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RBP7 [SPOILERS] - The Chronicles of Nyania

Okay, thanks anyway. smile

Gazzahk Wrote:Hi LP, no. 2 on the score board... You will become more and more popular...
Heh, yeah... surprised it hasn't been mentioned already in the diplo thread actually. Sunrise does have such an alarming lead, though - with only a single wonder as far as I know (the Kong Miao), and the rest of his score from population and technology - that he's clearly the larger threat right now.

Gazzahk Wrote:Is it too early to have a specific plan to win, other than the broad brush of kill them all?
Actually "kill them all" would be unlikely to work on a map as large as this one. Best strategy in this sort of environment is to carve out a decent chunk of land for yourself and hole up defensively while you build your economy. A few minor skirmishes to gain easy land are fine from time to time, but you really don't want to be dragged down into constant wars. Otherwise the Sunrises of the game just build up an insane tech lead and win over you almost by default.

Gazzahk Wrote:As this is a casual game, have you given any thought about how to casually win? An emphatic win would seem to go against the casual theme, so I was wondering how you might factor this aspect of the game set up into a win strategy? [this is a serious if maybe odd enquiry].
Assuming the game doesn't end with a concession to military superiority like PB4, the next most likely victory is probably Space. Diplomatic victory is also plausible after the UN if folks are really keen to end things early (AP victory is probably impossible when religions are so hard to obtain and spread). Domination's possible but doubtful, as there's just too much land and too many civs to band together against you. There's an outside chance of cultural victory of course, although realistically I can't see it happening. Conquest is the main one I can't see happening at all (domination would almost certainly happen first).

So yeah, we'll just aim to try to compete tech-wise with the Sunrises of the world (not an easy task), and keep an eye out for opportunities along the way. That's really pretty much all we can do. Space will be the default direction if nothing particularly out of the ordinary happens in all that time, though we'll keep the other options in mind too.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Stele will be done in Double Rainbow next turn.

[Image: Civ4ScreenShot2731.jpg]

Aybabtu is still churning out military. We'll grow to 7 pop as soon as we get Monarchy.

[Image: Civ4ScreenShot2732.jpg]

Down to fourth place in GNP despite our focus on beakers - rather concerning. Got to be Sunrise at the top, and probably two out of Ichabod, Moogle, Pindicator and Lewwyn ahead of us... and I note we still haven't met any of them. Hard to compete when an unknown part of the world is apparently in the middle of a massive peacefest. Still haven't heard of a single serious conflict involving any of those five, which is rather disappointing.

[Image: Civ4ScreenShot2730.jpg]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Looking good. Keep churning out military and try to finish off Azza. Then we might be able to do something about the others.

Edit: Yes, meant Azza.
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you mean finish off Azza/ASM, right?
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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nabaxo Wrote:Looking good. Keep churning out military and try to finish off HAK. Then we might be able to do something about the others.

ooh, spoiler!! HAK invasion coming soon!?!?!?
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I presume nabaxo meant Azza, as it doesn't make sense to "finish off" someone we haven't even fought. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Yeah, meant Azza. Sorry for the confusion.
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Founded a new city on the island up north, named in a flash of inspiration based on the geography. (Hide Yo Kids will have to wait for now. wink ) It's barely passable in terms of workable tiles - but it will net us Silver for the empire in a while, which makes it worth settling.

[Image: Civ4ScreenShot2738.jpg]

Our research rate actually increased after founding the city, because all our 1 commerce domestic trade routes suddenly became 2 commerce domestic trade routes. That's the bonus from the city being on a different land mass to the rest of the empire... neat.

[Image: Civ4ScreenShot2739.jpg]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Monarchy due next turn. Set three cities to grow into unhappiness next turn, since we'll be switching to Hereditary Rule to fix it.

Hooked up the second Fur at Dramatic Beaver. Starting to become a half-decent commerce city there.

[Image: Civ4ScreenShot2742.jpg]

Demographics are generally improving. Should be back to #1 in soldiers next turn as well.

[Image: Civ4ScreenShot2741.jpg]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Got Monarchy, switched to Hereditary Rule. Turn of anarchy right now, so nothing much interesting going on.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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