triremes!) Also, I could really use a harbour in Michele Bachman, that would add 6 gpt, probably would be useful other places too, but we have this war thing to contend with...we probably don't have a lot of time for economic diversion. On the naval tech side, I could go for optics but caravels will be just as useless against galleons as triremes, once Sian goes for Astronomy, so I'm not really worried on the naval side of things for now. I have limited options so I'm going to opt for Rifling and hope that I field a competitive army and can survive naval attacks.
One option that would be great if I can do it while in a GA would be to tech Philo (2T) + Nationalism (5T) and start drafting like crazy. I don't have Sian's production capability but I have more population and plenty of happiness, plus we've built up 13 barracks and courthouses for a bit of synergy with nationhood. I'll hate to lose the bureaucracy bonuses at Newt, but we won't get Oxford anytime soon, needing 5 universities. I'm just not sure when we'll have time to build those as we need so many units right now. So I'm probably foolishly delaying that part of the tech tree a while longer. If I can do a GA, switching to NH + Theocracy makes sense, HR is obvious since there's no drawback vs. despotism, but I wonder about switching into Mercantilism. That would be a rather selfish, non-alliance move, but I am running quite a few internal trade routes anyway, and it's basically only Dazed making a killing off trade routes anyway. I'm -16, Slowcheetah is -5, and Dazed is +21 on TRs. So really only Dazed will be hurt. I'll think about it...I'm not convinced Dazed is going to help in the war anyway. Food for thought.
OK, as for playing the turn....a chop came in at Mitt Romney, so we'll have enough overflow this turn to finish a pike this turn and next turn. That should help discourage any ventures Sian may have in mind at Jon Huntsman. After that, we'll build more units of some description. I'm throwing up a castle at Huntsman and in Newt, at Huntsman for defense and for the extra trade route at Newt. It will take 2 turns for Newt where I could otherwise be building units, which is probably bad, but it's so cheap with Protective and the extra trade route will be worth 4 or 5 gpt, so will pay off quickly in a bureaucracy capital with +95% science modifiers in place.
A look at the northern front:
...I got a bit distracted with this update while watching the Kansas-Kentucky game, I hope I didn't do anything to weedy playing my turn during commercials, but there is one update worth noting:
![[Image: T114-SianWorkerSteal.JPG]](http://dl.dropbox.com/u/44346970/RB/PBEM29/T114-SianWorkerSteal.JPG)
Buckle up!
We'll see if my islands are secure enough, but who could resist a five worker steal? It may be smarter to delete them now while I can, but I'm going to try to walk them back to my land. I can't cover them with anything more than the C2 knight I took them with, but Sian doesn't have anything visible that can dislodge the knight unless he's willing to risk having his city burned on a bad pair of rolls. Now, he has Engineering so there are probably units in the fog on zone defense. But hopefully he's been sloppy and sent the house at Slowcheetah and I get to keep five workers. That would be nice 
In any case, this war had to happen sometime and I'm never really going to be ready to face the juggernaut. Maybe he'll throw units at my front cities and waste a lot of hammers....except he can't get to me through Dazed's culture (no OBs) and Slowcheetah won't let him through Too Much Civ without a fight. I'm really only worried about my island cities, Gary Johnson specifically. But once he gets Astronomy he can get after my core, too, if he bypasses Slowcheetah's island cities to my north. That wouldn't be tactically sound, though, so I doubt he tries that. But we'll see what happens. I went ahead and stole another worker west of Gary Johnson, since my knight can't be counter-attacked.
More info!
![[Image: T114-TechSituation.JPG]](http://dl.dropbox.com/u/44346970/RB/PBEM29/T114-TechSituation.JPG)
![[Image: T114-F1.JPG]](http://dl.dropbox.com/u/44346970/RB/PBEM29/T114-F1.JPG)
Theology - 1T
Alphabet - 1T
Paper - 1T (but will make it 2T for overflow)
Printing Press - 4T (probably 3 with Paper's overflow)
Replaceable Parts - 5T
Rifling - 7T
This plan completely negelcts my navy (I can build...triremes!) Also, I could really use a harbour in Michele Bachman, that would add 6 gpt, probably would be useful other places too, but we have this war thing to contend with...we probably don't have a lot of time for economic diversion. On the naval tech side, I could go for optics but caravels will be just as useless against galleons as triremes, once Sian goes for Astronomy, so I'm not really worried on the naval side of things for now. I have limited options so I'm going to opt for Rifling and hope that I field a competitive army and can survive naval attacks.
One option that would be great if I can do it while in a GA would be to tech Philo (2T) + Nationalism (5T) and start drafting like crazy. I don't have Sian's production capability but I have more population and plenty of happiness, plus we've built up 13 barracks and courthouses for a bit of synergy with nationhood. I'll hate to lose the bureaucracy bonuses at Newt, but we won't get Oxford anytime soon, needing 5 universities. I'm just not sure when we'll have time to build those as we need so many units right now. So I'm probably foolishly delaying that part of the tech tree a while longer. If I can do a GA, switching to NH + Theocracy makes sense, HR is obvious since there's no drawback vs. despotism, but I wonder about switching into Mercantilism. That would be a rather selfish, non-alliance move, but I am running quite a few internal trade routes anyway, and it's basically only Dazed making a killing off trade routes anyway. I'm -16, Slowcheetah is -5, and Dazed is +21 on TRs. So really only Dazed will be hurt. I'll think about it...I'm not convinced Dazed is going to help in the war anyway. Food for thought.
OK, as for playing the turn....a chop came in at Mitt Romney, so we'll have enough overflow this turn to finish a pike this turn and next turn. That should help discourage any ventures Sian may have in mind at Jon Huntsman. After that, we'll build more units of some description. I'm throwing up a castle at Huntsman and in Newt, at Huntsman for defense and for the extra trade route at Newt. It will take 2 turns for Newt where I could otherwise be building units, which is probably bad, but it's so cheap with Protective and the extra trade route will be worth 4 or 5 gpt, so will pay off quickly in a bureaucracy capital with +95% science modifiers in place.
A look at the northern front:
...I got a bit distracted with this update while watching the Kansas-Kentucky game, I hope I didn't do anything to weedy playing my turn during commercials, but there is one update worth noting:
Buckle up!


In any case, this war had to happen sometime and I'm never really going to be ready to face the juggernaut. Maybe he'll throw units at my front cities and waste a lot of hammers....except he can't get to me through Dazed's culture (no OBs) and Slowcheetah won't let him through Too Much Civ without a fight. I'm really only worried about my island cities, Gary Johnson specifically. But once he gets Astronomy he can get after my core, too, if he bypasses Slowcheetah's island cities to my north. That wouldn't be tactically sound, though, so I doubt he tries that. But we'll see what happens. I went ahead and stole another worker west of Gary Johnson, since my knight can't be counter-attacked.
More info!
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon